/* * Contains: * Fire protection * Bomb protection * Radiation protection */ /* * Fire protection */ /obj/item/clothing/suit/fire name = "emergency firesuit" desc = "A suit that helps protect against fire and heat." icon_state = "fire" item_state = "ro_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.9 permeability_coefficient = 0.5 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar) slowdown = 1 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT strip_delay = 60 equip_delay_other = 60 resistance_flags = FIRE_PROOF /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" item_state = "firefighter" /obj/item/clothing/suit/fire/heavy name = "heavy firesuit" desc = "An old, bulky thermal protection suit." icon_state = "thermal" item_state = "ro_suit" slowdown = 1.5 /obj/item/clothing/suit/fire/atmos name = "firesuit" desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame." icon_state = "atmos_firesuit" item_state = "firesuit_atmos" max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT /* * Bomb protection */ /obj/item/clothing/head/bomb_hood name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" flags_1 = THICKMATERIAL_1 armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50) flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR dynamic_hair_suffix = "" dynamic_fhair_suffix = "" cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 70 equip_delay_other = 70 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE /obj/item/clothing/suit/bomb_suit name = "bomb suit" desc = "A suit designed for safety when handling explosives." icon_state = "bombsuit" item_state = "bombsuit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags_1 = THICKMATERIAL_1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS slowdown = 2 armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0, fire = 80, acid = 50) flags_inv = HIDEJUMPSUIT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT strip_delay = 70 equip_delay_other = 70 resistance_flags = NONE /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuit_sec" item_state = "bombsuit_sec" /obj/item/clothing/suit/bomb_suit/security icon_state = "bombsuit_sec" item_state = "bombsuit_sec" allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs) /obj/item/clothing/head/bomb_hood/white icon_state = "bombsuit_white" item_state = "bombsuit_white" /obj/item/clothing/suit/bomb_suit/white icon_state = "bombsuit_white" item_state = "bombsuit_white" /* * Radiation protection */ /obj/item/clothing/head/radiation name = "radiation hood" icon_state = "rad" desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'" flags_1 = THICKMATERIAL_1 flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30) strip_delay = 60 equip_delay_other = 60 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE /obj/item/clothing/head/radiation/ComponentInitialize() . = ..() AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE) /obj/item/clothing/suit/radiation name = "radiation suit" desc = "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'" icon_state = "rad" item_state = "rad_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.9 permeability_coefficient = 0.5 flags_1 = THICKMATERIAL_1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/device/geiger_counter) slowdown = 1.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100, fire = 30, acid = 30) strip_delay = 60 equip_delay_other = 60 flags_inv = HIDEJUMPSUIT resistance_flags = NONE /obj/item/clothing/suit/radiation/ComponentInitialize() . = ..() AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, FALSE) // Just don't want things to be irradiated inside this // Except things on the mob aren't even inside the suit so ehhhhhh