Files
GS13NG/code/modules/paperwork/photography.dm
TalkingCactus f7c09077d2 Tg patch branch to master (#192)
* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Tg modern (#149)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* Mentor system, Tickets, and discord (#151)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* Vore code sync (#157)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* edgy code of the modernization (#164)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* Merge test onto bleeding edgy (#165)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* bleeblin edgy 1/23 (#166)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Escape and Devourable

For the normies who play here yet complain about it.

* Things that should be committed

* unneeded files

* Sizeray works now

* tweaks and bed time going

* IT WORKS mostly

Need to get multiple guts and saving working tho

* save tweaks

* item hotfix

* gut examine message

* damifino

* save system works

also ensured some mobs have vore controls, so silicons can't even
remotely do vore things.

* code nitpicking

* Midnight oil

More like 6am oil.  Still having issues with actually eating anyone.

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* missed commit

* Noms

* specific release doesn't work

* Tg modernization patch (#115)

* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes

* port from cactus did

* fix format error

* Update preferences.dm

unfuck

* Revert "port from cactus did"

* unfuck

* more sprite work

* vore

* disabled roundstart xenos for now

* admin QOL

needs callback porting, TBD

* Mentor system initial port

I'm sure I've missed a fuckton of shit

* test merge

* Jesus tits did this finally fix compile issues?

* Initial test compiles. hooray.

* Admin ticket fixes

* I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum

* who list wip

also ahelps are broken again. fuck if I know why

* discord bot basics

* maybe tickets work now & bot framework done

* ahelp callback readd

* vore tweaks

* progress

* Small fixes for dogborgs and sprite accessories:
-Ported the hidden snippets of the dogborg code.
-Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg)
-Medihound belly fixed.
-Husky body marking tweaked to not overlap arms in side view.
-Added husky ears that are basically wolf ears that use secondary color instead.

* dirtier fix than a korean hooker in the 60s

* The release your hooker will always fake

* you could save that hookers number but wouldn't you rather just vore the hooker instead

* Save system is literal black magic

* great googly moogly it's all gone to shit

* We May 2015 save code now

* fiddling with digestion code now

* fuck if I know anymore. I'm going to bed

* OWN UP YOUR OWN DIGESTION

* UNREGULATED GUTS ARE NON COMPLIANT

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* BELLIES MUST COMPLY WITH USER OWNERSHIP

* Removed debug messages

* Unneeded verb additions

* file change tweaks

* WATCH YOUR SPACING, DRIVER

* Changelog and devourment for some mobs.

Because I knew people were gunna ask.

NO YOU CANNOT EAT THE FUCKING LEGION

* title screen change from Crow's PR.

* More of Crow's title screen stuff

* mode tweaks.... again

* gamemode voting in lobby via TalkingCactus
disabled ashwalkers as roundstart
Verk's species tweak
paralax starts disabled by default

* LOOC

* index sync problem (#158)

* digifix

* things

* furry races.dm

* actually deletes species_types

* maps

* tgui and stuff

* Sounds

* icon updates

* Defines and helpers

* global vars and on click

* controllers

* datums

* game folder

* fixes invisible flan mobs

* some modules

* dropbomb verb enhanced

* moar

* moar

* moar

* even more again

* and finally these for modules

* Some compile tweaks

* silly dme get updated you scrub

* compiles cleanly now

* various open PR fixes from TG

as of 0800 Texas Standard Time

* also fancy cryopods before I forget again

* headslug gold core fix

* some species and DNA tweaks

* Digest already damn you

* suddenly sound and resist works. wtf

* Minor tweaks, cryopod noise change

* Vore tested working, species working

* travis map updates

* updates

* pool's closed due to lag

* datum pools are closed too

* Initializing new pool's closed

* Pool's closed and initializing shit is done

* sprite updates

* chattering is okay to do now.

* Update .travis.yml

* Update .travis.yml

* Update .travis.yml

* Revert "Modern modern"

* Revert "Revert "Modern modern""

* fix it fix it fix it fix it

* fixes title screen - thanks crow

* Riding code reverted

* possible tgui fix?

