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/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew."
caliber = ENERGY
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = "energy"
fire_sound = 'sound/weapons/laser.ogg'
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
heavy_metal = FALSE