/obj/item/clothing/glasses name = "glasses" materials = list(MAT_GLASS = 250) //called when thermal glasses are emped. /obj/item/clothing/glasses/proc/thermal_overload() if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(!(H.disabilities & BLIND)) if(H.glasses == src) H << "The [src] overloads and blinds you!" H.flash_eyes(visual = 1) H.blind_eyes(3) H.blur_eyes(5) H.adjust_eye_damage(5) /obj/item/clothing/glasses/meson name = "Optical Meson Scanner" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." icon_state = "meson" item_state = "meson" origin_tech = "magnets=1;engineering=2" darkness_view = 2 vision_flags = SEE_TURFS invis_view = SEE_INVISIBLE_MINIMUM /obj/item/clothing/glasses/meson/night name = "Night Vision Optical Meson Scanner" desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness." icon_state = "nvgmeson" item_state = "nvgmeson" origin_tech = "magnets=4;engineering=5;plasmatech=4" darkness_view = 8 /obj/item/clothing/glasses/meson/gar name = "gar mesons" icon_state = "garm" item_state = "garm" desc = "Do the impossible, see the invisible!" force = 10 throwforce = 10 throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP /obj/item/clothing/glasses/science name = "science goggles" desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents." icon_state = "purple" item_state = "glasses" origin_tech = "magnets=2;engineering=1" scan_reagents = 1 //You can see reagents while wearing science goggles actions_types = list(/datum/action/item_action/toggle_research_scanner) /obj/item/clothing/glasses/science/item_action_slot_check(slot) if(slot == slot_glasses) return 1 /obj/item/clothing/glasses/night name = "Night Vision Goggles" desc = "You can totally see in the dark now!" icon_state = "night" item_state = "glasses" origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4" darkness_view = 8 invis_view = SEE_INVISIBLE_MINIMUM /obj/item/clothing/glasses/eyepatch name = "eyepatch" desc = "Yarr." icon_state = "eyepatch" item_state = "eyepatch" /obj/item/clothing/glasses/monocle name = "monocle" desc = "Such a dapper eyepiece!" icon_state = "monocle" item_state = "headset" // lol /obj/item/clothing/glasses/material name = "Optical Material Scanner" desc = "Very confusing glasses." icon_state = "material" item_state = "glasses" origin_tech = "magnets=3;engineering=3" vision_flags = SEE_OBJS /obj/item/clothing/glasses/material/mining name = "Optical Material Scanner" desc = "Used by miners to detect ores deep within the rock." icon_state = "material" item_state = "glasses" origin_tech = "magnets=3;engineering=3" darkness_view = 0 /obj/item/clothing/glasses/material/mining/gar name = "gar material scanner" icon_state = "garm" item_state = "garm" desc = "Do the impossible, see the invisible!" force = 10 throwforce = 20 throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP /obj/item/clothing/glasses/regular name = "Prescription Glasses" desc = "Made by Nerd. Co." icon_state = "glasses" item_state = "glasses" vision_correction = 1 //corrects nearsightedness /obj/item/clothing/glasses/regular/hipster name = "Prescription Glasses" desc = "Made by Uncool. Co." icon_state = "hipster_glasses" item_state = "hipster_glasses" /obj/item/clothing/glasses/gglasses name = "Green Glasses" desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme." icon_state = "gglasses" item_state = "gglasses" /obj/item/clothing/glasses/sunglasses desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." name = "sunglasses" icon_state = "sun" item_state = "sunglasses" darkness_view = 1 flash_protect = 1 tint = 1 dog_fashion = /datum/dog_fashion/head /obj/item/clothing/glasses/sunglasses/reagent name = "beer goggles" desc = "A pair of sunglasses outfitted with apparatus to scan reagents." origin_tech = "magnets=2;engineering=2" scan_reagents = 1 /obj/item/clothing/glasses/sunglasses/garb desc = "Go beyond impossible and kick reason to the curb!" name = "black gar glasses" icon_state = "garb" item_state = "garb" force = 10 throwforce = 10 throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP /obj/item/clothing/glasses/sunglasses/garb/supergarb desc = "Believe in us humans." name = "black giga gar glasses" icon_state = "supergarb" item_state = "garb" force = 12 throwforce = 12 /obj/item/clothing/glasses/sunglasses/gar desc = "Just who the hell do you think I am?!" name = "gar glasses" icon_state = "gar" item_state = "gar" force = 10 throwforce = 10 throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP /obj/item/clothing/glasses/sunglasses/gar/supergar desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!" name = "giga gar glasses" icon_state = "supergar" item_state = "gar" force = 12 throwforce = 12 /obj/item/clothing/glasses/welding name = "welding goggles" desc = "Protects the eyes from welders; approved by the mad scientist association." icon_state = "welding-g" item_state = "welding-g" actions_types = list(/datum/action/item_action/toggle) materials = list(MAT_METAL = 250) flash_protect = 2 tint = 2 flags_cover = GLASSESCOVERSEYES visor_flags_inv = HIDEEYES /obj/item/clothing/glasses/welding/attack_self() toggle() /obj/item/clothing/glasses/welding/verb/toggle() set category = "Object" set name = "Adjust welding goggles" set src in usr weldingvisortoggle() /obj/item/clothing/glasses/sunglasses/blindfold name = "blindfold" desc = "Covers the eyes, preventing sight." icon_state = "blindfold" item_state = "blindfold" // vision_flags = BLIND flash_protect = 2 tint = 3 // to make them blind /obj/item/clothing/glasses/sunglasses/big desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes." icon_state = "bigsunglasses" item_state = "bigsunglasses" /obj/item/clothing/glasses/thermal name = "Optical Thermal Scanner" desc = "Thermals in the shape of glasses." icon_state = "thermal" item_state = "glasses" origin_tech = "magnets=3" vision_flags = SEE_MOBS invis_view = 2 flash_protect = 0 /obj/item/clothing/glasses/thermal/emp_act(severity) thermal_overload() ..() /obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete name = "Chameleon Thermals" desc = "A pair of thermal optic goggles with an onboard chameleon generator. Toggle to disguise." origin_tech = "magnets=3;syndicate=4" flash_protect = -1 /obj/item/clothing/glasses/thermal/syndi/attack_self(mob/user) chameleon(user) /obj/item/clothing/glasses/thermal/monocle name = "Thermoncle" desc = "A monocle thermal." icon_state = "thermoncle" flags = null //doesn't protect eyes because it's a monocle, duh /obj/item/clothing/glasses/thermal/eyepatch name = "Optical Thermal Eyepatch" desc = "An eyepatch with built-in thermal optics." icon_state = "eyepatch" item_state = "eyepatch" /obj/item/clothing/glasses/cold name = "cold goggles" desc = "A pair of goggles meant for low temperatures." icon_state = "cold" item_state = "cold" /obj/item/clothing/glasses/heat name = "heat goggles" desc = "A pair of goggles meant for high temperatures." icon_state = "heat" item_state = "heat" /obj/item/clothing/glasses/orange name = "orange glasses" desc = "A sweet pair of orange shades." icon_state = "orangeglasses" item_state = "orangeglasses" /obj/item/clothing/glasses/red name = "red glasses" desc = "A sweet pair of red shades." icon_state = "redglasses" item_state = "redglasses" /obj/item/clothing/glasses/godeye name = "eye of god" desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes." icon_state = "godeye" item_state = "godeye" vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS darkness_view = 8 scan_reagents = 1 flags = NODROP invis_view = SEE_INVISIBLE_MINIMUM /obj/item/clothing/glasses/proc/chameleon(var/mob/user) var/input_glasses = input(user, "Choose a piece of eyewear to disguise as.", "Choose glasses style.") as null|anything in list("Sunglasses", "Medical HUD", "Mesons", "Science Goggles", "Glasses", "Security Sunglasses","Eyepatch","Welding","Gar") if(user && src in user.contents) switch(input_glasses) if("Sunglasses") desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." name = "sunglasses" icon_state = "sun" item_state = "sunglasses" if("Medical HUD") name = "Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." icon_state = "healthhud" item_state = "healthhud" if("Mesons") name = "Optical Meson Scanner" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." icon_state = "meson" item_state = "meson" if("Science Goggles") name = "Science Goggles" desc = "A pair of snazzy goggles used to protect against chemical spills." icon_state = "purple" item_state = "glasses" if("Glasses") name = "Prescription Glasses" desc = "Made by Nerd. Co." icon_state = "glasses" item_state = "glasses" if("Security Sunglasses") name = "HUDSunglasses" desc = "Sunglasses with a HUD." icon_state = "sunhud" item_state = "sunglasses" if("Eyepatch") name = "eyepatch" desc = "Yarr." icon_state = "eyepatch" item_state = "eyepatch" if("Welding") name = "welding goggles" desc = "Protects the eyes from welders; approved by the mad scientist association." icon_state = "welding-g" item_state = "welding-g" if("Gar") desc = "Just who the hell do you think I am?!" name = "gar glasses" icon_state = "gar" item_state = "gar"