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/obj/vehicle/sealed/mecha/combat/marauder
desc = "Heavy-duty, combat exosuit, developed after the Durand model. Rarely found among civilian populations."
name = "\improper Marauder"
icon_state = "marauder"
movedelay = 5
max_integrity = 500
deflect_chance = 25
armor = list(MELEE = 50, BULLET = 55, LASER = 40, ENERGY = 30, BOMB = 30, BIO = 0, RAD = 60, FIRE = 100, ACID = 100)
max_temperature = 60000
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
operation_req_access = list(ACCESS_CENT_SPECOPS)
internals_req_access = list(ACCESS_CENT_SPECOPS)
wreckage = /obj/structure/mecha_wreckage/marauder
mecha_flags = CANSTRAFE | IS_ENCLOSED | HAS_LIGHTS
internal_damage_threshold = 25
force = 45
max_equip = 5
bumpsmash = TRUE
/obj/vehicle/sealed/mecha/combat/marauder/generate_actions()
. = ..()
initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/mech_smoke)
initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/mech_zoom)
/obj/vehicle/sealed/mecha/combat/marauder/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/vehicle/sealed/mecha/combat/marauder/seraph
desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
name = "\improper Seraph"
icon_state = "seraph"
operation_req_access = list(ACCESS_CENT_SPECOPS)
internals_req_access = list(ACCESS_CENT_SPECOPS)
movedelay = 3
max_integrity = 550
wreckage = /obj/structure/mecha_wreckage/seraph
internal_damage_threshold = 20
force = 55
max_equip = 6
/obj/vehicle/sealed/mecha/combat/marauder/seraph/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()
/obj/vehicle/sealed/mecha/combat/marauder/mauler
desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
name = "\improper Mauler"
icon_state = "mauler"
operation_req_access = list(ACCESS_SYNDICATE)
internals_req_access = list(ACCESS_SYNDICATE)
wreckage = /obj/structure/mecha_wreckage/mauler
max_equip = 6
destruction_sleep_duration = 20
/obj/vehicle/sealed/mecha/combat/marauder/mauler/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/thrusters/ion(src)
ME.attach(src)
/obj/vehicle/sealed/mecha/combat/marauder/mauler/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
ME.attach(src)
max_ammo()