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Alphas00 60c2228fd5 GS13 plants fix & ported GS13 drink icons
Ported and fixed the icons for blueberries and munchies weed.
All icons for GS13 plants "compressed" into 3 files (seeds, fruits, plants).
Ported sprites for dwarven and fatty drinks (not added in-game yet)

The drinks' sprites have not been added in because of the way drink sprites work. The glass changes its icon state among those in its original icon file. Adding the sprites to those files would cause upstream conflicts
2024-11-18 10:14:07 +01:00

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/obj/item/seeds/lipoplant
name = "pack of adipolipus"
desc = "These seeds grow into a foreign plant."
species = "adipolipus"
plantname = "Adipolipus"
product = /obj/item/reagent_containers/food/snacks/grown/lipofruit
lifespan = 30
potency = 20
maturation = 8
production = 5
yield = 1
reagents_add = list(/datum/reagent/consumable/lipoifier = 0.05)
icon = 'GainStation13/icons/obj/hydroponics/seeds.dmi'
icon_state = "seed-lipo"
growing_icon = 'GainStation13/icons/obj/hydroponics/growing.dmi'
icon_grow = "lipo-grow" // Uses one growth icons set for all the subtypes
icon_dead = "lipo-dead" // Same for the dead icon
icon_harvest = "lipo-harvest"
/obj/item/reagent_containers/food/snacks/grown/lipofruit
seed = /obj/item/seeds/lipoplant
name = "lipofruit"
desc = "A foreign fruit with an hard shell. Perhaps something sharp could open it?"
icon = 'GainStation13/icons/obj/hydroponics/harvest.dmi'
icon_state = "lipo_nut"
item_state = "lipo_nut"
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
spillable = FALSE
resistance_flags = ACID_PROOF
volume = 150 //so it won't cut reagents despite having the capacity for them
w_class = WEIGHT_CLASS_SMALL
force = 5
throwforce = 5
hitsound = 'sound/weapons/klonk.ogg'
attack_verb = list("klonked", "donked", "bonked")
distill_reagent = "creme_de_coconut"
var/opened = FALSE
/obj/item/reagent_containers/food/snacks/grown/lipofruit/attackby(obj/item/W, mob/user, params)
if(!opened && W.sharpness)
user.show_message("<span class='notice'>You slice the fruit open!</span>", 1)
opened = TRUE
spillable = TRUE
reagent_flags = OPENCONTAINER
reagents.reagents_holder_flags |= OPENCONTAINER
icon_state = "lipo_nutcut_full"
desc = "A foreign fruit with an hard shell, the liquid inside looks very inviting."
playsound(user, W.hitsound, 50, 1, -1)
return
return ..()
/obj/item/reagent_containers/food/snacks/grown/lipofruit/attack(mob/living/M, mob/user, obj/target)
if(!opened)
return
if(!canconsume(M, user))
return
if(!reagents || !reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(user.a_intent == INTENT_HARM && spillable)
var/R
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>",
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
if(reagents)
for(var/datum/reagent/A in reagents.reagent_list)
R += A.type + " ("
R += num2text(A.volume) + "),"
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
reagents.reaction(M, TOUCH)
log_combat(user, M, "splashed", R)
reagents.clear_reagents()
else
if(M != user)
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>",
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
if(!do_mob(user, M))
return
if(!reagents || !reagents.total_volume)
return // The drink might be empty after the delay, such as by spam-feeding
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
log_combat(user, M, "fed", reagents.log_list())
else
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
var/fraction = min(5/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
addtimer(CALLBACK(reagents, TYPE_PROC_REF(/datum/reagents, trans_to), M, 5), 5)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
if(!reagents || reagents.total_volume)
icon_state = "lipo_nutcut_empty"
desc = "A foreign fruit with an hard shell."
/obj/item/reagent_containers/food/snacks/grown/lipofruit/afterattack(obj/target, mob/user, proximity)
. = ..()
if((!proximity) || !check_allowed_items(target,target_self=1))
return
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(target.reagents.holder_full())
to_chat(user, "<span class='warning'>[target] is full.</span>")
return
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.holder_full())
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(reagents.total_volume)
if(user.a_intent == INTENT_HARM && spillable == TRUE)
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
reagents.reaction(target, TOUCH)
reagents.clear_reagents()
if(reagents && reagents.total_volume && opened)
icon_state = "lipo_nutcut_full"
desc = "A foreign fruit with an hard shell, the liquid inside looks very inviting."