46 lines
2.2 KiB
Plaintext
46 lines
2.2 KiB
Plaintext
/datum/surgery/advanced/bioware/ligament_reinforcement
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name = "Ligament Reinforcement"
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desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
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However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
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steps = list(/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/incise,
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/datum/surgery_step/reinforce_ligaments,
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/datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_CHEST)
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bioware_target = BIOWARE_LIGAMENTS
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/datum/surgery_step/reinforce_ligaments
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name = "reinforce ligaments"
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accept_hand = TRUE
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time = 125
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/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
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"[user] starts reinforcing [target]'s ligaments.",
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"[user] starts manipulating [target]'s ligaments.")
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/datum/surgery_step/reinforce_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You finish reinforcing [target]'s ligaments!</span>",
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"[user] finishes reinforcing [target]'s ligaments!",
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"[user] finishes manipulating [target]'s ligaments!")
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new /datum/bioware/reinforced_ligaments(target)
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return TRUE
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/datum/bioware/reinforced_ligaments
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name = "Reinforced Ligaments"
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desc = "The ligaments and nerve endings that connect the torso to the limbs are protected by a mix of bone and tissues, and are much harder to separate from the body, but are also easier to disable."
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mod_type = BIOWARE_LIGAMENTS
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/datum/bioware/reinforced_ligaments/on_gain()
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..()
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ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
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ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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/datum/bioware/reinforced_ligaments/on_lose()
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..()
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REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
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REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
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