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GS13NG/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
2022-08-21 16:42:39 -07:00

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//////////////////////////////////////////////
// //
// LATEJOIN RULESETS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/trim_candidates()
for(var/mob/P in candidates)
if(!P.client || !P.mind || !P.mind.assigned_role) // Are they connected?
candidates.Remove(P)
else if(!mode.check_age(P.client, minimum_required_age))
candidates.Remove(P)
else if(P.mind.assigned_role in restricted_roles) // Does their job allow for it?
candidates.Remove(P)
else if((exclusive_roles.len > 0) && !(P.mind.assigned_role in exclusive_roles)) // Is the rule exclusive to their job?
candidates.Remove(P)
else if(antag_flag_override)
if(!(HAS_ANTAG_PREF(P.client, antag_flag_override)))
candidates.Remove(P)
else
if(!(HAS_ANTAG_PREF(P.client, antag_flag)))
candidates.Remove(P)
/datum/dynamic_ruleset/latejoin/ready(forced = 0)
if (!forced)
var/job_check = 0
if (enemy_roles.len > 0)
for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS])
if (M.stat == DEAD)
continue // Dead players cannot count as opponents
if (M.mind && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
var/threat = round(mode.threat_level/10)
if (job_check < required_enemies[threat])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
return FALSE
return ..()
/datum/dynamic_ruleset/latejoin/execute()
var/mob/M = pick(candidates)
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
log_admin("[M.name] was made into a [name] by dynamic.")
return TRUE
//////////////////////////////////////////////
// //
// SYNDICATE TRAITORS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/infiltrator
name = "Syndicate Infiltrator"
antag_datum = /datum/antagonist/traitor
antag_flag = "traitor late"
antag_flag_override = ROLE_TRAITOR
protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
weight = 7
cost = 5
requirements = list(101,40,25,20,15,10,10,10,10,10)
repeatable = TRUE
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/provocateur
name = "Provocateur"
persistent = TRUE
antag_datum = /datum/antagonist/rev/head
antag_flag = "rev head late"
antag_flag_override = ROLE_REV
restricted_roles = list("AI", "Cyborg", "Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
enemy_roles = list("AI", "Cyborg", "Security Officer","Detective","Head of Security", "Captain", "Warden")
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 2
delay = 1 MINUTES // Prevents rule start while head is offstation.
cost = 20
requirements = list(101,101,101,101,50,20,20,20,20,20)
flags = HIGH_IMPACT_RULESET
blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
var/required_heads_of_staff = 3
var/finished = FALSE
/// How much threat should be injected when the revolution wins?
var/revs_win_threat_injection = 20
var/datum/team/revolution/revolution
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
if (forced)
required_heads_of_staff = 1
if(!..())
return FALSE
var/head_check = 0
for(var/mob/player in mode.current_players[CURRENT_LIVING_PLAYERS])
if (player.mind.assigned_role in GLOB.command_positions)
head_check++
return (head_check >= required_heads_of_staff)
/datum/dynamic_ruleset/latejoin/provocateur/execute()
var/mob/M = pick(candidates) // This should contain a single player, but in case.
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
assigned += M.mind
M.mind.special_role = antag_flag
revolution = new()
var/datum/antagonist/rev/head/new_head = new()
new_head.give_flash = TRUE
new_head.give_hud = TRUE
new_head.remove_clumsy = TRUE
new_head = M.mind.add_antag_datum(new_head, revolution)
revolution.update_objectives()
revolution.update_heads()
SSshuttle.registerHostileEnvironment(revolution)
return TRUE
else
log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
log_game("DYNAMIC: [ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
var/winner = revolution.process_victory(revs_win_threat_injection)
if (isnull(winner))
return
finished = winner
return RULESET_STOP_PROCESSING
/// Checks for revhead loss conditions and other antag datums.
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M)
var/turf/T = get_turf(M.current)
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_TRAIT(M, TRAIT_MINDSHIELD))
return TRUE
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
revolution.round_result(finished)
//////////////////////////////////////////////
// //
// HERETIC SMUGGLER //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/heretic_smuggler
name = "Heretic Smuggler"
antag_datum = /datum/antagonist/heretic
antag_flag = "heretic late"
antag_flag_override = ROLE_HERETIC
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain","Prisoner", "Head of Personnel", "Quartermaster", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
weight = 4
cost = 10
requirements = list(101,101,101,50,40,20,20,15,10,10)
repeatable = TRUE