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2024-03-12 22:17:30 -03:00

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// Teleporter, Wormhole generator, Gravitational catapult, Armor booster modules,
// Repair droid, Tesla Energy relay, Generators
////////////////////////////////////////////// TELEPORTER ///////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/teleporter
name = "mounted teleporter"
desc = "An exosuit module that allows exosuits to teleport to any position in view."
icon_state = "mecha_teleport"
equip_cooldown = 150
energy_drain = 1000
range = MECHA_RANGED
var/teleport_range = 7
/obj/item/mecha_parts/mecha_equipment/teleporter/action(mob/source, atom/target, params)
if(!action_checks(target) || is_centcom_level(loc.z))
return
var/turf/T = get_turf(target)
if(T && (loc.z == T.z) && (get_dist(loc, T) <= teleport_range))
do_teleport(chassis, T, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
return ..()
////////////////////////////////////////////// WORMHOLE GENERATOR //////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/wormhole_generator
name = "mounted wormhole generator"
desc = "An exosuit module that allows generating of small quasi-stable wormholes."
icon_state = "mecha_wholegen"
equip_cooldown = 50
energy_drain = 300
range = MECHA_RANGED
/obj/item/mecha_parts/mecha_equipment/wormhole_generator/action(mob/source, atom/target, params)
if(!action_checks(target) || is_centcom_level(loc.z))
return
var/list/theareas = get_areas_in_range(100, chassis)
if(!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
var/turf/pos = get_turf(src)
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.density && pos.z == T.z)
var/clear = TRUE
for(var/obj/O in T)
if(O.density)
clear = FALSE
break
if(clear)
L+=T
if(!L.len)
return
var/turf/target_turf = pick(L)
if(!target_turf)
return
var/list/obj/effect/portal/created = create_portal_pair(get_turf(src), target_turf, 300, 1, /obj/effect/portal/anom)
var/turf/T = get_turf(target)
message_admins("[ADMIN_LOOKUPFLW(source)] used a Wormhole Generator in [ADMIN_VERBOSEJMP(T)]")
log_game("[key_name(source)] used a Wormhole Generator in [AREACOORD(T)]")
src = null
QDEL_LIST_IN(created, rand(150,300))
return ..()
/////////////////////////////////////// GRAVITATIONAL CATAPULT ///////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/gravcatapult
name = "mounted gravitational catapult"
desc = "An exosuit mounted Gravitational Catapult."
icon_state = "mecha_teleport"
equip_cooldown = 10
energy_drain = 100
range = MECHA_MELEE|MECHA_RANGED
var/atom/movable/locked
var/mode = 1 //1 - gravsling 2 - gravpush
/obj/item/mecha_parts/mecha_equipment/gravcatapult/action(mob/source, atom/movable/target, params)
if(!action_checks(target))
return
switch(mode)
if(1)
if(!locked)
if(!istype(target) || target.anchored || target.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)
to_chat(source, "[icon2html(src, source)]<span class='warning'>Unable to lock on [target]!</span>")
return
if(ismob(target))
var/mob/M = target
if(M.mob_negates_gravity())
to_chat(source, "[icon2html(src, source)]<span class='warning'>Unable to lock on [target]!</span>")
return
locked = target
to_chat(source, "[icon2html(src, source)]<span class='notice'>Locked on [target].</span>")
send_byjax(source,"exosuit.browser","[REF(src)]",src.get_equip_info())
else if(target!=locked)
if(locked in view(chassis))
var/turf/targ = get_turf(target)
var/turf/orig = get_turf(locked)
locked.throw_at(target, 14, 1.5)
locked = null
send_byjax(source,"exosuit.browser","[REF(src)]",src.get_equip_info())
log_game("[key_name(source)] used a Gravitational Catapult to throw [locked] (From [AREACOORD(orig)]) at [target] ([AREACOORD(targ)]).")
