/obj/machinery/plumbing/fermenter //FULLY AUTOMATIC BEER BREWING. TRULY, THE FUTURE. name = "chemical fermenter" desc = "Turns plants into various types of booze." icon_state = "fermenter" layer = ABOVE_ALL_MOB_LAYER reagent_flags = TRANSPARENT | DRAINABLE rcd_cost = 30 rcd_delay = 30 buffer = 400 ///input dir var/eat_dir = SOUTH /obj/machinery/plumbing/fermenter/Initialize(mapload, bolt) . = ..() AddComponent(/datum/component/plumbing/simple_supply, bolt) /obj/machinery/plumbing/fermenter/can_be_rotated(mob/user,rotation_type) if(anchored) to_chat(user, "It is fastened to the floor!") return FALSE switch(eat_dir) if(WEST) eat_dir = NORTH return TRUE if(EAST) eat_dir = SOUTH return TRUE if(NORTH) eat_dir = EAST return TRUE if(SOUTH) eat_dir = WEST return TRUE /obj/machinery/plumbing/fermenter/CanPass(atom/movable/AM) . = ..() if(!anchored) return var/move_dir = get_dir(loc, AM.loc) if(move_dir == eat_dir) return TRUE /obj/machinery/plumbing/fermenter/Crossed(atom/movable/AM) . = ..() ferment(AM) /obj/machinery/plumbing/fermenter/proc/ferment(atom/AM) if(stat & NOPOWER) return if(reagents.holder_full()) return if(!isitem(AM)) return if(istype(AM, /obj/item/reagent_containers/food/snacks/grown)) var/obj/item/reagent_containers/food/snacks/grown/G = AM if(G.distill_reagent) var/amount = G.seed.potency * 0.25 reagents.add_reagent(G.distill_reagent, amount) qdel(G)