567 lines
32 KiB
YAML
567 lines
32 KiB
YAML
2016-03-02:
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CoreOverload:
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- rscadd: A new "breathing tube" mouth implant. It allows you to use internals without
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a mask and protects you from being choked. It doesn't protect you from the grab
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itself.
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- tweak: Arm cannon implants are now actually implanted into the arms, not into
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the chest.
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- bugfix: Arm cannons have an action button again.
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- tweak: Heart removal is no longer instakill. It puts you in condition similar
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to heart attack instead. You can fix it by installing a new heart and applying
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defibrillator if it wasn't beating.
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- rscadd: You can now make a stopped heart beat again by squeezing it. It will stop
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beating very soon, so you better be quick if you want to install it without
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using defibrillator.
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- rscadd: There is now a chance to recover some of the internal organs when butchering
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aliens or monkeys.
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- rscadd: A new organ - lungs. When removed, it will give you breathing and speaking
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troubles.
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- rscadd: Human burgers are, once again, named after the generous meat donors that
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made them possible.
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Fox McCloud:
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- rscadd: Gibbing mobs will now throw their internal organs
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Gun Hog:
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- rscadd: Ghost security HUDs now show arrest status and implants.
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- tweak: The Alien queen, upon her death, will now severely weaken the remaining
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alien forces.
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Joan:
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- tweak: Replicating Foam has a lower chance to expand when hit.
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- tweak: Penetrating Spines is now purple instead of sea green.
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- imageadd: Blobbernauts now have a brief animation when produced.
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- experiment: Adds five new blob chemicals. This is a total of 25 blob chemicals.
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Will it ever stop?
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- rscadd: Draining Spikes, which is reddish pink and does medium brute damage, and
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drains blood from targets.
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- rscadd: Shifting Fragments, which is tan and does medium brute damage, and shifts
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position when attacked.
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- rscadd: Flammable Goo, which is reddish orange and does low burn and toxin damage,
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and when hit with burn damage, emits a burst of flame. It takes more damage
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from burn, though.
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- rscadd: Poisonous Strands, which is lavender and does burn, fire, and toxin damage
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over a few seconds, instead of instantly.
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- rscadd: Adaptive Nexuses, which is dark blue and does medium brute damage, and
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reaps 5-10 resources from unconscious humans, killing them in the process.
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- wip: Confused about what the chemical you're fighting does? Look at https://tgstation13.org/wiki/Blob#Blob_Chemicals
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- rscadd: Adds 'Support and Mechanized Exosuits' and 'Space Suits and Hardsuits'
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categories to the syndicate uplink.
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- rscadd: Nuke op reinforcements and mechs have been moved to the first category.
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Syndicate space suits and hardsuits have been moved to the second category.
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- bugfix: Traitors can now properly buy the blood-red hardsuit for 8 TC.
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- tweak: Nuke ops can no longer buy the blood-red hardsuit, as the elite hardsuit
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costs the same amount while being absolutely better.
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Kor:
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- rscadd: Added door control remotes. Clicking on doors while holding them will
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let you open/bolt/toggle emergency access depending on the mode. They will not
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work on doors that have their IDscan disabled (rogue AIs take note!)
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- rscadd: The Captain, RD, CE, HoS, CMO, and QM all now have door control remotes
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in their lockers.
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LanCartwright:
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- rscadd: Adds Uranium to Virus reaction. Will create a random symptom between 5
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and 6 when mixed with blood.
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- rscadd: Adds Virus rations, which creates a level 1 symptom when mixed with blood.
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- rscadd: Adds Mutagenic agar, which creates a level 3 symptom.
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- rscadd: Adds Sucrose agar which creates a level 4 symptom.
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- rscadd: Adds Weak virus plasma, which creates a level 5 symptom.
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- rscadd: Adds Virus plasma, which creates a level 6 symptom.
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- rscadd: Adds Virus food and Mutagen reaction, creating Mutagenic agar.
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- rscadd: Adds Virus food and Synaptizine reaction, creating Virus rations.
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- rscadd: Adds Virus food and Plasma reaction, creating Virus plasma.
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- rscadd: Adds Synaptizine and Virus plasma reaction, creating weakened virus plasma.