return ..()
else
locked = null
to_chat(source, "[icon2html(src, source)]<span class='notice'>Lock on [locked] disengaged.</span>")
send_byjax(source,"exosuit.browser","[REF(src)]",src.get_equip_info())
if(2)
var/list/atoms = list()
if(isturf(target))
atoms = range(3, target)
else
atoms = orange(3, target)
for(var/atom/movable/A in atoms)
if(A.anchored || A.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)
continue
if(ismob(A))
var/mob/M = A
if(M.mob_negates_gravity())
continue
INVOKE_ASYNC(src, PROC_REF(do_scatter), A, target)
var/turf/T = get_turf(target)
log_game("[key_name(source)] used a Gravitational Catapult repulse wave on [AREACOORD(T)]")
return ..()
/obj/item/mecha_parts/mecha_equipment/gravcatapult/proc/do_scatter(atom/movable/A, atom/movable/target)
var/iter = 5-get_dist(A,target)
for(var/i in 0 to iter)
step_away(A,target)
sleep(2)
/obj/item/mecha_parts/mecha_equipment/gravcatapult/get_equip_info()
return "[..()] [mode==1?"([locked||"Nothing"])":null] \[<a href='?src=[REF(src)];mode=1'>S</a>|<a href='?src=[REF(src)];mode=2'>P</a>\]"
/obj/item/mecha_parts/mecha_equipment/gravcatapult/Topic(href, href_list)
..()
if(href_list["mode"])
mode = text2num(href_list["mode"])
send_byjax(chassis.occupants,"exosuit.browser","[REF(src)]",src.get_equip_info())
return
//////////////////////////// ARMOR BOOSTER MODULES //////////////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster //what is that noise? A BAWWW from TK mutants.
name = "armor booster module (Close Combat Weaponry)"
desc = "Boosts exosuit armor against armed melee attacks. Requires energy to operate."
icon_state = "mecha_abooster_ccw"
equip_cooldown = 10
energy_drain = 50
range = 0
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
selectable = 0
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster/proc/attack_react()
if(energy_drain && !chassis.has_charge(energy_drain))
return FALSE
TIMER_COOLDOWN_START(src, COOLDOWN_MECHA_ARMOR, equip_cooldown)
return TRUE
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
name = "armor booster module (Ranged Weaponry)"
desc = "Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate."
icon_state = "mecha_abooster_proj"
equip_cooldown = 10
energy_drain = 50
range = 0
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
selectable = 0
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster/proc/projectile_react()
if(energy_drain && !chassis.has_charge(energy_drain))
return FALSE
TIMER_COOLDOWN_START(src, COOLDOWN_MECHA_ARMOR, equip_cooldown)
return TRUE
////////////////////////////////// REPAIR DROID //////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/repair_droid
name = "exosuit repair droid"
desc = "An automated repair droid for exosuits. Scans for damage and repairs it. Can fix almost all types of external or internal damage."