* who the fuck even knows if this is the problem

* adds moths and sharks (no colors yet, not greyscaled)
adds LOOC back

* "fixes" missing items in some machinery.

* slight tweaks to abductor spawns
borer event enabled (max 1)

* Update .travis.yml

* fixes shuttle purchase from comms

* fixes and QoL

* Polymorphing all is dangerous too

* re-fixes ahelp ticket system again

* metagaming check proving to be spamlicious

* Fixes not being able to see devoured mob poses

* fix for vehicle buckling

* ahelp timer runtime fix (#178)

* controller and game updates 1/29

* Defines, helpers, datums 1/29

* world.dm updates

* modules/admin tweaks

* everything in modules not a mob

* modules/mob fixes and such

No more PAIs ventcrawling

* icons, maps, tools, etc.

* compiler fixes

* round type vote fixed

* hardsuit cargo pack

* reduce ion and electric storm chance

* perms access for travis

* fix helmet to the suit
removes CE from crate

* changelog

* fuck

* perms for travis... again

* Update tgstation.dme

* Update tgstation.dme

* Donation race

* redpanda

* red panda

* size play work

* Size chemical basics

Needs testing/refining

* some fixing ports before I just fucking ported it anyway

* It's been a fucking week.

* commiting moar changes because github

* admins.txt lol

* icons

* defines and such

* globalvars and onclick

* Controllers

* datums

* game folder

* oh look, HoG is back

* modules pt 1

* client things

* more modules

* everything not mob code

* some mob stuff

* more mob things

* silicon mobs

* ayylims and monkeys

* human updates

* huh

* housekeeping is fired.