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- rscadd: Adds Sugar and Mutagenic agar reaction, creating sucrose agar.
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- rscadd: Adds Saline glucose solution and Mutagenic agar reaction, creating sucrose
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agar.
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- rscadd: Adds Viral self-adaptation symptom, which boosts stealth and resistance,
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but lowers stage speed.
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- rscadd: Adds Viral evolutionary acceleration, which bosts stage speed and transmittability,
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but lowers stealth and resistance.
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- rscadd: Flypeople now vomit when they eat nutriment.
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- rscadd: Flypeople can now suck the vomit off the floor to gain it's nutritional
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content.
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- rscadd: Flypeople now must suck puke chunks and vomit to fill themselves of food
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content.
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Malkevin:
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- tweak: Sec officers have two sets of cuffs again (one on spawn, one in locker)
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- tweak: Done some optimisation of sec spawn equipment lists and lockers to remove
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some of the repetitive clicking, sec belts are now preloaded with equipment.
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- tweak: HoS has a full baton instead of the collapsible one
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- tweak: Detective has a classic police baton and pepper spray instead of the collapsible
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baton (someone made police batons shit, so don't get overly happy)
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- bugfix: pop scaled additional lockers spawned were the wrong type, changed them
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to the right type which has batons now (actually belts now that I've changed
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them).
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MrStonedOne:
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- tweak: Suit sensors will now favor higher levels for starting amount with the
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exception of the max level, that remains unchanged.
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- tweak: 'Old odds: 25% off 25% binary lifesigns 25% full lifesigns 25% coordinates'
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- tweak: 'New odds: 12.5% off 25% binary lifesigns 37.5% full lifesigns 25% coordinates'
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PKPenguin321:
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- rscadd: Bolas are now in the game. They're a simple device fashioned from a cable
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and two weights on the end, designed to entangle enemies by wrapping around
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their legs upon being thrown at them. The victim can remove them rather quickly,
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however.
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- rscadd: Bolas can be crafted by applying 6 metal sheets to cablecuffs. They can
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also be tablecrafted.
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Sestren413:
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- rscadd: Botanists have access to a new banana mutation now, bluespace bananas.
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These will teleport anyone unfortunate enough to slip on their peel.
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Shadowlight213:
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- rscadd: A wave of dark energy has been detected in the area. Corgi births may
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be affected.
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Shadowlight213 and Robustin:
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- rscadd: '"Old Cult is back baby!"'
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- tweak: '"Cult survival objective disabled"'
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- tweak: '"Imbuing talismans now consumes the imbue rune"'
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- tweak: '"Invoking the stun talisman now hurts the cultist more"'
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- tweak: '"The stun talisman duration is nerfed by 10%, mute is nerfed by 60% but
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a stutter and special new slur effect will last much longer"'
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- tweak: '"The old cult has retained the rune of time stop, now requiring 3 cultists
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to invoke"'
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- rscdel: '"New Cult is removed!"'
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bgobandit:
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- rscadd: CentComm has been informed that cargo is receiving new forms of contraband
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in crates. Remember, Nanotrasen has a zero-tolerance contraband policy!
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lordpidey:
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- rscadd: New virology symptom, projectile vomiting. It is a level four symptom.
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2016-03-03:
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Joan:
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- tweak: Blobbernauts now die slowly when not near a blob.
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- rscadd: Blobbernauts can now see their health and the core health of the overmind
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that created them.
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2016-03-05:
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CoreOverload:
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- imageadd: Cyborg tools (screwdriver, crowbar, wrench, etc) now have new fancy
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sprites.
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- tweak: Said cyborg tools have received a buff and are now two times faster than
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their non-cyborg counterparts.
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Joan:
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- tweak: Replicating Foam has lower expand chances when hit and on normal expand.
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- bugfix: Shifting Fragments will no longer try and fail to swap with invalid blobs
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when hit.
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- tweak: Electromagnetic Web no longer always EMPs targets, instead doing it at
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a 25% chance.
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- tweak: Synchronous Mesh now only takes bonus damage from fire, bombs, and flashbangs.
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- tweak: Synchronous Mesh no longer tries to split damage to blob cores or nodes.
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Cores and nodes still split damage to nearby blobs, however.
