74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
/mob/living/simple_animal/pet/bumbles
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name = "Bumbles"
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desc = "Bumbles, the very humble bumblebee."
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icon_state = "bumbles"
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icon_living = "bumbles"
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icon_dead = "bumbles_dead"
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turns_per_move = 1
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "brushes aside"
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response_help_simple = "brush aside"
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response_harm_continuous = "squashes"
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response_harm_simple = "squash"
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speak_emote = list("buzzes")
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maxHealth = 100
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health = 100
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harm_intent_damage = 1
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friendly_verb_continuous = "bzzs"
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friendly_verb_simple = "bzz"
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density = FALSE
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movement_type = FLYING
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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gold_core_spawnable = FRIENDLY_SPAWN
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verb_say = "buzzs"
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verb_ask = "buzzes inquisitively"
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verb_exclaim = "buzzes intensely"
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verb_yell = "buzzes intensely"
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emote_see = list("buzzes.", "makes a loud buzz.", "rolls several times.", "buzzes happily.")
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speak_chance = 1
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unique_name = FALSE
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/mob/living/simple_animal/pet/bumbles/Initialize(mapload)
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. = ..()
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add_verb(src, /mob/living/proc/lay_down)
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AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
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/mob/living/simple_animal/pet/bumbles/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/wuv, "bzzs!")
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/mob/living/simple_animal/pet/bumbles/update_mobility()
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. = ..()
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if(client && stat != DEAD)
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if (resting)
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icon_state = "[icon_living]_rest"
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else
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icon_state = "[icon_living]"
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regenerate_icons()
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/mob/living/simple_animal/pet/bumbles/bee_friendly()
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return TRUE //treaty signed at the Beeneeva convention
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/mob/living/simple_animal/pet/bumbles/handle_automated_movement()
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. = ..()
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if(!isturf(loc) || buckled)
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return
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if(!resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("curls up on the surface below ", "is looking very sleepy.", "buzzes softly ", "looks around for a flower nap "))
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set_resting(TRUE)
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else if (resting && prob(1))
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emote("me", EMOTE_VISIBLE, pick("wakes up with a smiling buzz.", "rolls upside down before waking up.", "stops resting."))
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set_resting(FALSE)
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/mob/living/simple_animal/pet/bumbles/update_mobility()
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. = ..()
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if(stat != DEAD)
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if(!CHECK_MOBILITY(src, MOBILITY_STAND))
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icon_state = "[icon_living]_rest"
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else
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icon_state = "[icon_living]"
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regenerate_icons()
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