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GS13NG/code/modules/reagents/reagent_dispenser.dm
zerothebigboy ccfde52b0d code
2021-09-02 23:45:03 -04:00

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/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "water"
density = TRUE
anchored = FALSE
pressure_resistance = 2*ONE_ATMOSPHERE
max_integrity = 300
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = /datum/reagent/water //The ID of the reagent that the dispenser uses
/obj/structure/reagent_dispensers/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)
if(tank_volume && (damage_flag == "bullet" || damage_flag == "laser"))
boom()
/obj/structure/reagent_dispensers/attackby(obj/item/W, mob/user, params)
if(W.is_refillable())
return 0 //so we can refill them via their afterattack.
else
return ..()
/obj/structure/reagent_dispensers/Initialize()
create_reagents(tank_volume, DRAINABLE | AMOUNT_VISIBLE)
if(reagent_id)
reagents.add_reagent(reagent_id, tank_volume)
. = ..()
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>\The [src] ruptures!</span>")
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(!disassembled)
boom()
else
qdel(src)
///////////////
//Water Tanks//
///////////////
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly pressurized water tank made to hold gargantuan amounts of water."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/foamtank
name = "firefighting foam tank"
desc = "A tank full of firefighting foam."
icon_state = "foam"
reagent_id = /datum/reagent/firefighting_foam
tank_volume = 500
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = TRUE
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
. = ..()
if (paper_cups > 1)
. += "There are [paper_cups] paper cups left."
else if (paper_cups == 1)
. += "There is one paper cup left."
else
. += "There are no paper cups left."
/obj/structure/reagent_dispensers/water_cooler/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/plumbed
name = "stationairy water tank"
anchored = TRUE
icon_state = "water_stationairy"
desc = "A stationairy, plumbed, water tank."
/obj/structure/reagent_dispensers/plumbed/wrench_act(mob/living/user, obj/item/I)
default_unfasten_wrench(user, I)
return TRUE
/obj/structure/reagent_dispensers/plumbed/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
user.visible_message("<span class='notice'>[user.name] [anchored ? "fasten" : "unfasten"] [src]</span>", \
"<span class='notice'>You [anchored ? "fasten" : "unfasten"] [src]</span>")
var/datum/component/plumbing/CP = GetComponent(/datum/component/plumbing)
if(anchored)
CP.enable()
else
CP.disable()
/obj/structure/reagent_dispensers/plumbed/ComponentInitialize()
AddComponent(/datum/component/plumbing/simple_supply)
/obj/structure/reagent_dispensers/plumbed/storage
name = "stationairy storage tank"
icon_state = "tank_stationairy"
reagent_id = null //start empty
/obj/structure/reagent_dispensers/plumbed/storage/ComponentInitialize()
AddComponent(/datum/component/plumbing/tank)
//////////////
//Fuel Tanks//
//////////////
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = /datum/reagent/fuel
/obj/structure/reagent_dispensers/fueltank/high
name = "high-capacity fuel tank"
desc = "A now illegal tank, full of highly pressurized industrial welding fuel. Do not consume or have a open flame close to this tank."
icon_state = "fuel_high"
tank_volume = 5000
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(get_turf(src), 0, 1, 5, flame_range = 5)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/high/boom()
explosion(get_turf(src), 0, 2, 5, flame_range = 12)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/structure/blob/B)
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
/obj/structure/reagent_dispensers/fueltank/fire_act(exposed_temperature, exposed_volume)
boom()
/obj/structure/reagent_dispensers/fueltank/zap_act(power, zap_flags, shocked_objects)
..() //extend the zap
if(ZAP_OBJ_DAMAGE & zap_flags)
boom()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
. = ..()
if(!QDELETED(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
var/boom_message = "[ADMIN_LOOKUPFLW(P.firer)] triggered a fueltank explosion via projectile."