* last minute fixes

* more last minute things

* human parts double check'd

* more paper

* Icons are fixed

* double check of thermal protection code. (#191)
2017-02-03 05:56:14 -06:00

608 lines
18 KiB
Plaintext

/* Photography!
* Contains:
* Camera
* Camera Film
* Photos
* Photo Albums
* Picture Frames
* AI Photography
*/
/*
* Film
*/
/obj/item/device/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/*
* Photo
*/
/obj/item/weapon/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon_state = "photo"
item_state = "paper"
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
obj_integrity = 50
max_integrity = 50
var/icon/img //Big photo image
var/scribble //Scribble on the back.
var/blueprints = 0 //Does it include the blueprints?
var/sillynewscastervar //Photo objects with this set to 1 will not be ejected by a newscaster. Only gets set to 1 if a silicon puts one of their images into a newscaster
/obj/item/weapon/photo/attack_self(mob/user)
user.examinate(src)
/obj/item/weapon/photo/attackby(obj/item/weapon/P, mob/user, params)
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text)
txt = copytext(txt, 1, 128)
if(loc == user && user.stat == 0)
scribble = txt
..()
/obj/item/weapon/photo/examine(mob/user)
..()
if(in_range(src, user))
show(user)
else
user << "<span class='warning'>You need to get closer to get a good look at this photo!</span>"
/obj/item/weapon/photo/proc/show(mob/user)
user << browse_rsc(img, "tmp_photo.png")
user << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
+ "<img src='tmp_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />" \
+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
+ "</body></html>", "window=book;size=192x[scribble ? 400 : 192]")
onclose(user, "[name]")
/obj/item/weapon/photo/verb/rename()
set name = "Rename photo"
set category = "Object"
set src in usr
var/n_name = copytext(sanitize(input(usr, "What would you like to label the photo?", "Photo Labelling", null) as text), 1, MAX_NAME_LEN)
//loc.loc check is for making possible renaming photos in clipboards
if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0 && usr.canmove && !usr.restrained())
name = "photo[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
/obj/item/weapon/photo/proc/photocreate(inicon, inimg, indesc, inblueprints)
icon = inicon
img = inimg
desc = indesc
blueprints = inblueprints
/*
* Photo album
*/
/obj/item/weapon/storage/photo_album
name = "photo album"
icon = 'icons/obj/items.dmi'
icon_state = "album"
item_state = "briefcase"
can_hold = list(/obj/item/weapon/photo)
resistance_flags = FLAMMABLE
/*
* Camera
*/
/obj/item/device/camera
name = "camera"
icon = 'icons/obj/items.dmi'
desc = "A polaroid camera."
icon_state = "camera"
item_state = "electropack"
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
slot_flags = SLOT_BELT
materials = list(MAT_METAL=2000)
var/pictures_max = 10
var/pictures_left = 10
var/on = 1
var/blueprints = 0 //are blueprints visible in the current photo being created?
var/list/aipictures = list() //Allows for storage of pictures taken by AI, in a similar manner the datacore stores info. Keeping this here allows us to share some procs w/ regualar camera
var/see_ghosts = 0 //for the spoop of it
/obj/item/device/camera/CheckParts(list/parts_list)
..()
var/obj/item/device/camera/C = locate(/obj/item/device/camera) in contents
if(C)
pictures_max = C.pictures_max
pictures_left = C.pictures_left
visible_message("[C] has been imbued with godlike power!")
qdel(C)
/obj/item/device/camera/spooky
name = "camera obscura"
desc = "A polaroid camera, some say it can see ghosts!"
see_ghosts = 1
/obj/item/device/camera/detective
name = "Detective's camera"
desc = "A polaroid camera with extra capacity for crime investigations."
pictures_max = 30
pictures_left = 30
/obj/item/device/camera/siliconcam //camera AI can take pictures with
name = "silicon photo camera"
var/in_camera_mode = 0
/obj/item/device/camera/siliconcam/ai_camera //camera AI can take pictures with
name = "AI photo camera"
/obj/item/device/camera/siliconcam/robot_camera //camera cyborgs can take pictures with.. needs it's own because of verb CATEGORY >.>
name = "Cyborg photo camera"
