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GS13NG/code/game/area/ai_monitored.dm
2022-04-06 18:41:31 -03:00

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/area/ai_monitored
name = "AI Monitored Area"
clockwork_warp_allowed = FALSE
var/list/obj/machinery/camera/motioncameras = list()
var/list/datum/weakref/motionTargets = list()
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/ai_monitored/Initialize(mapload)
. = ..()
if(mapload)
for (var/obj/machinery/camera/M in src)
if(M.isMotion())
motioncameras.Add(M)
M.area_motion = src
//Only need to use one camera
/area/ai_monitored/Entered(atom/movable/O)
..()
if (ismob(O) && motioncameras.len)
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.newTarget(O)
return
/area/ai_monitored/Exited(atom/movable/O)
..()
if (ismob(O) && motioncameras.len)
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.lostTargetRef(WEAKREF(O))
return
/area/ai_monitored/turret_protected/ai/Initialize(mapload)
. = ..()
src.area_flags |= ABDUCTOR_PROOF