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- tweak: Blobbernauts now attack much slower.
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- tweak: Blobbernauts are now maximum one per factory, reduce that factory's health
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drastically, and die slowly if that factory is destroyed.
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- experiment: Factories must still have above 50% health to produce blobbernauts.
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2016-03-07:
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WJohnston:
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- tweak: Queens and praetorians have new sprites!
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2016-03-09:
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Joan:
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- rscadd: Blobs can now attack people that end up on top of blob tiles with Left-Click
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or the Expand/Attack Blob verb.
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- tweak: The Toxin Filter virology symptom now heals 4-8 toxin damage instead of
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8-14.
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- tweak: The Damage Converter virology symptom will now do toxin damage for each
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limb healed.
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MrStonedOne:
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- tweak: Centcom has improved the the tesla generator! The generated tesla energy
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balls should now be more stable! Growing quicker and dissipating slower. It
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seems to also move around a touch more but that shouldn't be an issue as the
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the tesla escaping containment is unheard of!
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2016-03-10:
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Joan:
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- rscadd: The blob can now be shocked by the tesla.
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- tweak: Strong blobs are now much more resistant to brute damage.
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- wip: Tweaks blob reagents;
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- rscdel: Removes Ripping Tendrils.
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- rscdel: Removes Draining Spikes.
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- tweak: Cryogenic Liquid does less burn damage.
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- tweak: Pressurized Slime does less brute damage.
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- tweak: Reactive Gelatin now has a lower minimum damage.
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- tweak: Poisonous Strands applies its damage over a longer period of time.
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- tweak: Sporing Pods now does much less damage, and is less likely to produce spores
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when killed.
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- tweak: Regenerative Materia, Hallucinogenic Nectar, and Envenomed Filaments do
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less toxin damage.
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- rscadd: Energized Fibers no longer heals when hit with stamina damage, and is
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instead immune to the tesla.
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- rscadd: Boiling Oil now takes damage from extinguisher blasts. Boiling Oil blobbernauts,
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however, do not.
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- tweak: Replicating Foam now takes increased brute damage and when expanding from
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damage, will not expand again.
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- tweak: Flammable Goo takes 50% increased burn damage, from 30%.
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- tweak: Explosive Lattice now takes much higher damage from fire, flashbangs, and
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the tesla.
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- experiment: Electromagnetic Web takes full brute damage, lasers will now one-hit
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normal blobs, and the death EMP is smaller.
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2016-03-12:
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Joan:
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- bugfix: Blobbernauts and blob spores can now move near blob tiles in no gravity.
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- tweak: Boiling Oil does slightly more damage and takes slightly less damage when
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extinguished.
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- rscadd: Flammable Goo now applies firestacks to targets, but does not ignite them.
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Jordie0608:
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- rscadd: Show Server Revision will now tell you if a PR is test merged currently.
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PKPenguin321:
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- rscadd: Added reinforced bolas. They do a very short stun in addition to normal
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functions, and take twice as long to break out of when compared to regular bolas.
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- tweak: The traitor's Throwing Star Box has been made into the Throwing Weapons
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Box. It now contains two reinforced bolas in addition to its old contents. It
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also costs 5 TCs, down from 6.
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tkdrg:
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- tweak: The detective's revolver now takes three full seconds to reload.
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xxalpha:
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- rscadd: Detective can be a Traitor/Double Agent.
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- tweak: Removed Detective's access to security lockers and secbots.
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- tweak: Removed bowman's headset from Detective's locker.
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- tweak: Box Brig Security Office and Locker Room require a higher access level
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(Security Officer level).
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2016-03-13:
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Dorsisdwarf:
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- rscadd: 'Adds Robo-Doctor board (The Hippocratic Oath: Now on your beepbot)'
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- rscadd: Adds Reporter board (The truth will set ye free (termsandconditionsmayapply))
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- rscadd: Adds Live and Let Live board
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- rscadd: Adds Thermodynamics as a dangerous board.
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Impisi:
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- tweak: Improvised shells now deal more far more damage but are more inaccurate.
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- tweak: Overloaded shells now require liquid plasma in addition to black powder.
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Shells now fire explosive pellets that are good at hurting you and everything
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in front of you.
