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2024-01-05 00:28:56 -03:00

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/obj/vehicle/sealed/mecha/working/ripley
desc = "Autonomous Power Loader Unit MK-I. Designed primarily around heavy lifting, the Ripley can be outfitted with utility equipment to fill a number of roles."
name = "\improper APLU MK-I \"Ripley\""
icon_state = "ripley"
silicon_icon_state = "ripley-empty"
movedelay = 1.5 //Move speed, lower is faster.
/// How fast the mech is in low pressure
var/fast_pressure_step_in = 1.5
/// How fast the mech is in normal pressure
var/slow_pressure_step_in = 2
max_temperature = 20000
max_integrity = 200
lights_power = 7
deflect_chance = 15
armor = list(MELEE = 40, BULLET = 20, LASER = 10, ENERGY = 20, BOMB = 40, BIO = 0, RAD = 20, FIRE = 100, ACID = 100)
max_equip = 6
wreckage = /obj/structure/mecha_wreckage/ripley
internals_req_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS, ACCESS_MINING)
enclosed = FALSE //Normal ripley has an open cockpit design
enter_delay = 10 //can enter in a quarter of the time of other mechs
exit_delay = 10
/// Amount of Goliath hides attached to the mech
var/hides = 0
/// List of all things in Ripley's Cargo Compartment
var/list/cargo = new
/// How much things Ripley can carry in their Cargo Compartment
var/cargo_capacity = 15
/obj/vehicle/sealed/mecha/working/ripley/Move()
. = ..()
update_pressure()
/obj/vehicle/sealed/mecha/working/ripley/check_for_internal_damage(list/possible_int_damage, ignore_threshold = FALSE)
if (!enclosed)
possible_int_damage -= (MECHA_INT_TEMP_CONTROL + MECHA_INT_TANK_BREACH) //if we don't even have an air tank, these two doesn't make a ton of sense.
. = ..()
/obj/vehicle/sealed/mecha/working/ripley/Initialize(mapload)
. = ..()
AddComponent(/datum/component/armor_plate,3,/obj/item/stack/sheet/animalhide/goliath_hide,list(MELEE = 10, BULLET = 5, LASER = 5))
/obj/vehicle/sealed/mecha/working/ripley/generate_actions()
initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/mech_eject)
if(enclosed)
initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_toggle_internals, VEHICLE_CONTROL_SETTINGS)
initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_cycle_equip, VEHICLE_CONTROL_EQUIPMENT)
initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_toggle_lights, VEHICLE_CONTROL_SETTINGS)
initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/mech_view_stats, VEHICLE_CONTROL_SETTINGS)
initialize_controller_action_type(/datum/action/vehicle/sealed/mecha/strafe, VEHICLE_CONTROL_DRIVE)
if(max_occupants > 1)
initialize_passenger_action_type(/datum/action/vehicle/sealed/mecha/swap_seat)
/obj/vehicle/sealed/mecha/working/ripley/Destroy()
for(var/atom/movable/A in cargo)
A.forceMove(drop_location())
step_rand(A)
cargo.Cut()
return ..()
/obj/vehicle/sealed/mecha/working/ripley/mkii
desc = "Autonomous Power Loader Unit MK-II. This prototype Ripley is refitted with a pressurized cabin, trading its prior speed for atmospheric protection and armor."
name = "\improper APLU MK-II \"Ripley\""
icon_state = "ripleymkii"
fast_pressure_step_in = 2 //step_in while in low pressure conditions
slow_pressure_step_in = 4 //step_in while in normal pressure conditions
movedelay = 4
max_temperature = 30000
max_integrity = 250
armor = list(MELEE = 40, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 60, BIO = 0, RAD = 70, FIRE = 100, ACID = 100)
wreckage = /obj/structure/mecha_wreckage/ripley/mkii
enclosed = TRUE
enter_delay = 40
silicon_icon_state = null
/obj/vehicle/sealed/mecha/working/ripley/firefighter
desc = "Autonomous Power Loader Unit MK-II-F. This model is refitted with additional thermal protection."
