351 lines
18 KiB
YAML
351 lines
18 KiB
YAML
2016-02-01:
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Erwgd:
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- rscadd: The Kitchen Vending machine now stocks salt shakers and pepper mills!
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- rscadd: The NutriMax now stocks spades, cultivators and plant analyzers.
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- rscadd: Rice seeds are now stocked in the MegaSeed Servitor, and the seeds supply
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crate now contains a pack of rice seeds.
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- rscdel: Botanists should be aware that wheat stalks can no longer mutate into
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rice.
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Fayrik:
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- rscadd: pAI cards can now be inserted into simple robots, to allow for more robust
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robot personalities.
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PKPenguin321:
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- rscadd: You can now store knives, pens, switchblades, and energy daggers in certain
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types of shoes (such as jackboots, workboots, winter boots, combat boots, or
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no-slips).
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- rscadd: Horns can now be stored in clown shoes. Honk.
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TrustyGun:
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- rscadd: Adds gag handcuffs to the prize pool for arcade machines. They act like
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regular handcuffs, but you break out of them in a second.
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WJohnston:
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- rscadd: Adds missing booze & soda dispenser, library console, fixes door access
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and a few other minor things to Efficiency Station
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- rscadd: Also adds direction tags so people can find their way around better.
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bgobandit:
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- rscadd: On Valentine's Day, all spacemen will receive candy hearts and valentines
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for their special someones! Label valentines with a pen.
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- rscadd: Note that today is not Valentine's Day.
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2016-02-05:
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Joan:
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- experiment: Blob expansion is faster near the expanding blob, but slower further
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away from it.
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- tweak: Blob spores produce a slightly larger smoke cloud when dying. Sporing Pods
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spores and blob zombies produce the current small cloud.
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- rscdel: Blobbernauts can no longer pull anything at all.
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- tweak: Blobbernauts health reduced to 200, but blobbernauts now take half brute
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damage.
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- tweak: Blobbernauts now take massive damage from fire.
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- tweak: Blobbernauts do approximately 3 more damage when attacking.
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- wip: Replicating Foam will expand more actively when damaged.
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- rscadd: Adds Electromagnetic Web, which is light blue, does burn damage and EMPs
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targets, and causes a small EMP when dying.
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- rscadd: Electromagnetic Web takes more damage; a normal blob that hasn't been
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near a node or the core for 6~ seconds can be oneshotted by a laser.
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- rscadd: Anomalies, such as pyroclastic and vortex anomalies, now appear at the
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bottom of the ghost orbit and observe menus.
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Kor:
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- rscadd: Nuke ops can purchase sentience potions for 4tc
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MMMiracles:
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- tweak: Bulldog now starts with stun-slugs instead of its usual 60-brute slugs.
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Slugs now cost 3 TC instead of 2.
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- tweak: Most SAW ammo has been slightly buffed in damage so maybe it'll be worth
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buying now along with a slight cost decrease for the gun itself.
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- tweak: Incen shells for the shotgun now apply extra firestacks on hit so it actually
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sets people on fire instead of turning them into a light show.
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- tweak: Incen rounds for the SAW now leave a fire trail similar to the bulldog's
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dragonsbreath round.
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- rscadd: Nuke Ops now have the ability to purchase breaching shells, a weaker variant
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of the meteorslugs that can still push back people/airlocks/mechs/corgis.
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- bugfix: SAW should now use its in-hand sprites for an open-closed magazine
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PKPenguin321:
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- rscadd: You can now sharpen carrots into shivs by using a knife or hatchet on
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them.
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bgobandit:
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- rscadd: Seven new emoji have been added to hasten the death of the English language.
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octareenroon91:
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- rscadd: Player-controlled medibots can examine a patient to know what chems are
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in the patient's body.
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- bugfix: autolathes have been showing extra copies of the hacked designs, but no
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more.
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2016-02-06:
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LordPidey:
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- rscadd: Added suicide command for pipe valves. It's quite messy.
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Lzimann:
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- tweak: Combat Mechas now have a increased chance of destroying a wall with punches
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(40% for walls and 20% for reinforced walls)!
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- rscadd: Combat mechas can now destroy tables and racks with a punch!
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neersighted:
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- rscadd: The Syndicate has stolen the latest tgui improvements from Nanotrasen!
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All uplinks now feature filtering/search.
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- rscadd: Nanotrasen is proud to announce its next generation sleepers, featuring
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tgui!
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- rscadd: Portable atmospheric components have been overhauled to use the latest
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interface technology.
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- rscdel: The Area Atmosphere Computer has been removed.
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- rscadd: Huge scrubbers now require power.