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Joan:
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- rscdel: Blob gamemode blobs will no longer burst from people.
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- rscadd: Instead, the blob gamemode spawns overminds, which can place their blob
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core underneath them in an unobserved area.
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- rscadd: The overminds can, until they have placed a blob core, move to any non-space,
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non-shuttle tile.
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- rscadd: If the overminds fail to place a blob core within a time limit, it will
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be automatically placed for them at a random blob spawnpoint.
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- tweak: The time before the overmind automatically places the core is slightly
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lower than the previous average time it'd take a blob to burst.
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2016-03-15:
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Cuboos:
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- soundadd: Modded the current door sound and added a few new ones, unique sound
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for closing, bolting up/down and a nifty denied sound.
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Isratosh:
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- rscadd: Security flashlights can now be attached to the bulletproof helmets.
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Joan:
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- tweak: Resource blobs produce resources for their overmind slightly slower for
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each resource blob their overmind has.
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- rscadd: Blob overminds get one free chemical reroll.
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- rscadd: Blob overminds can no longer place resource and factory blobs out of range
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of cores and nodes, unless they Toggle Node Requirement off. It is on by default.
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- rscadd: Blob UI buttons now have tooltips.
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- tweak: Cores and nodes will expand slightly slower.
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- tweak: Blob Chemicals no longer trigger effects on dead mobs.
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- tweak: Shifting Fragments has a lower chance to move shields with normal expansion
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and will no longer shift blobs to the location of a dying blob.
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- tweak: Flammable Goo no longer applies fire to tiles with blobs.
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- tweak: Electromagnetic Web has a slightly higher EMP range.
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Kor:
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- rscadd: Hunger was accidentally disabled sometime back in October 2015. We finally
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noticed and fixed it.
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Kor (And all the lovely maintainers and spriters who helped me along the way):
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- rscadd: Adds a new, lava themed planet to mine on,with randomly generated rivers
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of lava and islands of volcanic rock. This mine is used on Box and Metastation.
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Other mappers may enable it at their discretion.
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- rscadd: Added deadly ash storms to mining.
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- rscadd: Added slightly deadlier variants of mining mobs to lavaland, with sprites
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done by my girlfriend.
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- rscadd: Added portable survival capsules to mining equipment lockers. Don't forget
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these, or you might get caught out by a storm. You may purchase more at the
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venders.
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- rscadd: Added randomly loaded ruins to mining. These maps contain new and unique
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items not seen elsewhere in thegame. There are around a dozen of them added
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with the "release" of lavaland, though I plan for many more.
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- rscadd: Some ruins contain sleepers which allow you to spawn as various roles,
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such as survivors of a shuttle crash stranded in the wilderness. You can find
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these sleepers in the orbit list.
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- rscadd: You can now fly the abandoned white ship to lavaland.
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LanCartwright:
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- tweak: Choking now deals damage based on virus' Stage speed and virus Stealth.
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- tweak: Fever heats the body based on Transmittability and Stage speed.
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- tweak: Spontaneous Combustion now adjusts firestacks based on stage speed minus
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Stealth.
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- tweak: Necrotizing Fasciitis now deals damage based on lower Stealth values.
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- tweak: Toxic Filter now heals based on Stage speed.
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- tweak: Deoxyribonucleic Acid Restoration now heals brain damage based on Stage
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speed minus Stealth.
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- tweak: Shivering now chills based on Stealth and Resistance.
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- rscadd: Proc for the total stage speed of a virus' symptoms.
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- rscadd: Proc for the total stealth of a virus' symptoms.
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- rscadd: Proc for the total resistance of a virus' symptoms.
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- rscadd: Proc for the total transmittance speed of a virus' symptoms.
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MrStonedOne:
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- rscdel: 'Lag has been removed from the following systems: mob life()/virus process,
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machine/object/event processing, atmos, deletion subsystem, lighting, explosions,
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singularity''s eat(), timers, wall smoothing, mass var edit, mass proc calls(and
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all of sdql2), map loader, and the away mission loader.'
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- rscdel: Removed limit on bomb cap of 32,64,128, it can now go to the MOON.
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- tweak: Minimap generation is now a config option that defaults to off so coders
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don't have to wait for it to generate to test their code, server operators should
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note that they need to enable it on production servers that want minimap generation.
