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2022-02-02 02:01:04 -03:00

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2016-03-02:
CoreOverload:
- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
a mask and protects you from being choked. It doesn't protect you from the grab
itself.
- tweak: Arm cannon implants are now actually implanted into the arms, not into
the chest.
- bugfix: Arm cannons have an action button again.
- tweak: Heart removal is no longer instakill. It puts you in condition similar
to heart attack instead. You can fix it by installing a new heart and applying
defibrillator if it wasn't beating.
- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
beating very soon, so you better be quick if you want to install it without
using defibrillator.
- rscadd: There is now a chance to recover some of the internal organs when butchering
aliens or monkeys.
- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
troubles.
- rscadd: Human burgers are, once again, named after the generous meat donors that
made them possible.
Fox McCloud:
- rscadd: Gibbing mobs will now throw their internal organs
Gun Hog:
- rscadd: Ghost security HUDs now show arrest status and implants.
- tweak: The Alien queen, upon her death, will now severely weaken the remaining
alien forces.
Joan:
- tweak: Replicating Foam has a lower chance to expand when hit.
- tweak: Penetrating Spines is now purple instead of sea green.
- imageadd: Blobbernauts now have a brief animation when produced.
- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
Will it ever stop?
- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
drains blood from targets.
- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
position when attacked.
- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
and when hit with burn damage, emits a burst of flame. It takes more damage
from burn, though.
- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
over a few seconds, instead of instantly.
- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
reaps 5-10 resources from unconscious humans, killing them in the process.
- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
categories to the syndicate uplink.
- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
Syndicate space suits and hardsuits have been moved to the second category.
- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
costs the same amount while being absolutely better.
Kor:
- rscadd: Added door control remotes. Clicking on doors while holding them will
let you open/bolt/toggle emergency access depending on the mode. They will not
work on doors that have their IDscan disabled (rogue AIs take note!)
- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
in their lockers.
LanCartwright:
- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
and 6 when mixed with blood.
- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
- rscadd: Adds Sucrose agar which creates a level 4 symptom.
- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
- rscadd: Adds Virus plasma, which creates a level 6 symptom.
- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
agar.
- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
but lowers stage speed.
- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
but lowers stealth and resistance.
- rscadd: Flypeople now vomit when they eat nutriment.
- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
content.
- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
content.
Malkevin:
- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
some of the repetitive clicking, sec belts are now preloaded with equipment.
- tweak: HoS has a full baton instead of the collapsible one
- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
baton (someone made police batons shit, so don't get overly happy)
- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
to the right type which has batons now (actually belts now that I've changed
them).
MrStonedOne:
- tweak: Suit sensors will now favor higher levels for starting amount with the
exception of the max level, that remains unchanged.
- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
PKPenguin321:
- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
and two weights on the end, designed to entangle enemies by wrapping around
their legs upon being thrown at them. The victim can remove them rather quickly,
however.
- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
also be tablecrafted.
Sestren413:
- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
These will teleport anyone unfortunate enough to slip on their peel.
Shadowlight213:
- rscadd: A wave of dark energy has been detected in the area. Corgi births may
be affected.
Shadowlight213 and Robustin:
- rscadd: '"Old Cult is back baby!"'
- tweak: '"Cult survival objective disabled"'
- tweak: '"Imbuing talismans now consumes the imbue rune"'
- tweak: '"Invoking the stun talisman now hurts the cultist more"'
- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
a stutter and special new slur effect will last much longer"'
- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
to invoke"'
- rscdel: '"New Cult is removed!"'
bgobandit:
- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
lordpidey:
- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
2016-03-03:
Joan:
- tweak: Blobbernauts now die slowly when not near a blob.
- rscadd: Blobbernauts can now see their health and the core health of the overmind
that created them.
2016-03-05:
CoreOverload:
- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
sprites.
- tweak: Said cyborg tools have received a buff and are now two times faster than
their non-cyborg counterparts.
Joan:
- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
when hit.
- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
a 25% chance.
- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
Cores and nodes still split damage to nearby blobs, however.
- tweak: Blobbernauts now attack much slower.
- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
drastically, and die slowly if that factory is destroyed.
- experiment: Factories must still have above 50% health to produce blobbernauts.
2016-03-07:
WJohnston:
- tweak: Queens and praetorians have new sprites!
2016-03-09:
Joan:
- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
or the Expand/Attack Blob verb.
- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
8-14.
- tweak: The Damage Converter virology symptom will now do toxin damage for each
limb healed.