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- rscdel: Borg jetpacks are now refilled from a recharger and not a canister.
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- rscadd: Power monitors now have a state of the art graph. Hopefully they're actually
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useful to someone.
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- rscadd: Cargo consoles have been redesigned and now feature search and a shopping
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cart!
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2016-02-08:
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Incoming5643:
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- rscadd: Poly will now speak a line or emote when pet.
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- rscadd: Poly now responds to getting fed crackers by becoming more annoying for
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the round.
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- experiment: Every day he is growing stronger
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Kor:
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- rscadd: A certain hygiene obsessed alien is now obtainable via xenobiology gold
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cores.
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- rscadd: Add laserguns with swappable, rechargeable magazines. They are adminspawn
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only.
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- rscadd: Operatives now get their pinpointers in their pocket when they spawn,
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meaning reinforcements automatically come with them (and hopefully people stop
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forgetting them in general).
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- rscadd: Capture the flag now features a high speed instagib mode, with guns courtesy
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of MMMiracles.
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phil235:
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- tweak: The vision updates for mobs are now instantaneous (e.g. you don't have
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to wait one second to see again when removing your welding helmet)
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- tweak: Your vision is now affected when you're inside something or viewing through
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a camera. You can no longer see mobs or objects when ventcrawling (unless you
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have xray for example), an xray user viewing through a camera do not see through
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walls around the camera. On the other hand, cameras with an xray upgrade let
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you see through walls. Unfocused camera now give you the same effect as when
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you are nearsighted. Being inside closets, morgue container and disposal bins
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give you some vision impairments.
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- rscadd: The ability to toggle your hud on and off (with f12) is now available
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to all mobs not just humans.
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2016-02-09:
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AnturK:
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- rscadd: Syndicate Operatives can now buy bags full of plastic explosives for 9
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TC.
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Gun Hog:
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- rscadd: '"Nanotrasen has drafted a design for an exosuit version of the medical
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nanite projector normally issued to its Emergency Response Personnel. With sufficient
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research, a prototype may be fabricated for field testing!"'
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incoming5643:
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- rscadd: The wizard spell wild shapeshift has been made less terrible.
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neersighted:
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- rscadd: Internals tanks now provide an action button
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- rscadd: Jetpacks now emit the gas consumed for propulsion onto their turf
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- rscdel: Jetpacks no longer have object verbs
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- rscdel: tgui no longer has internals buttons
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- bugfix: Malf AI's flood ability now correctly sets vent pressure bounds -- the
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results are devastating... Try it!
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2016-02-10:
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Joan:
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- rscadd: Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically
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whenever they're on blobs near a node or the core.
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- tweak: Blob expansion no longer has a chance to fail inversely proportional with
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the expanding blob's health. Blobs still, however, expand at roughly the same
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rate as they do currently.
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- experiment: Adds five new blob chemicals.
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- rscadd: Adds Penetrating Spines, which is sea green and does brute damage through
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armor. The damage can still be reduced by bio protection.
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- rscadd: Adds Explosive Lattice, which is dark orange and does brute damage to
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all mobs near the target. Explosive Lattice is very resistant to explosions.
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- rscadd: Adds Cyclonic Grid, which is a light blueish green and does oxygen damage,
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in addition to randomly throwing or pulling nearby objects.
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- rscadd: Adds Zombifying Feelers, which is a fleshy zombie color and does toxin
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damage, in addition to killing and reviving unconscious humans as blob zombies.
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- rscadd: Adds Regenerative Materia, which is light pink and does toxin damage,
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in addition to making the attacked mob think it is at full health.
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- wip: Tweaks some of the existing blob chemicals slightly.
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- rscadd: Sporing Pods can produce spores when killed by damage less than 21, from
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less than 20. This means lasers can produce spores.
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- rscadd: Reactive Gelatin has a slightly higher maximum damage and will attack
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the nearby area when hit with brute damage projectiles, from just when attacked
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by brute damage in melee.
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- tweak: Sorium, Dark Matter, and the new Cyclonic Grid will not throw mobs with
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the 'blob' faction, such as blobbernauts and spores.
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Kor:
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- rscadd: The chaplain can now transform the null rod into a holy weapon of his
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choice by using it in hand. Each one has different strengths and drawbacks.
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MrStonedOne:
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- tweak: Tesla balance changes
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- tweak: Tesla will now require increasingly more energy to trigger new orbiting
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balls. First ball comes with 32 energy (down from 300), fourth requires 256
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(down from 1200), and so on and on, doubling with each new ball. Balls after
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7 are increasingly harder to get than before, whereas balls before 6 are easier
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to get.
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- rscadd: MULTIBOLT IS BACK!
