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2022-02-02 02:01:04 -03:00

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2016-02-01:
Erwgd:
- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
crate now contains a pack of rice seeds.
- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
rice.
Fayrik:
- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
robot personalities.
PKPenguin321:
- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
types of shoes (such as jackboots, workboots, winter boots, combat boots, or
no-slips).
- rscadd: Horns can now be stored in clown shoes. Honk.
TrustyGun:
- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
regular handcuffs, but you break out of them in a second.
WJohnston:
- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
and a few other minor things to Efficiency Station
- rscadd: Also adds direction tags so people can find their way around better.
bgobandit:
- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
for their special someones! Label valentines with a pen.
- rscadd: Note that today is not Valentine's Day.
2016-02-05:
Joan:
- experiment: Blob expansion is faster near the expanding blob, but slower further
away from it.
- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
spores and blob zombies produce the current small cloud.
- rscdel: Blobbernauts can no longer pull anything at all.
- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
damage.
- tweak: Blobbernauts now take massive damage from fire.
- tweak: Blobbernauts do approximately 3 more damage when attacking.
- wip: Replicating Foam will expand more actively when damaged.
- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
targets, and causes a small EMP when dying.
- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
near a node or the core for 6~ seconds can be oneshotted by a laser.
- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
bottom of the ghost orbit and observe menus.
Kor:
- rscadd: Nuke ops can purchase sentience potions for 4tc
MMMiracles:
- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
Slugs now cost 3 TC instead of 2.
- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
buying now along with a slight cost decrease for the gun itself.
- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
sets people on fire instead of turning them into a light show.
- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
dragonsbreath round.
- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
of the meteorslugs that can still push back people/airlocks/mechs/corgis.
- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
PKPenguin321:
- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
them.
bgobandit:
- rscadd: Seven new emoji have been added to hasten the death of the English language.
octareenroon91:
- rscadd: Player-controlled medibots can examine a patient to know what chems are
in the patient's body.
- bugfix: autolathes have been showing extra copies of the hacked designs, but no
more.
2016-02-06:
LordPidey:
- rscadd: Added suicide command for pipe valves. It's quite messy.
Lzimann:
- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
(40% for walls and 20% for reinforced walls)!
- rscadd: Combat mechas can now destroy tables and racks with a punch!
neersighted:
- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
All uplinks now feature filtering/search.
- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
tgui!
- rscadd: Portable atmospheric components have been overhauled to use the latest
interface technology.
- rscdel: The Area Atmosphere Computer has been removed.
- rscadd: Huge scrubbers now require power.
- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
useful to someone.
- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
cart!
2016-02-08:
Incoming5643:
- rscadd: Poly will now speak a line or emote when pet.
- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
the round.
- experiment: Every day he is growing stronger
Kor:
- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
cores.
- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
only.
- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
meaning reinforcements automatically come with them (and hopefully people stop
forgetting them in general).
- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
of MMMiracles.
phil235:
- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
to wait one second to see again when removing your welding helmet)
- tweak: Your vision is now affected when you're inside something or viewing through
a camera. You can no longer see mobs or objects when ventcrawling (unless you
have xray for example), an xray user viewing through a camera do not see through
walls around the camera. On the other hand, cameras with an xray upgrade let
you see through walls. Unfocused camera now give you the same effect as when
you are nearsighted. Being inside closets, morgue container and disposal bins
give you some vision impairments.
- rscadd: The ability to toggle your hud on and off (with f12) is now available
to all mobs not just humans.
2016-02-09:
AnturK:
- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
TC.
Gun Hog:
- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
nanite projector normally issued to its Emergency Response Personnel. With sufficient
research, a prototype may be fabricated for field testing!"'
incoming5643:
- rscadd: The wizard spell wild shapeshift has been made less terrible.
neersighted:
- rscadd: Internals tanks now provide an action button
- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
- rscdel: Jetpacks no longer have object verbs
- rscdel: tgui no longer has internals buttons
- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
results are devastating... Try it!
2016-02-10:
Joan:
- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
whenever they're on blobs near a node or the core.
- tweak: Blob expansion no longer has a chance to fail inversely proportional with
the expanding blob's health. Blobs still, however, expand at roughly the same
rate as they do currently.
- experiment: Adds five new blob chemicals.
- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
armor. The damage can still be reduced by bio protection.
- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
all mobs near the target. Explosive Lattice is very resistant to explosions.
- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
in addition to randomly throwing or pulling nearby objects.
- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
damage, in addition to killing and reviving unconscious humans as blob zombies.
- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
in addition to making the attacked mob think it is at full health.
- wip: Tweaks some of the existing blob chemicals slightly.
- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
less than 20. This means lasers can produce spores.
- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
the nearby area when hit with brute damage projectiles, from just when attacked
by brute damage in melee.
- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
the 'blob' faction, such as blobbernauts and spores.
Kor:
- rscadd: The chaplain can now transform the null rod into a holy weapon of his
choice by using it in hand. Each one has different strengths and drawbacks.
MrStonedOne:
- tweak: Tesla balance changes
- tweak: Tesla will now require increasingly more energy to trigger new orbiting
balls. First ball comes with 32 energy (down from 300), fourth requires 256
(down from 1200), and so on and on, doubling with each new ball. Balls after
7 are increasingly harder to get than before, whereas balls before 6 are easier
to get.
- rscadd: MULTIBOLT IS BACK!
- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
range, meaning they may still target a close human over a far away grounding
rod as the rod may be out of range.
- tweak: Power output of tesla massively dropped, it should no longer put out almost
twice the power of a stage 3 singulo with maxed collectors without any balls,
you'll need at least 3 balls for that now.
- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
shrink out of existence, just lose its balls.
- tweak: Tesla is now more likely to head in the direction of the thing it last
zapped.
PKPenguin321:
- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
- tweak: The armor values for security helmets, caps, and berets have all been brought
in line. Consequently, helmets and berets are a teeny bit better, and caps now
have the slight bomb protection that the other two had.
- experiment: The time needed to complete most tablecrafting recipes has been cut
in half to make tablecrafting less annoying to use.
Shadowlight213:
- rscadd: pAI controlled mulebots can now run people over.
- tweak: Mulebot health has been greatly decreased.
neersighted:
- rscadd: Horizontal (lying) mobs now fit into crates
- rscadd: Mobs may now be stuffed into crates, as with lockers
- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
octareenroon91:
- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
a disk containing a suitable design on your autolathe.
2016-02-11:
neersighted:
- rscdel: Remove all cyborg jetpacks... They were awful...
- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
any borg.
- rscdel: Jetpack stabilizers are always on, but now we have...
- rscadd: Jetpack turbo mode, to move at sanic speed in space.
2016-02-12:
Kor:
- rscadd: Malf AIs can now get the objective to have a robot army by the end of
the round.
- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
are on the shuttle at round end.
- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
the station, while requiring that crewmember still be alive.
neersighted:
- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
octareenroon91:
- rscdel: You can no longer kill yourself with the SORD
- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
only die of shame.
- bugfix: Cleanup to suicide verb code.
2016-02-13:
Buggy123:
- rscadd: You can now build cable coils using the autolathe.
Fox McCloud:
- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
grab
KazeEspada:
- rscadd: 'New backpack options available! New options include: Department Bags,
Leather Satchels, and Dufflebags!'
Kor:
- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
weapon options.
Malkevin:
- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
number system has been replaced with an automated ID scanner, this will show
the implant carrier's name on both the Prisoner Management Console and the hand
tracker. Happy deep striking!
PKPenguin321:
- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
for 2 TCs.'
Zerrien:
- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
directions.
- rscadd: Using a wrench on a conveyor rotates it while in place.
neersighted:
- tweak: Gibtonite can now be pulled.
- tweak: Slowdown factors are ignored when in zero gravity.
phil235:
- rscadd: Brains can no longer be blinded.
- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
brain can't be put into a robot, they can still be put inside a brainless humanoid
corpse and cloned, but deffibing the corpse always fails (can't revive someone
with a brain beaten to a pulp).
2016-02-14:
Joan:
- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
- rscadd: Blobs can now expand onto lattices and catwalks.
- rscdel: Blob expansion on space tiles with no supports is much slower.
- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
- tweak: Blob Sorium does slightly less damage.
2016-02-17:
Fox McCloud:
- tweak: Laser eyes mutation no longer drains nutrition
Joan:
- rscdel: The sleeping carp gang no longer has special equipment and an inability
to use pneumatic cannons.
PKPenguin321:
- tweak: The traitor surgery bag now costs 3 TC, down from 4.
Zerrien:
- rscadd: adds unique icons for the two medical patch types
2016-02-18:
Kor:
- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
energy sword, dark energy sword, and monk''s staff.'
2016-02-19:
AnturK:
- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
them over your character.
PKPenguin321:
- rscadd: The cleanbot uprising has begun.
- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
very devastating results, namely in the form of powerful flesh-eating acid.
2016-02-20:
CPTANT:
- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
Joan:
- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
healed by the blob.
xxalpha:
- rscadd: 'New event: Portal Storm.'
- rscadd: Kinetic accelerators now reload automatically.
2016-02-24:
CPTANT:
- tweak: stamina regeneration is now 50% faster.
Joan:
- rscadd: Revenants now have an essence display on their HUD
- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
minus any perfect souls.
- rscadd: Revenants can now toggle their night vision.
- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
- tweak: Delays before appearing when harvesting are slightly randomized.
- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
RemieRichards:
- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
damage per correctly timed pump.
Steelpoint:
- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
ships. Nuclear Operative ship hull walls are now, once again, indestructible.
- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
of stealth attack ships. The inside of Op ships now has a slightly new layout,
including a expanded medbay, as well as additional medical and explosive equipment.
- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
A new ship destination labeled 'south maintenance airlock' is now available
to Op strike teams.
phil235:
- rscadd: Holo tape is replaced by holo barriers.
- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
your internals on.
2016-02-26:
Iamgoofball:
- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
- rscadd: The Voice Changer has been merged into the Chameleon Mask.
- rscadd: No-slip shoes have been combined into Chameleon Shoes.
- rscdel: Space Ninjas no longer have voice changing capabilities.
- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
for the same price.
- tweak: All chameleon clothing items have lost EMP vulnerability.
- tweak: Chameleon equipment provides very minor armor.
- experimental: Agent ID Cards can now use chameleon technology to look like any
other ID card.
- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
chameleon jumpsuit anymore.
PKPenguin321:
- rscadd: The kitchen vendor now contains two sharpening blocks.
- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
be sharpened. Items used on sharpening blocks become sharper and deadlier. The
sharpening blocks themselves can only be used once, and you can only sharpen
items once.
- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
two.
- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
uses, up from two.