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- wip: if you find any things that still lag, please report them to MrStonedOne
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for lag removal.
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- experiment: I'm gonna take this time to shill out that, Lummox JR, byond's only
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dev, coded the tool that made this change possible, he lives off of byond membership
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donations, if you like the lag removal, become a byond member or at least throw
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5 bucks byond's way for doing this.
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- experiment: Feel free to ask for bomb cap removals when solo antag, but remember,
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the later in the round it is, the more likely you'll get it.
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PKPenguin321:
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- rscadd: Scooters and skateboards have been added.
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- rscadd: Use rods to make a scooter frame. From there, apply metal to make wheels,
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creating a skateboard. Apply a few more rods to make a full scooter. You can
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also use tablecrafting to create them, their recipes can be found under the
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Misc. category.
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- rscadd: Each step of scooter deconstruction is performed with either a wrench
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or a screwdriver, depending on the step.
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xxalpha:
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- rscadd: Scrubber clog event now ejects cockroaches.
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2016-03-17:
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CoreOverload:
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- rscdel: The recent jetpacks nerf is finally reverted. Turbo mode is dead and stabilization
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is once again can be toggled on and off.
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- rscadd: 'Added a new chest cyberimplant: implantable thrusters set. This implant
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is a built-in jetpack that has no stabilization mode at all and can use gas
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from environment (if 30+ kPa) or from internals. It can also use plasma from
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plasma vessel organ, if you have one.'
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Joan:
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- tweak: Moved the security hud's icons down slightly to allow it to coexist with
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medical and antag huds.
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Shadowlight213:
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- rscadd: HOG deity can now be heard by all of its followers!
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- tweak: The prophet no longer needs to wear his hat to speak with his deity.
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- rscadd: The prophet's hat and staff have a new functionality! Use the staff inhand
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to reveal hidden structures.
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- rscadd: Deities can now hide their structures from view! Pretend to be a book
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club when sec bursts in. experiment:Only enemy prophets or your own deity can
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reveal these structures and they are disabled when hidden.
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2016-03-19:
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Joan:
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- imageadd: Xray lasers now have unique inhands.
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- imageadd: Xray lasers have been recolored to match R&D equipment.
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Zombehz:
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- rscadd: Adds 'chicken' nuggets* in 4 shapes, including regular, star, corgi, and
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lizard. it. They are made with one cutlet of meat.
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2016-03-20:
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Joan:
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- rscadd: Nar-Sie will now corrupt airlocks, tables, windows, and windoors.
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- rscadd: Corrupted airlocks have no access restrictions.
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- tweak: Nar-Sie no longer causes destruction while moving around in favor of additional
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corruption.
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- tweak: The surplus crate is less likely to give you eight space suits.
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- bugfix: Nukeops can once again buy noslips. The nuke op magboots are still better
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than noslips, buy them instead.
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Kor:
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- rscadd: Runtime now has a chance to spawn with a more classic look.
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- rscadd: Killing a necropolis tendril will now drop a chest full of spooky loot.
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- rscadd: Killing a necropolis tendril will now cause the ground to collapse around
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it after 5 seconds.
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2016-03-21:
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CoreOverload:
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- rscadd: You can now construct and deconstruct wall mounted flashes by using a
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wrench on empty wall flash. A crate with four linked "flash frame - flash controller"
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pairs is added to cargo.
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Joan:
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- rscadd: Explosive Holoparasites now have a 33% chance to explosively teleport
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attacked targets, doing damage to everyone near the target's appearance point.
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- tweak: Explosive Holoparasite bombs can now detonate when living mobs bump them.
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- rscadd: Adds lightning holoparasites, which have medium damage resist, a weak
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attack, have a lightning chain to their summoner, and apply lightning chains
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when attacking targets.
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- rscadd: Lightning chains shock everyone nearby, doing low burn damage. This is
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excluding the parasite and summoner; chains will shock enemies they're attached
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to.
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- tweak: Holoparasites can now smash tables and lockers.
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PKPenguin321 && !JJRcop:
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- rscadd: Milk, which is good for your bones, is now extra beneficial to species
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that are mostly comprised of bones.
