419 lines
22 KiB
YAML
419 lines
22 KiB
YAML
2015-07-01:
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Ikarrus:
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- rscadd: Multiple gang leaders are spawned at round start, the number which depends
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on server population
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- rscdel: Gangsters can no longer be promoted mid-game.
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- rscadd: Security can once again deconvert gangsters with loyalty implants
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- rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for
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10 influence each<BR>* They are a one-use item that destroys all implants in
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the target, including loyalty implants<BR>* They will also attempt to recruit
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the target before destroying itself
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- rscdel: Implanters no longer work if the target is wearing headgear. Remove them
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first.
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NullQuery:
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- tweak: The crew monitoring computer, AI crew monitoring popup and the handheld
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crew monitor now update automatically.
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- tweak: 'Crew monitoring: The health information has been turned into a health
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indicator. It goes from green to red. Hovering over the icon shows detailed
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information (if available).'
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- tweak: 'Crew monitoring: The location coordinates have been hidden. You can see
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them by hovering over the ''Location'' column.'
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- rscadd: 'Crew monitoring: A minimap has been added so you can easily see where
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people are.'
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- tweak: 'Crew monitoring: Players who are not in range of a camera are not shown
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on the minimap.'
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- tweak: 'Crew monitoring: AI players can quickly move to other locations or track
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players by clicking the minimap or items in the table.'
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- tweak: 'Crew monitoring: For AI players, health information always shows a white
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indicator instead of green-to-red. This is a deliberate limitation to prevent
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the AI from becoming too omnipresent.'
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phil235:
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- tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate
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more. Space Drug Blob now makes you hallucinate even if you don't overdose on
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its space drug.
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xxalpha:
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- rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke
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plutonium core.'
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2015-07-02:
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Ikarrus:
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- rscadd: Throwing reagent containers such as drinks or beakers may spill their
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contents onto whatever they hit
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- rscadd: Slipping while carrying items in your hand may cause ~accidents~
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- tweak: Mounted and portable flashers can now only be burned out from overuse,
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similar to flashes.
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oranges:
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- tweak: Thanks to department budget cuts we've had to remove the security cameras
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built into officer helmets, Nanotrasen apologies for this inconvenience.
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2015-07-03:
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Ikarrus:
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- experiment: Added support for up to six gangs at a time. Admins may add additional
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gangs to any round.
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- experiment: Gang mode now has a chance to start with a third gang.
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- rscadd: Promotion of lieutenants have been re-added
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- rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns
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by one minute.
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- rscdel: Only gang bosses will be able to recall the shuttle from their gangtool.
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- rscadd: A recruitment pen that has not been used for a while will accumilate charges,
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so you are no longer punished for waiting to convert people.
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- rscadd: Gangs are now fully functional outside of gang mode.
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Ricotez:
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- rscadd: 'Added two categories of mutant bodyparts for humans with the same system
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that lizards use: ears and tails. Right now only admins can edit these.'
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- rscadd: Updated the system that checks for which jobs your character qualifies
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to be species-dependant. At this moment you won't notice any differences, but
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in the future coders can use this to be more specific about which jobs a species
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is allowed in under which circumstances.
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- imageadd: 'Added one option to both categories, taken from the kitty ears: a cat
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tail and cat ears.'
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- rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation.
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Putting a human on purrbation will give them cat ears and a cat tail, and send
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them the message ''You suddenly feel valid.'' Using the button a second time
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removes the effects.'
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- wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)'
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oranges:
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- tweak: Engineers in nanotrasen's safety equipment department announced the release
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of a new and improved version of the X25 taser trigger, previous triggers, which
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suffered from a long line of misfire problems were recalled enmasse. Nanotrasen
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refused to comment on rumours that the previous trigger design was the work
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of a saboteur.
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2015-07-04:
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Gun Hog:
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- tweak: The Ore Redemption Machine now allows users to release minerals without
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having to insert an ID first.
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Ikarrus:
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- bugfix: Fixed items that logically shouldn't spill, spilling their contents when
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thrown
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- bugfix: Fixed Bartender's non-spilling powers
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- bugfix: Fixed thrown beakers not applying their contents onto floors
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- bugfix: Fixed unable to transfer reagents between beakers you are holding
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- bugfix: Fixed bombs shredding clothes that should have been protected by covering
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clothes
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- bugfix: Fixed gang mode.
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MMMiracles:
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- rscadd: Added patriotic underwear apparel due to the most god damn american holiday
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being just around the corner.