icon_state = "repair_droid"
energy_drain = 50
range = 0
var/health_boost = 1
var/icon/droid_overlay
var/list/repairable_damage = list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH)
selectable = 0
/obj/item/mecha_parts/mecha_equipment/repair_droid/Destroy()
STOP_PROCESSING(SSobj, src)
if(chassis)
chassis.cut_overlay(droid_overlay)
return ..()
/obj/item/mecha_parts/mecha_equipment/repair_droid/attach(obj/vehicle/sealed/mecha/M)
..()
droid_overlay = new(src.icon, icon_state = "repair_droid")
M.add_overlay(droid_overlay)
/obj/item/mecha_parts/mecha_equipment/repair_droid/detach()
chassis.cut_overlay(droid_overlay)
STOP_PROCESSING(SSobj, src)
..()
/obj/item/mecha_parts/mecha_equipment/repair_droid/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp; [src.name] - <a href='?src=[REF(src)];toggle_repairs=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/repair_droid/Topic(href, href_list)
..()
if(href_list["toggle_repairs"])
chassis.cut_overlay(droid_overlay)
if(equip_ready)
START_PROCESSING(SSobj, src)
droid_overlay = new(src.icon, icon_state = "repair_droid_a")
log_message("Activated.", LOG_MECHA)
else
STOP_PROCESSING(SSobj, src)
droid_overlay = new(src.icon, icon_state = "repair_droid")
log_message("Deactivated.", LOG_MECHA)
chassis.add_overlay(droid_overlay)
send_byjax(chassis.occupants,"exosuit.browser", "[REF(src)]", get_equip_info())
/obj/item/mecha_parts/mecha_equipment/repair_droid/process()
if(!chassis)
STOP_PROCESSING(SSobj, src)
return
var/h_boost = health_boost
var/repaired = 0
if(chassis.internal_damage & MECHA_INT_SHORT_CIRCUIT)
h_boost *= -2
else if(chassis.internal_damage && prob(15))
for(var/int_dam_flag in repairable_damage)
if(chassis.internal_damage & int_dam_flag)
chassis.clearInternalDamage(int_dam_flag)
repaired = 1
break
if(h_boost<0 || chassis.obj_integrity < chassis.max_integrity)
chassis.obj_integrity += min(h_boost, chassis.max_integrity-chassis.obj_integrity)
repaired = 1
if(repaired)
if(!chassis.use_power(energy_drain))
STOP_PROCESSING(SSobj, src)
else //no repair needed, we turn off
STOP_PROCESSING(SSobj, src)
chassis.cut_overlay(droid_overlay)
droid_overlay = new(src.icon, icon_state = "repair_droid")
chassis.add_overlay(droid_overlay)
/////////////////////////////////// TESLA ENERGY RELAY ////////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
name = "exosuit energy relay"
desc = "An exosuit module that wirelessly drains energy from any available power channel in area. The performance index is quite low."
icon_state = "tesla"
energy_drain = 0
range = 0
var/coeff = 100
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
selectable = 0
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/detach()
STOP_PROCESSING(SSobj, src)
..()
return
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_charge()
if(equip_ready) //disabled
return
var/area/A = get_area(chassis)
var/pow_chan = GET_MUTATION_POWER_channel(A)
if(pow_chan)
return 1000 //making magic
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/GET_MUTATION_POWER_channel(area/A)
var/pow_chan
if(A)
for(var/c in use_channels)
if(A.powered(c))
pow_chan = c
break
return pow_chan
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/Topic(href, href_list)
..()
if(href_list["toggle_relay"])
if(equip_ready) //inactive
START_PROCESSING(SSobj, src)
log_message("Activated.", LOG_MECHA)
else
STOP_PROCESSING(SSobj, src)
log_message("Deactivated.", LOG_MECHA)
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/get_equip_info()
if(!chassis)
return
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp; [src.name] - <a href='?src=[REF(src)];toggle_relay=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/process()
if(!chassis || chassis.internal_damage & MECHA_INT_SHORT_CIRCUIT)
STOP_PROCESSING(SSobj, src)
return
var/cur_charge = chassis.get_charge()
if(isnull(cur_charge) || !chassis.cell)
STOP_PROCESSING(SSobj, src)
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)]<span class='notice'>No power cell detected.</span>")
return
if(cur_charge < chassis.cell.maxcharge)
var/area/A = get_area(chassis)
if(A)
var/pow_chan
for(var/c in use_channels)
if(A.powered(c))
pow_chan = c
break
if(pow_chan)
var/delta = min(20, chassis.cell.maxcharge-cur_charge)
chassis.give_power(delta)
A.use_power(delta*coeff, pow_chan)
/////////////////////////////////////////// GENERATOR /////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/generator
name = "exosuit plasma converter"
desc = "An exosuit module that generates power using solid plasma as fuel. Pollutes the environment."
