/obj/machinery/ai_slipper
name = "\improper AI liquid dispenser"
icon = 'icons/obj/device.dmi'
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
anchored = 1
obj_integrity = 200
max_integrity = 200
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
var/uses = 20
var/disabled = 1
var/lethal = 0
var/locked = 1
var/cooldown_time = 0
var/cooldown_timeleft = 0
var/cooldown_on = 0
req_access = list(access_ai_upload)
/obj/machinery/ai_slipper/power_change()
if(stat & BROKEN)
return
else
if( powered() )
stat &= ~NOPOWER
else
icon_state = "ai-slipper0"
stat |= NOPOWER
/obj/machinery/ai_slipper/proc/setState(enabled, uses)
src.disabled = disabled
src.uses = uses
src.power_change()
/obj/machinery/ai_slipper/attackby(obj/item/weapon/W, mob/user, params)
if(stat & (NOPOWER|BROKEN))
return
if (issilicon(user))
return src.attack_hand(user)
else // trying to unlock the interface
if (src.allowed(user))
locked = !locked
user << "You [ locked ? "lock" : "unlock"] the device."
if (locked)
if (user.machine==src)
user.unset_machine()
user << browse(null, "window=ai_slipper")
else
if (user.machine==src)
src.attack_hand(user)
else
user << "Access denied."
/obj/machinery/ai_slipper/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/ai_slipper/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
if ( (get_dist(src, user) > 1 ))
if (!(issilicon(user) || IsAdminGhost(user)))
user << text("Too far away.")
user.unset_machine()
user << browse(null, "window=ai_slipper")
return
user.set_machine(src)
var/area/A = get_area(src)
var/t = "AI Liquid Dispenser ([format_text(A.name)])
"
if(locked && (!(issilicon(user) || IsAdminGhost(user))))
t += "(Swipe ID card to unlock control panel.)
"
else
t += "Dispenser [disabled?"deactivated":"activated"] - [disabled?"Enable":"Disable"]?
\n"
t += "Uses Left: [uses]. Activate the dispenser?
\n"
user << browse(t, "window=computer;size=575x450")
onclose(user, "computer")
/obj/machinery/ai_slipper/Topic(href, href_list)
if(..())
return
if (src.locked)
if(!(issilicon(usr)|| IsAdminGhost(usr)))
usr << "Control panel is locked!"
return
if (href_list["toggleOn"])
src.disabled = !src.disabled
icon_state = src.disabled? "ai-slipper0":"ai-slipper1"
if (href_list["toggleUse"])
if(cooldown_on || disabled)
return
else
new /obj/effect/particle_effect/foam(loc)
src.uses--
cooldown_on = 1
cooldown_time = world.timeofday + 100
slip_process()
return
src.attack_hand(usr)
/obj/machinery/ai_slipper/proc/slip_process()
while(cooldown_time - world.timeofday > 0)
var/ticksleft = cooldown_time - world.timeofday
if(ticksleft > 1e5)
cooldown_time = world.timeofday + 10 // midnight rollover
cooldown_timeleft = (ticksleft / 10)
sleep(5)
if (uses <= 0)
return
if (uses >= 0)
cooldown_on = 0
src.power_change()