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- tweak: Be warned that in multibolt all but 1 primary bolt now have a random shocking
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range, meaning they may still target a close human over a far away grounding
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rod as the rod may be out of range.
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- tweak: Power output of tesla massively dropped, it should no longer put out almost
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twice the power of a stage 3 singulo with maxed collectors without any balls,
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you'll need at least 3 balls for that now.
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- tweak: Tesla can now lose power, causing ball count to drop. Tesla will never
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shrink out of existence, just lose its balls.
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- tweak: Tesla is now more likely to head in the direction of the thing it last
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zapped.
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PKPenguin321:
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- rscadd: Chameleon Jumpsuits now have slight melee, bullet, and laser protection.
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- tweak: The armor values for security helmets, caps, and berets have all been brought
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in line. Consequently, helmets and berets are a teeny bit better, and caps now
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have the slight bomb protection that the other two had.
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- experiment: The time needed to complete most tablecrafting recipes has been cut
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in half to make tablecrafting less annoying to use.
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Shadowlight213:
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- rscadd: pAI controlled mulebots can now run people over.
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- tweak: Mulebot health has been greatly decreased.
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neersighted:
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- rscadd: Horizontal (lying) mobs now fit into crates
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- rscadd: Mobs may now be stuffed into crates, as with lockers
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- rscadd: Stuffing into a locker deals a mild stun (the same as tabling)
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octareenroon91:
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- rscadd: New designs can now be added to Autolathes via a design disk. Simply use
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a disk containing a suitable design on your autolathe.
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2016-02-11:
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neersighted:
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- rscdel: Remove all cyborg jetpacks... They were awful...
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- rscadd: Adds borg ion thrusters, which are available as an upgrade module for
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any borg.
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- rscdel: Jetpack stabilizers are always on, but now we have...
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- rscadd: Jetpack turbo mode, to move at sanic speed in space.
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2016-02-12:
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Kor:
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- rscadd: Malf AIs can now get the objective to have a robot army by the end of
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the round.
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- rscadd: Malf AIs can now get the objective to ensure only human crew (no mutants)
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are on the shuttle at round end.
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- rscadd: Malf AIs can now get the objective to prevent a crewmember from escaping
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the station, while requiring that crewmember still be alive.
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neersighted:
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- rscadd: Cybernetic implants purchased from the uplink now include a free autoimplanter!
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octareenroon91:
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- rscdel: You can no longer kill yourself with the SORD
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- rscadd: Suicide attempts with the SORD will inflict 200 stamina damage. You will
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only die of shame.
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- bugfix: Cleanup to suicide verb code.
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2016-02-13:
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Buggy123:
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- rscadd: You can now build cable coils using the autolathe.
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Fox McCloud:
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- bugfix: Fixes the sleeping carp martial arts grab not being an instant aggressive
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grab
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KazeEspada:
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- rscadd: 'New backpack options available! New options include: Department Bags,
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Leather Satchels, and Dufflebags!'
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Kor:
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- rscadd: Chainsaw sword, force weapon, and war hammer have all been added as Chaplain
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weapon options.
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Malkevin:
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- tweak: Tracking implants have been upgraded. The old clunky manually adjusted
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number system has been replaced with an automated ID scanner, this will show
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the implant carrier's name on both the Prisoner Management Console and the hand
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tracker. Happy deep striking!
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PKPenguin321:
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- tweak: 'Traitor EMP kits have had their cost reduced from 5 to 2, and no longer
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contain the EMP flashlight. rcsadd: EMP flashlights can now be bought separately
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for 2 TCs.'
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Zerrien:
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- rscadd: Conveyor pieces can be placed as corner pieces when building in non-cardinal
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directions.
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- rscadd: Using a wrench on a conveyor rotates it while in place.
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neersighted:
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- tweak: Gibtonite can now be pulled.
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- tweak: Slowdown factors are ignored when in zero gravity.
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phil235:
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- rscadd: Brains can no longer be blinded.
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- bugfix: Fixes brain being immortal. They are immune to everything but melee weapon
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attacks. Brains not inside a MMI can now be attacked just like MMIs. Damaged
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brain can't be put into a robot, they can still be put inside a brainless humanoid
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corpse and cloned, but deffibing the corpse always fails (can't revive someone
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with a brain beaten to a pulp).
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2016-02-14:
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Joan:
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- rscadd: Blobbernauts can now speak to overminds and other blobbernauts with :b
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- rscadd: Blobs can now expand onto lattices and catwalks.
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- rscdel: Blob expansion on space tiles with no supports is much slower.
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- tweak: Blob Sorium and Dark Matter now have less range on targets with bio protection.
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- tweak: Blob Sorium does slightly less damage.
