* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
19 lines
638 B
Plaintext
19 lines
638 B
Plaintext
/datum/round_event_control/grid_check
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name = "Grid Check"
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typepath = /datum/round_event/grid_check
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weight = 10
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max_occurrences = 3
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/datum/round_event/grid_check
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announceWhen = 1
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startWhen = 1
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/datum/round_event/grid_check/announce()
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priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg')
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/datum/round_event/grid_check/start()
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for(var/P in apcs_list)
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var/obj/machinery/power/apc/C = P
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if(C.cell && C.z == ZLEVEL_STATION)
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C.energy_fail(rand(30,120)) |