Files
GS13NG/code/modules/admin/verbs/fps.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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//replaces the old Ticklag verb, fps is easier to understand
/client/proc/set_server_fps()
set category = "Debug"
set name = "Set Server FPS"
set desc = "Sets game speed in frames-per-second. Can potentially break the game"
if(!check_rights(R_DEBUG))
return
var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])","FPS", world.fps) as num|null)
if(new_fps <= 0)
to_chat(src, "<span class='danger'>Error: set_server_fps(): Invalid world.fps value. No changes made.</span>")
return
if(new_fps > config.fps*1.5)
if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
return
var/msg = "[key_name(src)] has modified world.fps to [new_fps]"
log_admin(msg, 0)
message_admins(msg, 0)
feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.fps = new_fps