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2024-12-14 20:56:21 +01:00

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//GS13 Preferences
/datum/preferences
//Weight Gain Sources
///Weight gain from food
var/weight_gain_food = FALSE
///Weight gain from chems
var/weight_gain_chems = FALSE
///Weight gain from items
var/weight_gain_items = FALSE
///Weight gain from weapons
var/weight_gain_weapons = FALSE
///Weight gain from magic
var/weight_gain_magic = FALSE
///Weight gain from viruses
var/weight_gain_viruses = FALSE
///Weight gain from nanites
var/weight_gain_nanites = FALSE
//Weight gain from atmos gasses
var/weight_gain_atmos = FALSE
///Blueberry Inflation
var/blueberry_inflation = FALSE
///Extreme weight gain
var/weight_gain_extreme = FALSE
///Persistant fatness
var/weight_gain_persistent = FALSE
///Permanent weight gain
var/weight_gain_permanent = FALSE
/// At what weight will you start to get stuck in airlocks?
var/stuckage = FALSE
/// At what weight will you start to break chairs?
var/chair_breakage = FALSE
/// Are items that only affect those at high weights able to affect the player?
var/fatness_vulnerable = FALSE
/// Similar to fatness_vulnerable, but with more extreme effects such as transformation/hypno.
var/extreme_fatness_vulnerable = FALSE
/// Can the person be transformed into an object?
var/object_tf
// Helplessness, a set of prefs that make things extra tough at higher weights. If set to FALSE, they won't do anything.
///What fatness level disables movement?
var/helplessness_no_movement = FALSE
///What fatness level makes the user clumsy?
var/helplessness_clumsy = FALSE
///What fatness level makes the user nearsighted
var/helplessness_nearsighted = FALSE
///What fatness level makes the user's face unrecognizable.
var/helplessness_hidden_face = FALSE
///What fatness level makes the user unable to speak?
var/helplessness_mute = FALSE
///What fatness level, makes the user unable to use their arms?
var/helplessness_immobile_arms = FALSE
///What fatness level prevents the user from wearing jumpsuits
var/helplessness_clothing_jumpsuit = FALSE
///What fatness level prevents the user from wearing non-jumpsuit clothing
var/helplessness_clothing_misc = FALSE
///What fatness level prevents the user from wearing anything on their back
var/helplessness_clothing_back = FALSE
///What fatness level prevents the user from being buckled to anything?
var/helplessness_no_buckle = FALSE
///Does the person wish to be involved with non-con weight gain events?
var/noncon_weight_gain = FALSE
///Does the person want to get into confrontation?
var/trouble_seeker = FALSE
//Does the person wish to be fed from bots?
var/bot_feeding = FALSE
///What is the max weight that the person wishes to be? If set to FALSE, there will be no max weight
var/max_weight = FALSE
var/body_size = 1 //Body Size in percent
var/starting_weight = 0 //how thicc you wanna be at start
var/permanent_fat = 0 //If it isn't the consequences of your own actions
var/wg_rate = 0.5
var/wl_rate = 0.5
var/ckeyslot
/// Prompts the user to choose a weight and returns said weight.
/datum/preferences/proc/chose_weight(input_text = "Choose a weight.", mob/user)
var/chosen_weight = FALSE
var/picked_weight_class = input(user,
input_text,
"Character Preference", "None") as null|anything in list(
"None", "Fat", "Fatter", "Very Fat", "Obese", "Morbidly Obese", "Extremely Obese", "Barely Mobile", "Immobile", "Other")
switch(picked_weight_class)
if("Fat")
chosen_weight = FATNESS_LEVEL_FATTER
if("Fatter")
chosen_weight = FATNESS_LEVEL_VERYFAT
if("Very Fat")
chosen_weight = FATNESS_LEVEL_OBESE
if("Obese")
chosen_weight = FATNESS_LEVEL_MORBIDLY_OBESE
if("Morbidly Obese")
chosen_weight = FATNESS_LEVEL_EXTREMELY_OBESE
if("Extremely Obese")
chosen_weight = FATNESS_LEVEL_BARELYMOBILE
if("Barely Mobile")
chosen_weight = FATNESS_LEVEL_IMMOBILE
if("Immobile")
chosen_weight = FATNESS_LEVEL_BLOB
if(picked_weight_class != "Other")
return chosen_weight
var/custom_fatness = input(user, "What fatness level (BFI) would you like to use?", "Character Preference") as null|num
if(isnull(custom_fatness))
custom_fatness = FALSE
return custom_fatness