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- rscadd: Also adds some other stuff for those inferior countires too, I guess.
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2015-07-05:
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AlexanderUlanH & Xhuis:
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- rscadd: Shadowling Ascendants have a new ability to send messages to the world.
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- bugfix: Glare now properly silences targets.
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- bugfix: Veil now turns off held lights.
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- tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans.
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- rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive
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a dead thrall every five minutes.
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- rscdel: Removed Vortex.
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- tweak: Shadowlings can now only enthrall five people before being forced to hatch;
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Hatched shadowlings can continue to enthrall however non-hatched ones can't
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pass the global limit.
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- tweak: Enthralling sends a message to all nearby humans.
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- tweak: Removed cooldown on Glacial Freeze.
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Ikarrus:
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- tweak: Reactive armor may now teleport user to space tiles. Be careful using it
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around space.
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Razharas:
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- tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter,
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screwdriver and wirecutters.
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RemieRichards:
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- imageadd: Melee attacks with weapons now display and animation of the weapon over
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the target.
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- rscadd: Tablecrafting window now shows all recipies and has been split into categorized
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tabs.
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- rscdel: 30 item limit removed.
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Sabbat:
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- rscadd: Updated the cult armor rune to let you get additional equipment or abilities
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based on what you're wearing or holding. Some nerfed versions of wizard spells
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can be used by the cult in exchange for unique clothing, these spells require
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the cult robes or armor in order to use. No armor choices are mandatory, you
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will always have the option of the default choice.
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- rscadd: Zealot - Default armor rune. If none of the required clothing is worn
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this will be chosen automatically. Is the same as ever.
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- rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor
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rune this choice will be available. User will receive magus robes and hat and
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nerfed versions of the summon shard and summon shell spells.
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- rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the
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EVA suit and helmet with the cult space suit and space helmet. Gives you a sword.
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- rscadd: Marauder - Available to people wearing the captain's space suit and helmet.
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Same as Traveler except user is given a spell of summon creature (two creatures).
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They can and will attack the user.
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- rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives
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you magus robes, a wand of doors, and a nerfed version of Blink.
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- rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of
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life.
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TheVekter:
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- rscadd: Ian now has a dog-bed in the HoP's office.
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nukeop:
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- rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle,
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a straightjacket and a syndicate MMI.
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- rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg
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with syndicate laws.
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2015-07-06:
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Ikarrus:
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- tweak: Increased Uzi SMG cost to 60 influence.
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- tweak: Increased Uzi ammo cost to 40 influence.
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- tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is
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docked with the station.
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- tweak: Gang bosses can promote and recall the shuttle using spare gangtools
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- bugfix: Fixed Gang bosses getting deconverted with head trauma
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- rscadd: Lizard characters can now get random names unique from humans.
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2015-07-07:
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Ikarrus:
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- bugfix: Fixed bug where gang messages would occasionally fail to send.
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- bugfix: Fixed bug that prevented implant breakers from recruiting security.
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- tweak: Implanters are now only blocked by helmets with THICKMATERIAL
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- rscdel: Light severity explosions no longer shred clothes.
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MMMiracles:
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- rscadd: Adds a new crate to cargo in the security section, for when desperate
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times call for desperate measures.
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NullQuery:
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- bugfix: Crew monitoring computers now sort by department and rank again.
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- tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now
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jump to the appropriate entry in the table.'
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- bugfix: sNPCs were given ID cards with blank assignments.
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2015-07-09:
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AlexanderUlanH:
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- rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high
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stamina damage.
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kingofkosmos:
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- tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs
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and splashed on mobs, turfs and most objects with harm intent.
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nukeop:
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- tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel.
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- rscadd: Grilles and Windows can be made with an RCD.
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- rscadd: Engi-Vend machine now has three RCDs.
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- rscdel: Removed RCD as a steal objective.
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2015-07-10:
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Ikarrus:
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- rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable
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armblade on the target temporarily. It will appear exactly like a real one,
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except you can''t do anything with it.'
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- tweak: Transform stings are no longer stealthy.
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2015-07-11:
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Dorsidwarf:
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- tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC.
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- tweak: In order to facilitate inter-agent communication, Syndicate Encryption
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Keys have been reduced to 2TC. They retain the ability to intercept all channels
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and speak on a private frequency.
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Ikarrus:
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- tweak: Robotic augmentations have been made a bit more difficult to maintain.
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2015-07-13:
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Ikarrus:
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- imageadd: Loyalty Implant HUD Icon has been updated.