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2016-02-17:
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Fox McCloud:
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- tweak: Laser eyes mutation no longer drains nutrition
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Joan:
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- rscdel: The sleeping carp gang no longer has special equipment and an inability
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to use pneumatic cannons.
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PKPenguin321:
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- tweak: The traitor surgery bag now costs 3 TC, down from 4.
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Zerrien:
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- rscadd: adds unique icons for the two medical patch types
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2016-02-18:
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Kor:
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- rscadd: 'Four more chaplain weapon options have been added: hanzo steel, light
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energy sword, dark energy sword, and monk''s staff.'
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2016-02-19:
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AnturK:
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- rscadd: Chairs and stools can now be picked up and used as weapons by dragging
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them over your character.
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PKPenguin321:
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- rscadd: The cleanbot uprising has begun.
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- rscadd: Emagged cleanbots are much scarier now. Standing on top of one will yield
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very devastating results, namely in the form of powerful flesh-eating acid.
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2016-02-20:
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CPTANT:
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- tweak: Due to new crystals Nanotrasen lasers weapons may now set you on FIRE.
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Joan:
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- imageadd: Blobbernauts and blob spores now have a visual healing effect when being
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healed by the blob.
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xxalpha:
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- rscadd: 'New event: Portal Storm.'
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- rscadd: Kinetic accelerators now reload automatically.
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2016-02-24:
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CPTANT:
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- tweak: stamina regeneration is now 50% faster.
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Joan:
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- rscadd: Revenants now have an essence display on their HUD
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- rscadd: Revenants retain the essence cap from the previous revenant when reforming,
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minus any perfect souls.
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- rscadd: Revenants can now toggle their night vision.
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- tweak: Revenant Defile has one tile more of range, but does less damage to windows.
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- tweak: Revenant Blight kills space vines and glowshrooms slightly more rapidly.
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- tweak: Delays before appearing when harvesting are slightly randomized.
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- tweak: Revenant fluff objectives have been changed to be slightly more interesting.
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RemieRichards:
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- rscadd: Cursed heart item for wizards, allows them to heal themselves in exchange
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for having to MANUALLY beat their heart every 6 seconds. Heals 25 brute/burn/oxy
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damage per correctly timed pump.
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Steelpoint:
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- tweak: Syndicate engineers have reinforced the exterior of their stealth attack
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ships. Nuclear Operative ship hull walls are now, once again, indestructible.
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- tweak: In addition Syndicate engineers had the opportunity to revamp the interior
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of stealth attack ships. The inside of Op ships now has a slightly new layout,
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including a expanded medbay, as well as additional medical and explosive equipment.
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- rscadd: Thanks to covert Syndicate operatives, strike teams can now bring the
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stealth attack ship within very close proximity to the station codenamed 'Boxstation'.
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A new ship destination labeled 'south maintenance airlock' is now available
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to Op strike teams.
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phil235:
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- rscadd: Holo tape is replaced by holo barriers.
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- rscadd: The action button of gas tanks and jetpacks now turn green when you turn
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your internals on.
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2016-02-26:
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Iamgoofball:
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- rscadd: Adds the Chameleon Kit to uplinks for 4 telecrystals containing a Chameleon
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Jumpsuit/Exosuit/Gloves/Shoes/Glasses/Hat/Mask/Backpack/Radio/Stamp/Gun/PDA.
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- rscadd: The chameleon gun fires no-damage lasers regardless of what it looks like.
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- rscadd: The Voice Changer has been merged into the Chameleon Mask.
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- rscadd: No-slip shoes have been combined into Chameleon Shoes.
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- rscdel: Space Ninjas no longer have voice changing capabilities.
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- rscdel: The Chameleon Jumpsuit has been replaced by the Chameleon Kit in the uplink
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for the same price.
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- tweak: All chameleon clothing items have lost EMP vulnerability.
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- tweak: Chameleon equipment provides very minor armor.
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- experimental: Agent ID Cards can now use chameleon technology to look like any
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other ID card.
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- bugfix: The Chameleon Kit is actually purchasable now. It doesn't give a single
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chameleon jumpsuit anymore.
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PKPenguin321:
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- rscadd: The kitchen vendor now contains two sharpening blocks.
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- rscadd: Only items that are already sharp (such as fire axes, knives, etc) can
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be sharpened. Items used on sharpening blocks become sharper and deadlier. The
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sharpening blocks themselves can only be used once, and you can only sharpen
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items once.
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- tweak: The EMP kit has been buffed. It now contains five EMP grenades, up from
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two.
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- tweak: The EMP implant found in the EMP kit has been buffed. It now has three
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uses, up from two.
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