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2024-12-19 15:43:35 -05:00

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////////////////////////////////////////////////////////////////////////////////
/// GS13 - big bottles
////////////////////////////////////////////////////////////////////////////////
//unfortunately I wasn't able to code in a fancy overlay that changes depending on bottle's contents volume
//however if anyone would like to give it a go, the sprites for it are already there, in the .dmi
/obj/item/reagent_containers/food/drinks/bigbottle
name = "Bottle"
desc = "You shouldn't see this."
icon = 'GainStation13/icons/obj/food/bigbottle.dmi'
icon_state = "bigbottle_default"
list_reagents = list(/datum/reagent/consumable/space_cola = 25)
custom_materials = list(/datum/material/plastic=200)
foodtype = SUGAR
isGlass = FALSE
volume = 100
/obj/item/reagent_containers/food/drinks/bigbottle/starkist
name = "StarKist Bottle"
desc = "A big bottle of Sunkist - for all your chuggin' needs."
icon_state = "bigbottle_fan"
list_reagents = list(/datum/reagent/consumable/sodawater = 20, /datum/reagent/consumable/orangejuice = 60)
/obj/item/reagent_containers/food/drinks/bigbottle/cola
name = "GT-Cola Bottle"
desc = "A big bottle of GT-Cola - for all your chuggin' needs."
icon_state = "bigbottle_cola"
list_reagents = list(/datum/reagent/consumable/space_cola = 80)
/obj/item/reagent_containers/food/drinks/bigbottle/spaceup
name = "Space-Up! Bottle"
desc = "A big bottle of Space-Up! - for all your chuggin' needs."
icon_state = "bigbottle_spr"
list_reagents = list(/datum/reagent/consumable/space_up = 60, /datum/reagent/consumable/sodawater = 20)
/obj/item/reagent_containers/food/drinks/bigbottle/fizz
name = "Fizz-Wizz Bottle"
desc = "A big bottle of Fizz-Wizz - for all your chuggin' needs."
icon_state = "bigbottle_fizz"
list_reagents = list(/datum/reagent/consumable/space_cola = 50, /datum/reagent/consumable/fizulphite = 30)
//code for overlays
/obj/item/reagent_containers/food/drinks/bigbottle/on_reagent_change()
cut_overlays()
var/mutable_appearance/reagent_overlay = mutable_appearance(icon, "reagent")
if(reagents.reagent_list.len)
/*if(!renamedByPlayer)
name = "bottle of " + R.name
desc = R.glass_desc*/
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0)
reagent_overlay.icon_state = "reagent0"
if(1 to 19)
reagent_overlay.icon_state = "reagent20"
if(20 to 39)
reagent_overlay.icon_state = "reagent40"
if(40 to 59)
reagent_overlay.icon_state = "reagent60"
if(60 to 79)
reagent_overlay.icon_state = "reagent80"
if(80 to 100)
reagent_overlay.icon_state = "reagent100"
reagent_overlay.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(reagent_overlay)
else
reagent_overlay.icon_state = "reagent0"
add_overlay(reagent_overlay)