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keronshb 3d7c896100 Scarp Changes and Bundle
This should really fix it now.
2020-12-15 20:10:21 -05:00

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//Stores several modifiers in a way that isn't cleared by changing species
/datum/physiology
var/brute_mod = 1 // % of brute damage taken from all sources
var/burn_mod = 1 // % of burn damage taken from all sources
var/tox_mod = 1 // % of toxin damage taken from all sources
var/oxy_mod = 1 // % of oxygen damage taken from all sources
var/clone_mod = 1 // % of clone damage taken from all sources
var/stamina_mod = 1 // % of stamina damage taken from all sources
var/stamina_buffer_mod = 1 // % of stamina buffer
var/brain_mod = 1 // % of brain damage taken from all sources
var/pressure_mod = 1 // % of brute damage taken from low or high pressure (stacks with brute_mod)
var/heat_mod = 1 // % of burn damage taken from heat (stacks with burn_mod)
var/cold_mod = 1 // % of burn damage taken from cold (stacks with burn_mod)
var/damage_resistance = 0 // %damage reduction from all sources
var/siemens_coeff = 1 // resistance to shocks
var/stun_mod = 1 // % stun modifier
var/bleed_mod = 1 // % bleeding modifier
var/datum/armor/armor // internal armor datum
var/hunger_mod = 1 //% of hunger rate taken per tick.
/// footstep type override for both shoeless and not footstep sounds.
var/footstep_type
/datum/physiology/New()
armor = new