38 lines
1.6 KiB
Plaintext
38 lines
1.6 KiB
Plaintext
// modular shitcode but it works:tm:
|
|
|
|
/obj/machinery/atmospherics/components/trinary/nuclear_reactor/multitool_act(mob/living/user, obj/item/multitool/I)
|
|
if(istype(I))
|
|
to_chat(user, "<span class='notice'>You add \the [src]'s ID into the multitool's buffer.</span>")
|
|
I.buffer = src.id
|
|
return TRUE
|
|
/obj/machinery/computer/reactor/multitool_act(mob/living/user, obj/item/multitool/I)
|
|
if(istype(I))
|
|
to_chat(user, "<span class='notice'>You add the reactor's ID to \the [src]>")
|
|
src.id = I.buffer
|
|
link_to_reactor()
|
|
return TRUE
|
|
|
|
/obj/machinery/atmospherics/components/trinary/nuclear_reactor/cargo // easier on the brain
|
|
|
|
/obj/machinery/atmospherics/components/trinary/nuclear_reactor/cargo/New()
|
|
. = ..()
|
|
id = rand(1, 9999999) // cmon, what are the chances? The chances are... Very low friend... But maybe we can make this a bit better.
|
|
|
|
// Cargo variants can be wrenched down and don't start linked to the default RMBK reactor
|
|
|
|
/obj/machinery/computer/reactor/control_rods/cargo
|
|
anchored = FALSE
|
|
id = null
|
|
|
|
/obj/machinery/computer/reactor/stats/cargo
|
|
anchored = FALSE
|
|
id = null
|
|
|
|
/obj/machinery/computer/reactor/fuel_rods/cargo
|
|
anchored = FALSE
|
|
id = null
|
|
|
|
/obj/item/paper/fluff/rbmkcargo
|
|
name = "Nuclear Reactor Instructions"
|
|
info = "Make sure a 5x5 area is completely clear of pipes, cables and machinery when using the beacon. Those will be provided automatically with the beacon's bluespace decompression. Use a multitool on the reactor then on the computers provided to link them together. Also make sure the reactor has a proper pipeline filled with cooling gas before inserting fuel rods. Good luck!"
|