MrStonedOne:
- tweak: Centcom has improved the the tesla generator! The generated tesla energy
balls should now be more stable! Growing quicker and dissipating slower. It
seems to also move around a touch more but that shouldn't be an issue as the
the tesla escaping containment is unheard of!
2016-03-10:
Joan:
- rscadd: The blob can now be shocked by the tesla.
- tweak: Strong blobs are now much more resistant to brute damage.
- wip: Tweaks blob reagents;
- rscdel: Removes Ripping Tendrils.
- rscdel: Removes Draining Spikes.
- tweak: Cryogenic Liquid does less burn damage.
- tweak: Pressurized Slime does less brute damage.
- tweak: Reactive Gelatin now has a lower minimum damage.
- tweak: Poisonous Strands applies its damage over a longer period of time.
- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
when killed.
- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
less toxin damage.
- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
instead immune to the tesla.
- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
however, do not.
- tweak: Replicating Foam now takes increased brute damage and when expanding from
damage, will not expand again.
- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
the tesla.
- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
normal blobs, and the death EMP is smaller.
2016-03-12:
Joan:
- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
extinguished.
- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
Jordie0608:
- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
PKPenguin321:
- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
functions, and take twice as long to break out of when compared to regular bolas.
- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
Box. It now contains two reinforced bolas in addition to its old contents. It
also costs 5 TCs, down from 6.
tkdrg:
- tweak: The detective's revolver now takes three full seconds to reload.
xxalpha:
- rscadd: Detective can be a Traitor/Double Agent.
- tweak: Removed Detective's access to security lockers and secbots.
- tweak: Removed bowman's headset from Detective's locker.
- tweak: Box Brig Security Office and Locker Room require a higher access level
(Security Officer level).
2016-03-13:
Dorsisdwarf:
- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
- rscadd: Adds Live and Let Live board
- rscadd: Adds Thermodynamics as a dangerous board.
Impisi:
- tweak: Improvised shells now deal more far more damage but are more inaccurate.
- tweak: Overloaded shells now require liquid plasma in addition to black powder.
Shells now fire explosive pellets that are good at hurting you and everything
in front of you.
Joan:
- rscdel: Blob gamemode blobs will no longer burst from people.
- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
core underneath them in an unobserved area.
- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
non-shuttle tile.
- rscadd: If the overminds fail to place a blob core within a time limit, it will
be automatically placed for them at a random blob spawnpoint.
- tweak: The time before the overmind automatically places the core is slightly
lower than the previous average time it'd take a blob to burst.
2016-03-15:
Cuboos:
- soundadd: Modded the current door sound and added a few new ones, unique sound
for closing, bolting up/down and a nifty denied sound.
Isratosh:
- rscadd: Security flashlights can now be attached to the bulletproof helmets.
Joan:
- tweak: Resource blobs produce resources for their overmind slightly slower for
each resource blob their overmind has.
- rscadd: Blob overminds get one free chemical reroll.
- rscadd: Blob overminds can no longer place resource and factory blobs out of range
of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
- rscadd: Blob UI buttons now have tooltips.
- tweak: Cores and nodes will expand slightly slower.
- tweak: Blob Chemicals no longer trigger effects on dead mobs.
- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
and will no longer shift blobs to the location of a dying blob.
- tweak: Flammable Goo no longer applies fire to tiles with blobs.
- tweak: Electromagnetic Web has a slightly higher EMP range.
Kor:
- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
noticed and fixed it.
Kor (And all the lovely maintainers and spriters who helped me along the way):
- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
of lava and islands of volcanic rock. This mine is used on Box and Metastation.
Other mappers may enable it at their discretion.
- rscadd: Added deadly ash storms to mining.
- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
done by my girlfriend.
- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
these, or you might get caught out by a storm. You may purchase more at the
venders.
- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
items not seen elsewhere in thegame. There are around a dozen of them added
with the "release" of lavaland, though I plan for many more.
- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
such as survivors of a shuttle crash stranded in the wilderness. You can find
these sleepers in the orbit list.
- rscadd: You can now fly the abandoned white ship to lavaland.
LanCartwright:
- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
- tweak: Fever heats the body based on Transmittability and Stage speed.
- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
Stealth.
- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
- tweak: Toxic Filter now heals based on Stage speed.
- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
speed minus Stealth.
- tweak: Shivering now chills based on Stealth and Resistance.
- rscadd: Proc for the total stage speed of a virus' symptoms.
- rscadd: Proc for the total stealth of a virus' symptoms.
- rscadd: Proc for the total resistance of a virus' symptoms.
- rscadd: Proc for the total transmittance speed of a virus' symptoms.