/obj/item/device/camera/siliconcam/robot_camera/verb/borgprinting()
set category ="Robot Commands"
set name = "Print Image"
set src in usr
if(usr.stat == DEAD)
return //won't work if dead
borgprint()
/obj/item/device/camera/attack(mob/living/carbon/human/M, mob/user)
return
/obj/item/device/camera/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/camera_film))
if(pictures_left)
user << "<span class='notice'>[src] still has some film in it!</span>"
return
if(!user.temporarilyRemoveItemFromInventory(I))
return
user << "<span class='notice'>You insert [I] into [src].</span>"
qdel(I)
pictures_left = pictures_max
return
..()
/obj/item/device/camera/examine(mob/user)
..()
user << "It has [pictures_left] photos left."
/obj/item/device/camera/proc/camera_get_icon(list/turfs, turf/center)
var/atoms[] = list()
for(var/turf/T in turfs)
atoms.Add(T)
for(var/atom/movable/A in T)
if(A.invisibility)
if(see_ghosts && isobserver(A))
var/mob/dead/observer/O = A
if(O.orbiting) //so you dont see ghosts following people like antags, etc.
continue
else
continue
atoms.Add(A)
var/list/sorted = list()
var/j
for(var/i = 1 to atoms.len)
var/atom/c = atoms[i]
for(j = sorted.len, j > 0, --j)
var/atom/c2 = sorted[j]
if(c2.layer <= c.layer)
break
sorted.Insert(j+1, c)
var/icon/res = icon('icons/effects/96x96.dmi', "")
for(var/atom/A in sorted)
var/icon/img = getFlatIcon(A)
if(isliving(A))
var/mob/living/L = A
if(L.lying)
img.Turn(L.lying)
var/offX = 32 * (A.x - center.x) + A.pixel_x + 33
var/offY = 32 * (A.y - center.y) + A.pixel_y + 33
if(istype(A, /atom/movable))
offX += A:step_x
offY += A:step_y
res.Blend(img, blendMode2iconMode(A.blend_mode), offX, offY)
if(istype(A, /obj/item/areaeditor/blueprints))
blueprints = 1
for(var/turf/T in turfs)
res.Blend(getFlatIcon(T.loc), blendMode2iconMode(T.blend_mode), 32 * (T.x - center.x) + 33, 32 * (T.y - center.y) + 33)
return res
/obj/item/device/camera/proc/camera_get_mobs(turf/the_turf)
var/mob_detail
for(var/mob/M in the_turf)
if(M.invisibility)
if(see_ghosts && isobserver(M))
var/mob/dead/observer/O = M
if(O.orbiting)
continue
if(!mob_detail)
mob_detail = "You can see a g-g-g-g-ghooooost! "
else
mob_detail += "You can also see a g-g-g-g-ghooooost!"
else
continue
var/list/holding = list()
if(isliving(M))
var/mob/living/L = M
for(var/obj/item/I in L.held_items)
if(!holding)
holding += "[L.p_they(TRUE)] [L.p_are()] holding \a [I]"
else
holding += " and \a [I]"
holding = holding.Join()
if(!mob_detail)
mob_detail = "You can see [L] on the photo[L.health < (L.maxHealth * 0.75) ? " - [L] looks hurt":""].[holding ? " [holding]":"."]. "
else
mob_detail += "You can also see [L] on the photo[L.health < (L.maxHealth * 0.75) ? " - [L] looks hurt":""].[holding ? " [holding]":"."]."
return mob_detail
/obj/item/device/camera/proc/captureimage(atom/target, mob/user, flag) //Proc for both regular and AI-based camera to take the image
var/mobs = ""
var/isAi = isAI(user)
var/list/seen
if(!isAi) //crappy check, but without it AI photos would be subject to line of sight from the AI Eye object. Made the best of it by moving the sec camera check inside
if(user.client) //To make shooting through security cameras possible
seen = get_hear(world.view, user.client.eye) //To make shooting through security cameras possible
else
seen = get_hear(world.view, user)
else
seen = get_hear(world.view, target)
var/list/turfs = list()
for(var/turf/T in range(1, target))
if(T in seen)
if(isAi && !cameranet.checkTurfVis(T))
continue
else
turfs += T
mobs += camera_get_mobs(T)
var/icon/temp = icon('icons/effects/96x96.dmi',"")
temp.Blend("#000", ICON_OVERLAY)
temp.Blend(camera_get_icon(turfs, target), ICON_OVERLAY)
if(!issilicon(user))
printpicture(user, temp, mobs, flag)
else
aipicture(user, temp, mobs, isAi, blueprints)
/obj/item/device/camera/proc/printpicture(mob/user, icon/temp, mobs, flag) //Normal camera proc for creating photos
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo(get_turf(src))
if(in_range(src, user)) //needed because of TK
user.put_in_hands(P)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
P.icon = ic
P.img = temp
P.desc = mobs
P.pixel_x = rand(-10, 10)
P.pixel_y = rand(-10, 10)
if(blueprints)
P.blueprints = 1
blueprints = 0
