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2023-11-01 13:51:19 -05:00

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/mob/living/carbon/monkey/regenerate_icons()
if(!..())
update_body_parts()
update_hair()
update_inv_wear_mask()
update_inv_head()
update_inv_back()
update_transform()
////////
/mob/living/carbon/monkey/update_hair()
remove_overlay(HAIR_LAYER)
var/obj/item/bodypart/head/HD = get_bodypart(BODY_ZONE_HEAD)
if(!HD) //Decapitated
return
if(HAS_TRAIT(src, TRAIT_HUSK))
return
var/hair_hidden = 0
if(head)
var/obj/item/I = head
if(I.flags_inv & HIDEHAIR)
hair_hidden = 1
if(wear_mask)
var/obj/item/clothing/mask/M = wear_mask
if(M.flags_inv & HIDEHAIR)
hair_hidden = 1
if(!hair_hidden)
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_parts.dmi', "debrained", -HAIR_LAYER)
apply_overlay(HAIR_LAYER)
/mob/living/carbon/monkey/update_fire()
..("Monkey_burning")
/mob/living/carbon/monkey/update_inv_legcuffed()
remove_overlay(LEGCUFF_LAYER)
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/clothing/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = handcuffed.color
legcuffs.pixel_y = 8
overlays_standing[HANDCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /atom/movable/screen/alert/restrained/legcuffed, new_master = legcuffed)
//monkey HUD updates for items in our inventory
//update whether our head item appears on our hud.
/mob/living/carbon/monkey/update_hud_head(obj/item/I)
if(client && hud_used && hud_used.hud_shown)
I.screen_loc = ui_monkey_head
client.screen += I
//update whether our mask item appears on our hud.
/mob/living/carbon/monkey/update_hud_wear_mask(obj/item/I)
if(client && hud_used && hud_used.hud_shown)
I.screen_loc = ui_monkey_mask
client.screen += I
//update whether our neck item appears on our hud.
/mob/living/carbon/monkey/update_hud_neck(obj/item/I)
if(client && hud_used && hud_used.hud_shown)
I.screen_loc = ui_monkey_neck
client.screen += I
//update whether our back item appears on our hud.
/mob/living/carbon/monkey/update_hud_back(obj/item/I)
if(client && hud_used && hud_used.hud_shown)
I.screen_loc = ui_monkey_back
client.screen += I