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2024-03-12 22:17:30 -03:00

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/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
color = "#FFFF00"
nodamage = TRUE
knockdown = 60
knockdown_stamoverride = 36
knockdown_stam_max = 50
stutter = 10
jitter = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 14
pixels_per_second = TILES_TO_PIXELS(16.667)
tracer_type = /obj/effect/projectile/tracer/stun
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
var/tase_duration = 50
var/strong_tase = TRUE
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
. = ..()
if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks!
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "tased", /datum/mood_event/tased)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
C.IgniteMob()
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE) && !HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
C.apply_status_effect(strong_tase? STATUS_EFFECT_TASED : STATUS_EFFECT_TASED_WEAK, tase_duration)
addtimer(CALLBACK(C, TYPE_PROC_REF(/mob/living/carbon, do_jitter_animation), jitter), 5)
else if(iscyborg(target))
target.visible_message(span_danger("A shower of sparks emit from [target] on impact from [src]!"))
do_sparks(1, TRUE, target)
var/mob/living/silicon/robot/R = target
R.vtec_disable(10 SECONDS)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
do_sparks(1, TRUE, src)
..()
/obj/item/projectile/energy/electrode/security
tase_duration = 40
knockdown = 0
stamina = 0
knockdown_stamoverride = 0
knockdown_stam_max = 0
strong_tase = FALSE
/obj/item/projectile/energy/electrode/security/hos
tase_duration = 40
knockdown = 0
stamina = 0
knockdown_stamoverride = 0
knockdown_stam_max = 0
strong_tase = FALSE