/obj/item/device/camera/proc/aipicture(mob/user, icon/temp, mobs, isAi) //instead of printing a picture like a regular camera would, we do this instead for the AI
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
var/icon = ic
var/img = temp
var/desc = mobs
var/pixel_x = rand(-10, 10)
var/pixel_y = rand(-10, 10)
var/injectblueprints = 1
if(blueprints)
injectblueprints = 1
blueprints = 0
if(isAi)
injectaialbum(icon, img, desc, pixel_x, pixel_y, injectblueprints)
else
injectmasteralbum(icon, img, desc, pixel_x, pixel_y, injectblueprints)
/datum/picture
var/name = "image"
var/list/fields = list()
/obj/item/device/camera/proc/injectaialbum(icon, img, desc, pixel_x, pixel_y, blueprintsinject) //stores image information to a list similar to that of the datacore
var/numberer = 1
for(var/datum/picture in src.aipictures)
numberer++
var/datum/picture/P = new()
P.fields["name"] = "Image [numberer] (taken by [src.loc.name])"
P.fields["icon"] = icon
P.fields["img"] = img
P.fields["desc"] = desc
P.fields["pixel_x"] = pixel_x
P.fields["pixel_y"] = pixel_y
P.fields["blueprints"] = blueprintsinject
aipictures += P
usr << "<span class='unconscious'>Image recorded</span>" //feedback to the AI player that the picture was taken
/obj/item/device/camera/proc/injectmasteralbum(icon, img, desc, pixel_x, pixel_y, blueprintsinject) //stores image information to a list similar to that of the datacore
var/numberer = 1
var/mob/living/silicon/robot/C = src.loc
if(C.connected_ai)
for(var/datum/picture in C.connected_ai.aicamera.aipictures)
numberer++
var/datum/picture/P = new()
P.fields["name"] = "Image [numberer] (taken by [src.loc.name])"
P.fields["icon"] = icon
P.fields["img"] = img
P.fields["desc"] = desc
P.fields["pixel_x"] = pixel_x
P.fields["pixel_y"] = pixel_y
P.fields["blueprints"] = blueprintsinject
C.connected_ai.aicamera.aipictures += P
usr << "<span class='unconscious'>Image recorded and saved to remote database</span>" //feedback to the Cyborg player that the picture was taken
else
injectaialbum(icon, img, desc, pixel_x, pixel_y, blueprintsinject)
/obj/item/device/camera/siliconcam/proc/selectpicture(obj/item/device/camera/siliconcam/targetloc)
var/list/nametemp = list()
var/find
if(targetloc.aipictures.len == 0)
usr << "<span class='boldannounce'>No images saved</span>"
return
for(var/datum/picture/t in targetloc.aipictures)
nametemp += t.fields["name"]
find = input("Select image (numbered in order taken)") in nametemp
for(var/datum/picture/q in targetloc.aipictures)
if(q.fields["name"] == find)
return q
/obj/item/device/camera/siliconcam/proc/viewpichelper(obj/item/device/camera/siliconcam/targetloc)
var/obj/item/weapon/photo/P = new/obj/item/weapon/photo()
var/datum/picture/selection = selectpicture(targetloc)
if(selection)
P.photocreate(selection.fields["icon"], selection.fields["img"], selection.fields["desc"])
P.pixel_x = selection.fields["pixel_x"]
P.pixel_y = selection.fields["pixel_y"]
P.show(usr)
usr << P.desc
qdel(P) //so 10 thousand picture items are not left in memory should an AI take them and then view them all
/obj/item/device/camera/siliconcam/proc/viewpictures(user)
if(iscyborg(user)) // Cyborg
var/mob/living/silicon/robot/C = src.loc
var/obj/item/device/camera/siliconcam/Cinfo
if(C.connected_ai)
Cinfo = C.connected_ai.aicamera
viewpichelper(Cinfo)
else
Cinfo = C.aicamera
viewpichelper(Cinfo)
else // AI
var/Ainfo = src
viewpichelper(Ainfo)
/obj/item/device/camera/afterattack(atom/target, mob/user, flag)
if(!on || !pictures_left || !isturf(target.loc))
return
captureimage(target, user, flag)
playsound(loc, pick('sound/items/polaroid1.ogg', 'sound/items/polaroid2.ogg'), 75, 1, -3)
pictures_left--
user << "<span class='notice'>[pictures_left] photos left.</span>"
icon_state = "camera_off"
on = 0
spawn(64)
icon_state = "camera"
on = 1
/obj/item/device/camera/siliconcam/proc/toggle_camera_mode()
if(in_camera_mode)
camera_mode_off()
else
camera_mode_on()
/obj/item/device/camera/siliconcam/proc/camera_mode_off()
src.in_camera_mode = 0
usr << "<B>Camera Mode deactivated</B>"
/obj/item/device/camera/siliconcam/proc/camera_mode_on()
src.in_camera_mode = 1
usr << "<B>Camera Mode activated</B>"
/obj/item/device/camera/siliconcam/robot_camera/proc/borgprint()