MrStonedOne:
- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
all of sdql2), map loader, and the away mission loader.'
- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
- tweak: Minimap generation is now a config option that defaults to off so coders
don't have to wait for it to generate to test their code, server operators should
note that they need to enable it on production servers that want minimap generation.
- wip: if you find any things that still lag, please report them to MrStonedOne
for lag removal.
- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
dev, coded the tool that made this change possible, he lives off of byond membership
donations, if you like the lag removal, become a byond member or at least throw
5 bucks byond's way for doing this.
- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
the later in the round it is, the more likely you'll get it.
PKPenguin321:
- rscadd: Scooters and skateboards have been added.
- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
creating a skateboard. Apply a few more rods to make a full scooter. You can
also use tablecrafting to create them, their recipes can be found under the
Misc. category.
- rscadd: Each step of scooter deconstruction is performed with either a wrench
or a screwdriver, depending on the step.
xxalpha:
- rscadd: Scrubber clog event now ejects cockroaches.
2016-03-17:
CoreOverload:
- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
is once again can be toggled on and off.
- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
is a built-in jetpack that has no stabilization mode at all and can use gas
from environment (if 30+ kPa) or from internals. It can also use plasma from
plasma vessel organ, if you have one.'
Joan:
- tweak: Moved the security hud's icons down slightly to allow it to coexist with
medical and antag huds.
Shadowlight213:
- rscadd: HOG deity can now be heard by all of its followers!
- tweak: The prophet no longer needs to wear his hat to speak with his deity.
- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
to reveal hidden structures.
- rscadd: Deities can now hide their structures from view! Pretend to be a book
club when sec bursts in. experiment:Only enemy prophets or your own deity can
reveal these structures and they are disabled when hidden.
2016-03-19:
Joan:
- imageadd: Xray lasers now have unique inhands.
- imageadd: Xray lasers have been recolored to match R&D equipment.
Zombehz:
- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
lizard. it. They are made with one cutlet of meat.
2016-03-20:
Joan:
- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
- rscadd: Corrupted airlocks have no access restrictions.
- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
corruption.
- tweak: The surplus crate is less likely to give you eight space suits.
- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
than noslips, buy them instead.
Kor:
- rscadd: Runtime now has a chance to spawn with a more classic look.
- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
it after 5 seconds.
2016-03-21:
CoreOverload:
- rscadd: You can now construct and deconstruct wall mounted flashes by using a
wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
pairs is added to cargo.
Joan:
- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
attacked targets, doing damage to everyone near the target's appearance point.
- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
attack, have a lightning chain to their summoner, and apply lightning chains
when attacking targets.
- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
excluding the parasite and summoner; chains will shock enemies they're attached
to.
- tweak: Holoparasites can now smash tables and lockers.
PKPenguin321 && !JJRcop:
- rscadd: Milk, which is good for your bones, is now extra beneficial to species
that are mostly comprised of bones.
kingofkosmos:
- rscdel: The backpack close-button has got a visual overhaul.
- rscadd: All storage items can be closed by clicking on them again.
2016-03-23:
Iamgoofball:
- rscadd: Cargo now works off of Credits.
- rscadd: Cargo now plays the Stock Market.
- rscadd: Buy Low, Sell High
2016-03-24:
Iamgoofball:
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
be.
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
fireball.
Joan:
- tweak: Lightning Holoparasites will actually shock relatively often instead of
'sometimes, maybe, if you're really lucky'
PKPenguin321:
- tweak: Sand now fits in your pockets
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
making their vision slightly blurry, and making them stumble when they walk
for a short time.
RemieRichards:
- rscadd: BEES
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
can be grinded to obtain honey, a decent nutriment+healing chemical
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
her DNA to match that reagent, meaning all honeycombs produced will contain
that reagent in small amounts
- rscadd: Bees with reagents will attack with that reagent
Xhuis:
- experiment: Alcohol has received multiple tweaks.
- tweak: Drunkenness will now be displayed on examine as long as the target's face
is not hidden, ranging from a slight flush to being a completely drunken wreck.
This also helps to measure alcohol poisoning, although the appearance will remain
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
- tweak: Alcohol poisoning now has different effects. It begins with standard things
such as confusion, dizziness, and slurring, but eventually escalates to constant
vomiting, blacking out, and toxin damage.
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
for instance, but Manly Dorf will completely floor you with too much consumption.
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
and wine are the softest.
- tweak: The speed of alcohol poisoning has been slightly reduced.
- rscadd: Some drinks have received unique effects. Experiment!
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
strong.