icon_state = "tesla"
range = MECHA_MELEE
var/coeff = 100
var/obj/item/stack/sheet/fuel
var/max_fuel = 150000
var/fuel_per_cycle_idle = 25
var/fuel_per_cycle_active = 200
var/power_per_cycle = 20
/obj/item/mecha_parts/mecha_equipment/generator/Initialize(mapload)
. = ..()
generator_init()
/obj/item/mecha_parts/mecha_equipment/generator/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/generator_init()
fuel = new /obj/item/stack/sheet/mineral/plasma(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/detach()
STOP_PROCESSING(SSobj, src)
..()
/obj/item/mecha_parts/mecha_equipment/generator/Topic(href, href_list)
..()
if(href_list["toggle"])
if(equip_ready) //inactive
START_PROCESSING(SSobj, src)
log_message("Activated.", LOG_MECHA)
else
STOP_PROCESSING(SSobj, src)
log_message("Deactivated.", LOG_MECHA)
/obj/item/mecha_parts/mecha_equipment/generator/get_equip_info()
var/output = ..()
if(output)
return "[output] \[[fuel]: [round(fuel.amount*MINERAL_MATERIAL_AMOUNT,0.1)] cm<sup>3</sup>\] - <a href='?src=[REF(src)];toggle=1'>[equip_ready?"A":"Dea"]ctivate</a>"
/obj/item/mecha_parts/mecha_equipment/generator/action(mob/source, atom/movable/target, params)
if(chassis)
if(load_fuel(target, source))
send_byjax(chassis.occupants,"exosuit.browser","[REF(src)]",src.get_equip_info())
return ..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(obj/item/stack/sheet/P, mob/user)
if(P.type == fuel.type && P.amount > 0)
var/to_load = max(max_fuel - fuel.amount*MINERAL_MATERIAL_AMOUNT,0)
if(to_load)
var/units = min(max(round(to_load / MINERAL_MATERIAL_AMOUNT),1),P.amount)
fuel.amount += units
P.use(units)
to_chat(user, "[icon2html(src, user)]<span class='notice'>[units] unit\s of [fuel] successfully loaded.</span>")
return units
else
to_chat(user, "[icon2html(src, user)]<span class='notice'>Unit is full.</span>")
return FALSE
else
to_chat(user, "[icon2html(src, user)]<span class='warning'>[fuel] traces in target minimal! [P] cannot be used as fuel.</span>")
return
/obj/item/mecha_parts/mecha_equipment/generator/attackby(weapon,mob/user, params)
load_fuel(weapon)
/obj/item/mecha_parts/mecha_equipment/generator/process()
if(!chassis)
STOP_PROCESSING(SSobj, src)
return
if(fuel.amount<=0)
STOP_PROCESSING(SSobj, src)
log_message("Deactivated - no fuel.", LOG_MECHA)
return
var/cur_charge = chassis.get_charge()
if(isnull(cur_charge))
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)]<span class='notice'>No power cell detected.</span>")
log_message("Deactivated.", LOG_MECHA)
STOP_PROCESSING(SSobj, src)
return
var/use_fuel = fuel_per_cycle_idle
if(cur_charge < chassis.cell.maxcharge)
use_fuel = fuel_per_cycle_active
chassis.give_power(power_per_cycle)
fuel.amount -= min(use_fuel/MINERAL_MATERIAL_AMOUNT,fuel.amount)
update_equip_info()
return TRUE
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
name = "exonuclear reactor"
desc = "An exosuit module that generates power using uranium as fuel. Pollutes the environment."
icon_state = "tesla"
max_fuel = 50000
fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30
power_per_cycle = 50
var/rad_per_cycle = 30
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/generator_init()
fuel = new /obj/item/stack/sheet/mineral/uranium(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/process()
if(..())
radiation_pulse(get_turf(src), rad_per_cycle)
/////////////////////////////////////////// THRUSTERS /////////////////////////////////////////////
/obj/item/mecha_parts/mecha_equipment/thrusters
name = "generic exosuit thrusters" //parent object, in-game sources will be a child object
desc = "A generic set of thrusters, from an unknown source. Uses not-understood methods to propel exosuits seemingly for free."