var/list/nametemp = list()
var/find
var/datum/picture/selection
var/mob/living/silicon/robot/C = src.loc
var/obj/item/device/camera/siliconcam/targetcam = null
if(C.toner < 20)
usr << "Insufficent toner to print image."
return
if(C.connected_ai)
targetcam = C.connected_ai.aicamera
else
targetcam = C.aicamera
if(targetcam.aipictures.len == 0)
usr << "<span class='userdanger'>No images saved</span>"
return
for(var/datum/picture/t in targetcam.aipictures)
nametemp += t.fields["name"]
find = input("Select image (numbered in order taken)") in nametemp
for(var/datum/picture/q in targetcam.aipictures)
if(q.fields["name"] == find)
selection = q
break
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo(C.loc)
p.photocreate(selection.fields["icon"], selection.fields["img"], selection.fields["desc"], selection.fields["blueprints"])
p.pixel_x = rand(-10, 10)
p.pixel_y = rand(-10, 10)
C.toner -= 20 //Cyborgs are very ineffeicient at printing an image
visible_message("[C.name] spits out a photograph from a narrow slot on its chassis.")
usr << "<span class='notice'>You print a photograph.</span>"
// Picture frames
/obj/item/weapon/picture_frame
name = "picture frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
var/obj/item/weapon/photo/displayed
/obj/item/weapon/picture_frame/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/photo))
if(!displayed)
var/obj/item/weapon/photo/P = I
if(!user.transferItemToLoc(P, src))
return
displayed = P
update_icon()
else
user << "<span class=notice>\The [src] already contains a photo.</span>"
..()
/obj/item/weapon/picture_frame/attack_hand(mob/user)
if(user.get_inactive_held_item() != src)
..()
return
if(contents.len)
var/obj/item/I = pick(contents)
user.put_in_hands(I)
user << "<span class='notice'>You carefully remove the photo from \the [src].</span>"
displayed = null
update_icon()
/obj/item/weapon/picture_frame/attack_self(mob/user)
user.examinate(src)
/obj/item/weapon/picture_frame/examine(mob/user)
if(user.is_holding(src) && displayed)
displayed.show(user)
else
..()
/obj/item/weapon/picture_frame/update_icon()
overlays.Cut()
if(displayed)
overlays |= getFlatIcon(displayed)
else
icon_state = initial(icon_state)
/obj/item/weapon/picture_frame/afterattack(atom/target, mob/user, proximity)
var/turf/T = target
if(!iswallturf(T))
return
user.visible_message("<span class='notice'>[user] fastens [src] to [T].</span>", \
"<span class='notice'>You attach the sign to [T].</span>")
playsound(T, 'sound/items/Deconstruct.ogg', 50, 1)
var/obj/structure/sign/picture_frame/PF = new /obj/structure/sign/picture_frame(T)
PF.overlays = overlays.Copy()
if(displayed)
PF.framed = displayed
if(contents.len)
var/obj/item/I = pick(contents)
I.forceMove(PF)
qdel(src)
/obj/structure/sign/picture_frame
name = "picture frame"
desc = "Every time you look it makes you laugh."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
var/obj/item/weapon/photo/framed
/obj/structure/sign/picture_frame/examine(mob/user)
if(in_range(src, user) && framed)
framed.show(user)
else
..()
/obj/structure/sign/picture_frame/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/weapon/screwdriver))
user.visible_message("<span class='notice'>[user] starts removing [src]...</span>", \
"<span class='notice'>You start unfastening [src].</span>")
playsound(src, O.usesound, 50, 1)
if(!do_after(user, 30*O.toolspeed, target = src))
return
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] unfastens [src].</span>", \
"<span class='notice'>You unfasten [src].</span>")
var/obj/item/weapon/picture_frame/F = new /obj/item/weapon/picture_frame(get_turf(user))
if(framed)
F.displayed = framed
framed = null
if(contents.len)
var/obj/item/I = pick(contents)
I.forceMove(F)
F.update_icon()
qdel(src)
else if(istype(O, /obj/item/weapon/photo))
if(!framed)
var/obj/item/weapon/photo/P = O
if(!user.transferItemToLoc(P, src))
return
framed = P
update_icon()
else
user << "<span class=notice>\The [src] already contains a photo.</span>"
..()
/obj/structure/sign/picture_frame/attack_hand(mob/user)
if(framed)
framed.show()
/obj/structure/sign/picture_frame/update_icon()
overlays.Cut()
if(framed)
overlays |= getFlatIcon(framed)
else
icon_state = initial(icon_state)