Files
GS13NG/code/modules/events/grid_check.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/round_event_control/grid_check
name = "Grid Check"
typepath = /datum/round_event/grid_check
weight = 10
max_occurrences = 3
/datum/round_event/grid_check
announceWhen = 1
startWhen = 1
/datum/round_event/grid_check/announce()
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg')
/datum/round_event/grid_check/start()
for(var/P in apcs_list)
var/obj/machinery/power/apc/C = P
if(C.cell && C.z == ZLEVEL_STATION)
C.energy_fail(rand(30,120))