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duncathan:
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- tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench
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pipes in general.
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- rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets.
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Optical T-Ray Scanners function identically to a handheld scanner.
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2015-07-14:
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AnturK:
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- rscadd: New species of mimic was spotted in the wilderness of space. Watch out!
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Jordie0608:
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- rscadd: Added a Local Narrate verb for admins.
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2015-07-17:
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Ikarrus:
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- bugfix: Virology is no longer all-access.
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- rscadd: Changelings now have the ability to swap forms with another being.
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- tweak: Halved Domination Time.
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- tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts.
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MrStonedOne:
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- tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter.
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(60w for siphon)'
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- rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air
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alarm at a high cost (ranging from 100w to 1000w depending on how many tiles
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are near it that aren't blocked and how much power it's using normally)
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- tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather
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then a higher volume rate
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- bugfix: Fixed issue with atmos not allowing low levels of plasma to spread
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- bugfix: Fixed issue with atmos not adding or removing plasma overlays in some
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cases
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- tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers
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intake rate by 8x
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- tweak: Replace air uses 3x3 range for the first stage
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- rscadd: 'Air alarms now have 3 new environmental modes:'
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- rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range
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- rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode
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- rscadd: Refill Air - 3 times the normal vent output
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2015-07-18:
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AlexanderUlanH:
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- tweak: Reduced stun duration of tabling to be closer to other stuns.
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Iamgoofball:
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- tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of
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chemicals.
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RemieRichards:
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- tweak: Changelings now regenerate chemicals and geneticdamage while dead, but
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only up to specific caps (50% of their max chem storage, and 50 geneticdamage)
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- tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s
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dead
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- rscadd: Changelings now get to see the last 8 messages the person they absorbed
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said, to allow them to better impersonate their victim's speech patterns
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Steelpoint:
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- tweak: Reduced weight of Sechailer, it now fits in boxes.
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phil:
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- tweak: Smoke and foam touch reactions gets buffed.
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- rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they
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have left when examined.
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- tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of
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sorium, blob sorium, liquid dark matter and blob liquid dark matter are now
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scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are
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close but simply moves the mobs that are further away.
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2015-07-19:
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Gun Hog:
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- rscadd: Nanotrasen advancements in cyborg technology now allow for integrated
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headlamps! As such, the flashlight package normally used as a module is now
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seamlessly merged with their systems!
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Ikarrus:
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- rscadd: Asimov's subject of "human beings" can now be modified by uploaders.
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- rscadd: Eaxmining AI modules while adjacent to them will show you what laws it
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will upload.
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MMMiracles:
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- soundadd: Adds a TWANG sound effect when hitting things with a guitar.
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2015-07-20:
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AnturK:
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- tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage
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to each target depending on the chargeup
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KorPaheron:
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- rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones
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of yourself from other universes, allowing for dangerous amounts of recursion.
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phil235:
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- tweak: Mechs no longer use object verbs and the exosuit interface tab. They now
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use action buttons. Mechs now have a cycle equipment action button to change
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weapon faster than by using the view stats window. Mechs get two special alerts
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when their battery or health is low. Mechs now properly consume energy when
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moving and having their lights on. Using a mech tool that takes time to act
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now shows a progress bar (e.g. mech drill).
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- rscadd: Mechs now have a cycle equipment action button to change weapon faster
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than by using the view stats window.
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- rscadd: Mechs get two special alerts when their battery or health is low.
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- tweak: Mechs now properly consume energy when moving and having their lights on.
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- rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g.
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mech drill).
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2015-07-21:
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Fayrik:
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- tweak: Syndicate Donksoft gear now costs less.
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Xhuis:
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- rscadd: Firelocks may now be constructed and deconstructed with standard tools.
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Circuit boards can be produced at a standard autolathe.
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phil235:
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- tweak: Thrown things no longer bounces off walls, unless they're in no gravity.
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Heavy items and mobs thrown can push the mobs and non anchored objects they
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land on. Throwing a mob onto a mob in no gravity will push each one in opposite
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direction. Thrown mobs landing on wall, or dense object or mob gets stunned
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and a bit injured. The damage when mob hit a wall is nerfed.
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2015-07-23:
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NullQuery:
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- tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and
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out using the buttons. Hovering over an entry in the table centers the minimap
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on that part of the screen.'
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- tweak: 'Crew monitoring: If the window is wide enough the health indicator will
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expand to show full health data (if available).'