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kingofkosmos:
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- rscdel: The backpack close-button has got a visual overhaul.
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- rscadd: All storage items can be closed by clicking on them again.
|
|
2016-03-23:
|
|
Iamgoofball:
|
|
- rscadd: Cargo now works off of Credits.
|
|
- rscadd: Cargo now plays the Stock Market.
|
|
- rscadd: Buy Low, Sell High
|
|
2016-03-24:
|
|
Iamgoofball:
|
|
- rscadd: CLF3 now melts, burns, and destroys floors a lot more often, as it should
|
|
be.
|
|
- rscadd: CLF3 now makes 3x3 fireballs on tiles it touches now, instead of a single
|
|
fireball.
|
|
Joan:
|
|
- tweak: Lightning Holoparasites will actually shock relatively often instead of
|
|
'sometimes, maybe, if you're really lucky'
|
|
PKPenguin321:
|
|
- tweak: Sand now fits in your pockets
|
|
- rscadd: Sand can now be thrown into people's eyes, doing slight stamina damage,
|
|
making their vision slightly blurry, and making them stumble when they walk
|
|
for a short time.
|
|
RemieRichards:
|
|
- rscadd: BEES
|
|
- rscadd: Hydroponics can now manage bee colonies, bees produce honeycombs that
|
|
can be grinded to obtain honey, a decent nutriment+healing chemical
|
|
- rscadd: Hydroponics can inject a queen bee with a syringe of a reagent to alter
|
|
her DNA to match that reagent, meaning all honeycombs produced will contain
|
|
that reagent in small amounts
|
|
- rscadd: Bees with reagents will attack with that reagent
|
|
Xhuis:
|
|
- experiment: Alcohol has received multiple tweaks.
|
|
- tweak: Drunkenness will now be displayed on examine as long as the target's face
|
|
is not hidden, ranging from a slight flush to being a completely drunken wreck.
|
|
This also helps to measure alcohol poisoning, although the appearance will remain
|
|
for thirty seconds after the alcohol leaves the imbiber's bloodstream.
|
|
- tweak: Alcohol poisoning now has different effects. It begins with standard things
|
|
such as confusion, dizziness, and slurring, but eventually escalates to constant
|
|
vomiting, blacking out, and toxin damage.
|
|
- tweak: Drinks now have a wide variety of alcoholism. Grog is barely a drink whatsoever,
|
|
for instance, but Manly Dorf will completely floor you with too much consumption.
|
|
Note that drinks based off of whiskey and vodka are the hardest, whereas beer
|
|
and wine are the softest.
|
|
- tweak: The speed of alcohol poisoning has been slightly reduced.
|
|
- rscadd: Some drinks have received unique effects. Experiment!
|
|
- rscadd: A new base alcohol joins the lineup! Absinthe has been added, and is very
|
|
strong.
|
|
- rscadd: Whiskey Sour, made with Whiskey, Lemon Juice, and Sugar, simply expands
|
|
the existing whiskey-based lineup.
|
|
- rscadd: Fetching Fizz, made with Nuka-Cola and Iron, will pull all nearby ores
|
|
in the direction of the imbiber.
|
|
- rscadd: Hearty Punch, made with Brave Bull, Syndicate Bomb, and Absinthe, will
|
|
provide extreme healing in critical condition.
|
|
- rscadd: Bacchus' Blessing, made with four of the most powerful alcohols on the
|
|
station, is over three times stronger than any other alcohol on the station.
|
|
Consume in small amounts or risk death.
|
|
2016-03-26:
|
|
CPTANT:
|
|
- tweak: Nanotrasen found a new taser supplier. The new tasers hold 12 shots, down
|
|
people with 2 hits and hybrid tasers now have a light laser attached.
|
|
CoreOverload:
|
|
- tweak: Sorting junctions now support multiple sorting tags.
|
|
Fox McCloud:
|
|
- bugfix: Fixes Shadowlings not being spaceproof to pressure
|
|
- bugfix: Fixes being able to receive multiple spells as a Lesser Shadowling
|
|
Joan:
|
|
- rscadd: Adds assassin holoparasites, which do low damage and take full damage,
|
|
but can go invisible, causing their next attack to do massive damage and ignore
|
|
armor.