GLOB.bombers += boom_message
message_admins(boom_message)
P.firer.log_message("triggered a fueltank explosion via projectile.", LOG_ATTACK)
boom()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/living/user, params)
if(I.tool_behaviour == TOOL_WELDER)
if(!reagents.has_reagent(/datum/reagent/fuel))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
var/obj/item/weldingtool/W = I
if(!W.welding)
if(W.reagents.has_reagent(/datum/reagent/fuel, W.max_fuel))
to_chat(user, "<span class='warning'>Your [W.name] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel, log = TRUE)
user.visible_message("<span class='notice'>[user] refills [user.p_their()] [W.name].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
else
var/turf/T = get_turf(src)
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling [user.p_their()] [W.name]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
var/message_admins = "[ADMIN_LOOKUPFLW(user)] triggered a fueltank explosion via welding tool at [ADMIN_VERBOSEJMP(T)]."
GLOB.bombers += message_admins
message_admins(message_admins)
user.log_message("triggered a fueltank explosion via welding tool.", LOG_ATTACK)
boom()
return
return ..()
///////////////////
//Misc Dispenders//
///////////////////
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
reagent_id = /datum/reagent/consumable/condensedcapsaicin
/obj/structure/reagent_dispensers/peppertank/Initialize()
. = ..()
if(prob(1))
desc = "IT'S PEPPER TIME, BITCH!"
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
reagent_id = /datum/reagent/consumable/virus_food
/obj/structure/reagent_dispensers/cooking_oil
name = "vat of cooking oil"
desc = "A huge metal vat with a tap on the front. Filled with cooking oil for use in frying food."
icon_state = "vat"
anchored = TRUE
reagent_id = /datum/reagent/consumable/cooking_oil
/obj/structure/reagent_dispensers/servingdish
name = "serving dish"
desc = "A dish full of food slop for your bowl."
icon = 'icons/obj/kitchen.dmi'
icon_state = "serving"
anchored = TRUE
reagent_id = /datum/reagent/consumable/nutraslop
////////
//Kegs//
////////
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = /datum/reagent/consumable/ethanol/beer
/obj/structure/reagent_dispensers/beerkeg/blob_act(obj/structure/blob/B)
explosion(src.loc,0,3,5,7,10)
if(!QDELETED(src))
qdel(src)
/obj/structure/reagent_dispensers/keg
name = "keg"
desc = "A keg."
icon_state = "keg"
/obj/structure/reagent_dispensers/keg/mead
name = "keg of mead"
desc = "A keg of mead."
icon_state = "orangekeg"
reagent_id = /datum/reagent/consumable/ethanol/mead
/obj/structure/reagent_dispensers/keg/milk
name = "keg of milk"
desc = "A keg of pasteurised, homogenised, filtered and semi-skimmed space milk."
icon_state = "whitekeg"
reagent_id = /datum/reagent/consumable/milk
/obj/structure/reagent_dispensers/keg/gargle
name = "keg of pan galactic gargleblaster"
desc = "A keg of... wow that's a long name."
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/gargle_blaster
tank_volume = 100
//kegs given by the travelling trader's bartender subtype
/obj/structure/reagent_dispensers/keg/quintuple_sec
name = "keg of quintuple sec"
desc = "A keg of pure justice."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/quintuple_sec
tank_volume = 250
/obj/structure/reagent_dispensers/keg/narsour
name = "keg of narsour"
desc = "A keg of eldritch terrors."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/narsour
tank_volume = 250
/obj/structure/reagent_dispensers/keg/red_queen
name = "keg of red queen"
desc = "A strange keg, filled with a kind of tea."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/red_queen
tank_volume = 250
/obj/structure/reagent_dispensers/keg/hearty_punch
name = "keg of hearty punch"
desc = "A keg that will get you right back on your feet."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/hearty_punch
tank_volume = 100 //this usually has a 15:1 ratio when being made, so we provide less of it
/obj/structure/reagent_dispensers/keg/neurotoxin
name = "keg of neurotoxin"
desc = "A keg of the sickly substance known as 'neurotoxin'."
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/neurotoxin
tank_volume = 100 //2.5x less than the other kegs because it's harder to get