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
the existing whiskey-based lineup.
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
in the direction of the imbiber.
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
provide extreme healing in critical condition.
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
station, is over three times stronger than any other alcohol on the station.
Consume in small amounts or risk death.
2016-03-26:
CPTANT:
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
people with 2 hits and hybrid tasers now have a light laser attached.
CoreOverload:
- tweak: Sorting junctions now support multiple sorting tags.
Fox McCloud:
- bugfix: Fixes Shadowlings not being spaceproof to pressure
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
Joan:
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
but can go invisible, causing their next attack to do massive damage and ignore
armor.
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
which will briefly prevent the parasite from recalling.
- rscadd: Traitor holoparasite injectors include this parasite type.
Kor:
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
role.
PKPenguin321:
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
EMPing it will cause it to shut down and have a longer cooldown applied.
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
2016-03-29:
Bawhoppen:
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
- rscdel: SWAT crates no longer contain combat knives.
- rscadd: SWAT crates now contain combat gloves.
- rscadd: Combat knives now can be ordered in their own crate.
Iamsaltball:
- rscadd: GRAB SUPER NERFED
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
Joan:
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
- imageadd: Support holoparasites now have a healing effect with their color when
successfully healing a target.
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
holoparasites the summoner has.
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
you to choose which to reset.
- tweak: Resetting a holoparasite also resets its color and name, to make it more
obvious it's a new player.
- rscadd: Holoparasites can now see their summoner's health and various ability
cooldowns from the status panel.
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
KazeEspada:
- bugfix: Blob Mobs no longer swap with other mobs.
RemieRichards:
- rscadd: Added the ability to make Apiaries and Honey frames with wood
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
it on an existing Queen, to split her into two Queens
- tweak: Made homeless bees more obvious
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
odds of getting honeycomb
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
even if it's 0%
- tweak: Made some feedback text more obvious
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
just weird
- bugfix: Fixed being able to put two (or more) queens in the same apiary
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
- bugfix: Fixed runtime when you use a honeycomb in your hand
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
- rscdel: Removed unused icon file
Ricotez:
- imageadd: The default white ghost form now has directional sprites.
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
- experiment: If you ghost from a body, you'll get the hair from that body. If it
has hair.
- experiment: If you hit Observe, you'll get the hair from the character you had
active in your setup window. If they had hair.
- wip: This only works with the default white ghost form right now (because the
other forms have the wrong shape or lack directional sprites), and with human
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
You'll get your turn next time.
- rscadd: A new preference called Ghost Accessories. This lets you configure if
you want your ghost sprite to show both hair and directional sprites, only directional
sprites or just use its original default version without directional sprites.
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
and lets you configure how other ghosts appear to you: as their own setting,
as the form they chose but without any hair or directional sprites, or as the
simple white ghost sprite if you''re sick of those premium users with their
rainbow ghosts.'
- experiment: The layout of the ghost preference buttons has slightly changed. The
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
which also contains the new Ghost Accessories button. Clicking Ghost Customization
will send you directly to Ghost Accessories if you don't have premium. The Preferences
tab now also contains the Ghost Display button, which lets you configure how
other ghosts appear to you.
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
in the Preferences menu wouldn't save your preference update to your save file.
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
of Others", so it fits with the name the preference has everywhere else.
TehZombehz:
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
design.'
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
a (creepy) paper sack hat.
Xhuis:
- bugfix: Portal storm messages now use the station name rather than the world name.
- bugfix: Shadowlings can no longer glare while shadow walking.
- bugfix: Progress bars are now properly shown when reloading revolvers.
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
- bugfix: Cyborgs and AIs now properly display death messages.
- bugfix: Revenants can no longer be closed into lockers.
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
the airlock has no power.
- bugfix: Job spawn icons in mapping have been fixed.
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
- bugfix: Cult walls and girders are now more streamlined and can be built with
runed metal.
- bugfix: Positronic brains and MMIs can no longer see ghosts.
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
version of them.
- rscadd: Returning from a statue to a human now knocks you down.
- rscdel: Flesh to Stone no longer works on dead mobs.
- bugfix: Wall-mounted flasher crates now have the proper price.
- bugfix: Wall-mounted flasher frames now have icons.
- bugfix: Upgraded resonators now have an inhand sprite.
2016-03-30:
Coiax:
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
RemieRichards:
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
(I'm only making a changelog for this because apparently barely noone even knows
you can move the buttons, let alone reset them...)
TehZombehz:
- rscadd: Honey buns and honey nut bars are now craftable using honey.
- tweak: Brewing mead now requires actual honey.