|
|
- rscadd: Assassin holoparasite stealth will be broken by attacking or taking damage,
|
|
which will briefly prevent the parasite from recalling.
|
|
- rscadd: Traitor holoparasite injectors include this parasite type.
|
|
Kor:
|
|
- rscadd: There are a couple new lavaland ruins, including one with a new ghost
|
|
role.
|
|
PKPenguin321:
|
|
- tweak: The RD's reactive teleport armor now has a cooldown between teleports.
|
|
EMPing it will cause it to shut down and have a longer cooldown applied.
|
|
- imageadd: Bolas, both reinforced and regular, now have newer, sexier sprites.
|
|
2016-03-29:
|
|
Bawhoppen:
|
|
- tweak: Bruisepacks, ointment, and gauze now will apply significanty faster.
|
|
- rscdel: SWAT crates no longer contain combat knives.
|
|
- rscadd: SWAT crates now contain combat gloves.
|
|
- rscadd: Combat knives now can be ordered in their own crate.
|
|
Iamsaltball:
|
|
- rscadd: GRAB SUPER NERFED
|
|
- rscadd: IT'S WAY EASIER TO ESCAPE GRABS NOW
|
|
- rscadd: IT TAKES WAY LONGER TO UPGRADE GRABS NOW
|
|
- rscadd: 'YOU CAN ACTUALLY FUCKING ESCAPE GRABS NOW TOO #WOW #WHOA'
|
|
- rscadd: GRAB TEXT IS ALL BIG BOLD AND RED MUCH LIKE YOUR MOM LAST NIGHT
|
|
- experiment: GIT GUDDERS GO FUCK YOURSELVES YOU CAN'T GET GOOD AGAINST "LOL INSTANT
|
|
PERMASTUN THAT ISN'T OBVIOUS IN CHAT LIKE THE REST OF THE STUNS"
|
|
Joan:
|
|
- tweak: Ghost revival/body creation alerts now use the ghost's hud style.
|
|
- imageadd: Support holoparasites now have a healing effect with their color when
|
|
successfully healing a target.
|
|
- tweak: Ranged holoparasite projectiles now take on the color of the holoparasite.
|
|
- bugfix: Holoparasite communication(holo->summoner) now sends the message to all
|
|
holoparasites the summoner has.
|
|
- bugfix: If you have multiple holoparasites for some reason, Reset Guardian allows
|
|
you to choose which to reset.
|
|
- tweak: Resetting a holoparasite also resets its color and name, to make it more
|
|
obvious it's a new player.
|
|
- rscadd: Holoparasites can now see their summoner's health and various ability
|
|
cooldowns from the status panel.
|
|
- rscadd: Blobbernauts are now alerted when their factory is destroyed.
|
|
KazeEspada:
|
|
- bugfix: Blob Mobs no longer swap with other mobs.
|
|
RemieRichards:
|
|
- rscadd: Added the ability to make Apiaries and Honey frames with wood
|
|
- rscadd: Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
|
|
- rscadd: Added the ability to make more Queen Bees from Royal Bee Jelly by using
|
|
it on an existing Queen, to split her into two Queens
|
|
- tweak: Made homeless bees more obvious
|
|
- bugfix: Fixed a typo that made almost all bees homeless, severely reducing the
|
|
odds of getting honeycomb
|
|
- tweak: Made bee progress reports (50% towards new honeycomb, etc.) always show,
|
|
even if it's 0%
|
|
- tweak: Made some feedback text more obvious
|
|
- bugfix: Fixed being able to duplicate the bee holder object, this was not exploity,
|
|
just weird
|
|
- bugfix: Fixed being able to put two (or more) queens in the same apiary
|
|
- bugfix: Fixed some runtimes from hydro code assuming a plant gene exists
|
|
- bugfix: Fixed runtime when you use a honeycomb in your hand
|
|
- tweak: It now takes and uses 5u of a reagent to give a bee that reagent
|
|
- rscdel: Removed unused icon file
|
|
Ricotez:
|
|
- imageadd: The default white ghost form now has directional sprites.
|
|
- rscadd: The default white ghost form now also has (your) hair! Here's how it works.
