/obj/item/gun/grenadelauncher name = "grenade launcher" desc = "A terrible, terrible thing. It's really awful!" icon = 'icons/obj/guns/projectile.dmi' icon_state = "riotgun" item_state = "riotgun" w_class = WEIGHT_CLASS_BULKY throw_speed = 2 throw_range = 7 force = 5 var/list/grenades = new/list() var/max_grenades = 3 materials = list(MAT_METAL=2000) /obj/item/gun/grenadelauncher/examine(mob/user) ..() to_chat(user, "[grenades.len] / [max_grenades] grenades loaded.") /obj/item/gun/grenadelauncher/attackby(obj/item/I, mob/user, params) if((istype(I, /obj/item/grenade))) if(grenades.len < max_grenades) if(!user.transferItemToLoc(I, src)) return grenades += I to_chat(user, "You put the grenade in the grenade launcher.") to_chat(user, "[grenades.len] / [max_grenades] Grenades.") else to_chat(usr, "The grenade launcher cannot hold more grenades.") /obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag) if(target == user) return if(grenades.len) fire_grenade(target,user) else to_chat(user, "The grenade launcher is empty.") /obj/item/gun/grenadelauncher/proc/fire_grenade(atom/target, mob/user) user.visible_message("[user] fired a grenade!", \ "You fire the grenade launcher!") var/obj/item/grenade/F = grenades[1] //Now with less copypasta! grenades -= F F.forceMove(user.loc) F.throw_at(target, 30, 2, user) message_admins("[key_name_admin(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).") log_game("[key_name(user)] fired a grenade ([F.name]) from a grenade launcher ([src.name]).") F.active = 1 F.icon_state = initial(F.icon_state) + "_active" playsound(user.loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) addtimer(CALLBACK(F, /obj/item/grenade.proc/prime), 15)