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- tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates
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to your clipboard.'
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- tweak: 'Crew monitoring: The AI can view health information again, but there is
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a 5 second delay between updates for everyone watching.'
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freerealestate:
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- rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C
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or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C
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as a human and END as a borg.
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xxalpha:
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- bugfix: Changeling augmented eyesight night vision is now working.
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2015-07-24:
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Incoming5643:
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- rscadd: The spells disintegrate and flesh to stone have had their mechanics changed.
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Using these spells will spawn a special touch weapon in a free hand (your dominant
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hand if possible) that can then be used to inflict the spell on the target of
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your choice. Having the touch weapon out is obvious, this is not a stealth based
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change. Clicking the spell while the hand is out will let you return the charge
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without using it.
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- rscdel: The spell won't begin to recharge until the hand attack is either used
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or returned. Additionally these changes mean you can no longer use these spells
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while stunned or handcuffed. As a suggestion remember that the mutate spell
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allows you to break out of cuffs very easily, and warping abilities will keep
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you from getting cuffed to begin with!
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2015-07-25:
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Dorsisdwarf:
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- tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor
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gadgets have been cut in price dramatically. Please take this opportunity to
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make full use, as we cannot guarantee that the sale will last!
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bgobandit:
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- bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved
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conditions at its cat and dog breeding facilities. Cats and pugs are now much
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more responsive to their owners.
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duncathan:
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- tweak: Restores RPD delay on disposals machines.
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xxalpha:
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- tweak: Agent IDs are now rewrittable.
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2015-07-26:
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Phil235:
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- rscadd: Sechailers will now break when used too often.
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- imageadd: Mechs now have new action button sprites.
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Steelpoint:
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- rscadd: Security Officers now spawn with a security breathmask in their internals
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box.
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- imageadd: Abductor's batons now changes color with modes.
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- imageadd: Unique sprites for Abductor hand cuffs and paper.
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goosefraba19:
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- imageadd: Updated the Power Monitoring Console with better alignment and colorized
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readouts.
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2015-07-27:
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Bgobandit:
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- bugfix: Burgers can now be made from corgi meat again.
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Ikarrus:
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- rscadd: Added shutters to the armory to allow quick access when needed.
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- bugfix: Security can now use the Brig external airlocks.
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- rscadd: Added a join queue when the server has exceeded the population cap.
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- tweak: Decreased the cost of Body Swap and removed it's genetic damage.
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kingofkosmos:
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- rscadd: Added a link to re-enter corpse to alert when your body is placed in a
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cloning scanner.
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2015-07-28:
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Anonus:
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- imageadd: New gang tags for Omni and Prima gangs.
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Chiefwaffles:
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- rscadd: After realizing how often AIs tend to 'disappear', Central Command has
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authorized the shipment of the Automated Announcement System to take over the
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AI's responsibility of announcing new arrivals.
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- rscadd: In addition, users are able to configure the messages to their liking.
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Early testing has shown that this feature may be vulnerable to malicious external
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elements!
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- rscadd: The station's R&D software has been updated so it can now succesfully
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create its own prototype AAS board once the prerequisite levels have been met.
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Dorsisdwarf:
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- tweak: Increased the cost of Bioterror darts to 6TC.
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Incoming5643:
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- experiment: Double Agents no longer know they're Double Agents and not just standard
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Traitors.
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xxalpha:
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- rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's
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uplink.
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2015-07-29:
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AnturK:
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- rscadd: Aliens can now mine through asteroid rock.
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GunHog:
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- tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly
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deactivated.
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- bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration.
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Kor:
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- rscadd: Eating the heart of a Slaughter Demon will grant you dark powers.
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freerealestate:
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- bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned
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to resist.
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- rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead.
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- rscdel: Removed End resist from cyborgs.
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2015-07-30:
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Gun Hog:
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- tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and
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works on the entire camera network, up to 30 cameras fixed.
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- tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the
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network to have EMP proofing, X-ray, and gives the AI night-vision.
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Ikarrus:
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- rscadd: Door Access buttons can now be emagged to remove access restrictions.
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LordPidey:
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- rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over
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time, and has the side effect of making the patient think their wounds are fully
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healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal,
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and a sheet of plasma.
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- rscadd: Added a grinder to the mining station.
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Midaychi:
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- rscadd: Random loot has been added to the derelict as salvage for drones.
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Scones:
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- rscadd: Adds a Rice Hat to the biogenerator.
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