icon_state = "thrusters"
selectable = FALSE
var/effect_type = /obj/effect/particle_effect/sparks
/obj/item/mecha_parts/mecha_equipment/thrusters/try_attach_part(mob/user, obj/vehicle/sealed/mecha/M)
for(var/obj/item/I in M.equipment)
if(istype(I, src))
to_chat(user, "<span class='warning'>[M] already has this thruster package!</span>")
return FALSE
. = ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/attach(obj/vehicle/sealed/mecha/M)
M.active_thrusters = src //Enable by default
. = ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/detach()
if(chassis?.active_thrusters == src)
chassis.active_thrusters = null
. = ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/Destroy()
if(chassis?.active_thrusters == src)
chassis.active_thrusters = null
. = ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/Topic(href,href_list)
..()
if(!chassis)
return
if(href_list["mode"])
var/mode = text2num(href_list["mode"])
switch(mode)
if(0)
enable()
if(1)
disable()
return
/obj/item/mecha_parts/mecha_equipment/thrusters/proc/enable()
if (chassis.active_thrusters == src)
return
chassis.active_thrusters = src
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)]<span class='notice'>[src] enabled.</span>")
/obj/item/mecha_parts/mecha_equipment/thrusters/proc/disable()
if(chassis.active_thrusters != src)
return
chassis.active_thrusters = null
to_chat(chassis.occupants, "[icon2html(src, chassis.occupants)]<span class='notice'>[src] disabled.</span>")
/obj/item/mecha_parts/mecha_equipment/thrusters/get_equip_info()
return "[..()] \[<a href='?src=[REF(src)];mode=0'>Enable</a>|<a href='?src=[REF(src)];mode=1'>Disable</a>\]"
/obj/item/mecha_parts/mecha_equipment/thrusters/proc/thrust(movement_dir)
if(!chassis)
return FALSE
generate_effect(movement_dir)
return TRUE //This parent should never exist in-game outside admeme use, so why not let it be a creative thruster?
/obj/item/mecha_parts/mecha_equipment/thrusters/proc/generate_effect(movement_dir)
var/obj/effect/particle_effect/E = new effect_type(get_turf(chassis))
E.dir = turn(movement_dir, 180)
step(E, turn(movement_dir, 180))
QDEL_IN(E, 5)
/obj/item/mecha_parts/mecha_equipment/thrusters/gas
name = "RCS thruster package"
desc = "A set of thrusters that allow for exosuit movement in zero-gravity environments, by expelling gas from the internal life support tank."
effect_type = /obj/effect/particle_effect/smoke
var/move_cost = 20 //moles per step
/obj/item/mecha_parts/mecha_equipment/thrusters/gas/try_attach_part(mob/user, obj/vehicle/sealed/mecha/M)
if(!M.internal_tank)
to_chat(user, "<span class='warning'>[M] does not have an internal tank and cannot support this upgrade!</span>")
return FALSE
. = ..()
/obj/item/mecha_parts/mecha_equipment/thrusters/gas/thrust(movement_dir)
if(!chassis || !chassis.internal_tank)
return FALSE
var/moles = chassis.internal_tank.air_contents.total_moles()
if(moles < move_cost)
chassis.internal_tank.air_contents.remove(moles)
return FALSE
chassis.internal_tank.air_contents.remove(move_cost)
generate_effect(movement_dir)
return TRUE
/obj/item/mecha_parts/mecha_equipment/thrusters/ion //for mechs with built-in thrusters, should never really exist un-attached to a mech
name = "Ion thruster package"
desc = "A set of thrusters that allow for exosuit movement in zero-gravity environments."
detachable = FALSE
salvageable = FALSE
effect_type = /obj/effect/particle_effect/ion_trails
/obj/item/mecha_parts/mecha_equipment/thrusters/ion/thrust(movement_dir)
if(!chassis)
return FALSE
if(chassis.use_power(chassis.step_energy_drain))
generate_effect(movement_dir)
return TRUE
return FALSE