name = "\improper APLU \"Firefighter\""
icon_state = "firefighter"
movedelay = 4
fast_pressure_step_in = 2
slow_pressure_step_in = 4
max_temperature = 65000
max_integrity = 250
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
armor = list(MELEE = 40, BULLET = 30, LASER = 30, ENERGY = 30, BOMB = 60, BIO = 0, RAD = 70, FIRE = 100, ACID = 100)
max_equip = 5 // More armor, less tools
enclosed = TRUE
enter_delay = 40
/obj/vehicle/sealed/mecha/working/ripley/deathripley
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
name = "\improper DEATH-RIPLEY"
icon_state = "deathripley"
fast_pressure_step_in = 2 //step_in while in low pressure conditions
slow_pressure_step_in = 3 //step_in while in normal pressure conditions
movedelay = 4
lights_power = 7
wreckage = /obj/structure/mecha_wreckage/ripley/deathripley
normal_step_energy_drain = 0
enclosed = TRUE
enter_delay = 40
silicon_icon_state = null
/obj/vehicle/sealed/mecha/working/ripley/deathripley/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill
ME.attach(src)
/obj/vehicle/sealed/mecha/working/ripley/deathripley/real
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE. FOR REAL"
/obj/vehicle/sealed/mecha/working/ripley/deathripley/real/Initialize(mapload)
. = ..()
for(var/obj/item/mecha_parts/mecha_equipment/E in equipment)
E.detach()
qdel(E)
LAZYCLEARLIST(equipment)
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill/real
ME.attach(src)
/obj/vehicle/sealed/mecha/working/ripley/mining
desc = "An old, dusty mining Ripley."
name = "\improper APLU \"Miner\""
obj_integrity = 75 //Low starting health
/obj/vehicle/sealed/mecha/working/ripley/mining/Initialize(mapload)
. = ..()
if(cell)
cell.charge = FLOOR(cell.charge * 0.25, 1) //Starts at very low charge
if(prob(70)) //Maybe add a drill
if(prob(15)) //Possible diamond drill... Feeling lucky?
var/obj/item/mecha_parts/mecha_equipment/drill/diamonddrill/D = new
D.attach(src)
else
var/obj/item/mecha_parts/mecha_equipment/drill/D = new
D.attach(src)
else //Add plasma cutter if no drill
var/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/P = new
P.attach(src)
//Add ore box to cargo
cargo.Add(new /obj/structure/ore_box(src))
//Attach hydraulic clamp
var/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/HC = new
HC.attach(src)
for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)//Deletes the beacon so it can't be found easily
qdel(B)
var/obj/item/mecha_parts/mecha_equipment/mining_scanner/scanner = new
scanner.attach(src)
/obj/vehicle/sealed/mecha/working/ripley/Exit(atom/movable/O)
if(O in cargo)
return FALSE
return ..()
/obj/vehicle/sealed/mecha/working/ripley/Topic(href, href_list)
..()
if(href_list["drop_from_cargo"])
var/obj/O = locate(href_list["drop_from_cargo"]) in cargo
if(O)
to_chat(occupants, "[icon2html(src, occupants)]<span class='notice'>You unload [O].</span>")
O.forceMove(drop_location())
cargo -= O
log_message("Unloaded [O]. Cargo compartment capacity: [cargo_capacity - src.cargo.len]", LOG_MECHA)
return
/obj/vehicle/sealed/mecha/working/ripley/contents_explosion(severity, target, origin)
for(var/X in cargo)
var/obj/O = X
if(prob(30/severity))
cargo -= O
O.forceMove(drop_location())
. = ..()
/obj/vehicle/sealed/mecha/working/ripley/get_stats_part()
var/output = ..()
output += "<b>Cargo Compartment Contents:</b><div style=\"margin-left: 15px;\">"
if(cargo.len)
for(var/obj/O in cargo)
output += "<a href='?src=[REF(src)];drop_from_cargo=[REF(O)]'>Unload</a> : [O]<br>"
else
output += "Nothing"
output += "</div>"
return output
/obj/vehicle/sealed/mecha/working/ripley/relay_container_resist(mob/living/user, obj/O)
to_chat(user, "<span class='notice'>You lean on the back of [O] and start pushing so it falls out of [src].</span>")
if(do_after(user, 300, target = O))
if(!user || user.stat != CONSCIOUS || user.loc != src || O.loc != src )
return
to_chat(user, "<span class='notice'>You successfully pushed [O] out of [src]!</span>")
O.forceMove(drop_location())
cargo -= O
else
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
to_chat(user, "<span class='warning'>You fail to push [O] out of [src]!</span>")
/**
* Makes the mecha go faster and halves the mecha drill cooldown if in Lavaland pressure.
*
* Checks for Lavaland pressure, if that works out the mech's speed is equal to fast_pressure_step_in and the cooldown for the mecha drill is halved. If not it uses slow_pressure_step_in and drill cooldown is normal.
*/
/obj/vehicle/sealed/mecha/working/ripley/proc/update_pressure()
var/turf/T = get_turf(loc)
if(lavaland_equipment_pressure_check(T))
movedelay = fast_pressure_step_in
for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
drill.equip_cooldown = initial(drill.equip_cooldown) * 0.5
else
movedelay = slow_pressure_step_in
for(var/obj/item/mecha_parts/mecha_equipment/drill/drill in equipment)
drill.equip_cooldown = initial(drill.equip_cooldown)