|
|
- experiment: If you ghost from a body, you'll get the hair from that body. If it
|
|
has hair.
|
|
- experiment: If you hit Observe, you'll get the hair from the character you had
|
|
active in your setup window. If they had hair.
|
|
- wip: This only works with the default white ghost form right now (because the
|
|
other forms have the wrong shape or lack directional sprites), and with human
|
|
bodies since they're the only ones that have hair. Sorry lizards and plasmamen!
|
|
You'll get your turn next time.
|
|
- rscadd: A new preference called Ghost Accessories. This lets you configure if
|
|
you want your ghost sprite to show both hair and directional sprites, only directional
|
|
sprites or just use its original default version without directional sprites.
|
|
- rscadd: 'A new preference called Ghosts of Others. This preference is clientside
|
|
and lets you configure how other ghosts appear to you: as their own setting,
|
|
as the form they chose but without any hair or directional sprites, or as the
|
|
simple white ghost sprite if you''re sick of those premium users with their
|
|
rainbow ghosts.'
|
|
- experiment: The layout of the ghost preference buttons has slightly changed. The
|
|
old Choose Ghost Form and Choose Ghost Orbit are now a part of Ghost Customization,
|
|
which also contains the new Ghost Accessories button. Clicking Ghost Customization
|
|
will send you directly to Ghost Accessories if you don't have premium. The Preferences
|
|
tab now also contains the Ghost Display button, which lets you configure how
|
|
other ghosts appear to you.
|
|
- bugfix: Fixed a bug where the toggles for Ghost Accessories and Ghosts of Others
|
|
in the Preferences menu wouldn't save your preference update to your save file.
|
|
- bugfix: Renamed the "Ghost Display Settings" preference toggle button to "Ghosts
|
|
of Others", so it fits with the name the preference has everywhere else.
|
|
TehZombehz:
|
|
- rscadd: Paper sacks are now craftable by tablecrafting with 5 sheets of paper.
|
|
- rscadd: 'Comes in 5 different designs: Use a pen on a paper sack to change the
|
|
design.'
|
|
- rscadd: Certain paper sack designs can be modified with a sharp object to craft
|
|
a (creepy) paper sack hat.
|
|
Xhuis:
|
|
- bugfix: Portal storm messages now use the station name rather than the world name.
|
|
- bugfix: Shadowlings can no longer glare while shadow walking.
|
|
- bugfix: Progress bars are now properly shown when reloading revolvers.
|
|
- bugfix: Cyborgs and AIs are no longer knocked out when being stuffed into lockers.
|
|
- bugfix: Plasmamen can no longer be the patient zero of the space retrovirus.
|
|
- bugfix: Cyborgs and AIs now properly display death messages.
|
|
- bugfix: Revenants can no longer be closed into lockers.
|
|
- bugfix: Airlocks no longer play sounds or flash lights when denying access if
|
|
the airlock has no power.
|
|
- bugfix: Job spawn icons in mapping have been fixed.
|
|
- bugfix: Gibtonite's disarm message no longer include the outside viewer.
|
|
- bugfix: Cult walls and girders are now more streamlined and can be built with
|
|
runed metal.
|
|
- bugfix: Positronic brains and MMIs can no longer see ghosts.
|
|
- rscadd: When someone is turned into a statue, the statue now appears as a greyscale
|
|
version of them.
|
|
- rscadd: Returning from a statue to a human now knocks you down.
|
|
- rscdel: Flesh to Stone no longer works on dead mobs.
|
|
- bugfix: Wall-mounted flasher crates now have the proper price.
|
|
- bugfix: Wall-mounted flasher frames now have icons.
|
|
- bugfix: Upgraded resonators now have an inhand sprite.
|
|
2016-03-30:
|
|
Coiax:
|
|
- rscadd: Geiger counters can now be stored in the suit storage of radiation suits
|
|
RemieRichards:
|
|
- bugfix: fixes shift-clicking action buttons not instantly resetting their location.
|
|
(I'm only making a changelog for this because apparently barely noone even knows
|
|
you can move the buttons, let alone reset them...)
|
|
TehZombehz:
|
|
- rscadd: Honey buns and honey nut bars are now craftable using honey.
|
|
- tweak: Brewing mead now requires actual honey.
|