Files
GS13NG/code/modules/admin/verbs/bluespacearty.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/client/proc/bluespace_artillery(mob/M in mob_list)
set name = "Bluespace Artillery"
set category = "Fun"
if(!holder || !check_rights(R_FUN))
return
var/mob/living/target = M
if(!isliving(target))
to_chat(usr, "This can only be used on instances of type /mob/living")
return
if(alert(usr, "Are you sure you wish to hit [key_name(target)] with Blue Space Artillery?", "Confirm Firing?" , "Yes" , "No") != "Yes")
return
explosion(target.loc, 0, 0, 0, 0)
var/turf/open/floor/T = get_turf(target)
if(istype(T))
if(prob(80))
T.break_tile_to_plating()
else
T.break_tile()
to_chat(target, "<span class='userdanger'>You're hit by bluespace artillery!</span>")
log_admin("[key_name(target)] has been hit by Bluespace Artillery fired by [key_name(usr)]")
message_admins("[ADMIN_LOOKUPFLW(target)] has been hit by Bluespace Artillery fired by [ADMIN_LOOKUPFLW(usr)]")
if(target.health <= 1)
target.gib(1, 1)
else
target.adjustBruteLoss(min(99,(target.health - 1)))
target.Stun(20)
target.Weaken(20)
target.stuttering = 20