86 lines
4.2 KiB
Plaintext
86 lines
4.2 KiB
Plaintext
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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//Space Suits and Hardsuits
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/datum/uplink_item/suits/turtlenck
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name = "Tactical Turtleneck"
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desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
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item = /obj/item/clothing/under/syndicate
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
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/datum/uplink_item/suits/turtlenck_skirt
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name = "Tactical Skirtleneck"
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desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
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item = /obj/item/clothing/under/syndicate/skirt
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
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/datum/uplink_item/suits/padding
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name = "Soft Padding"
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desc = "An inconspicious soft padding meant to be worn underneath jumpsuits, will cushion the user from melee harm."
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item = /obj/item/clothing/accessory/padding
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/kevlar
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name = "Kevlar Padding"
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desc = "An inconspicious kevlar padding meant to be worn underneath jumpsuits, will cushion the wearer from ballistic harm."
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item = /obj/item/clothing/accessory/kevlar
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/plastic
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name = "Ablative Padding"
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desc = "An inconspicious ablative padding meant to be worn underneath jumpsuits, will cushion the wearer from energy lasers harm."
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item = /obj/item/clothing/accessory/plastics
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/suits/space_suit
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name = "Syndicate Space Suit"
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desc = "This red and black Syndicate space suit is less encumbering than Nanotrasen variants, \
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fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit \
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sightings, however."
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item = /obj/item/storage/box/syndie_kit/space
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cost = 4
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/datum/uplink_item/suits/hardsuit
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name = "Syndicate Hardsuit"
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desc = "The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack \
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that runs off standard atmospheric tanks. Toggling the suit in and out of \
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combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. \
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Additionally the suit is collapsible, making it small enough to fit within a backpack. \
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Nanotrasen crew who spot these suits are known to panic."
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item = /obj/item/clothing/suit/space/hardsuit/syndi
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //you can't buy it in nuke, because the elite hardsuit costs the same while being better
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/datum/uplink_item/suits/hardsuit/elite
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name = "Elite Syndicate Hardsuit"
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desc = "An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also \
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provides the user with superior armor and mobility compared to the standard Syndicate hardsuit."
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item = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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cost = 8
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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exclude_modes = list()
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/datum/uplink_item/suits/hardsuit/shielded
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name = "Shielded Syndicate Hardsuit"
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desc = "An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. \
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The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire."
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item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi
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cost = 30
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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exclude_modes = list()
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/datum/uplink_item/suits/thiefgloves
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name = "Thieving Gloves"
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desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see."
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item = /obj/item/clothing/gloves/thief
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cost = 4 |