* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
27 lines
793 B
Plaintext
27 lines
793 B
Plaintext
/datum/round_event_control/wizard/ghost //The spook is real
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name = "G-G-G-Ghosts!"
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weight = 3
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typepath = /datum/round_event/wizard/ghost
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/wizard/ghost/start()
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var/msg = "<span class='warning'>You suddenly feel extremely obvious...</span>"
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set_observer_default_invisibility(0, msg)
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//--//
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/datum/round_event_control/wizard/possession //Oh shit
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name = "Possessing G-G-G-Ghosts!"
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weight = 2
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typepath = /datum/round_event/wizard/possession
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max_occurrences = 5
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earliest_start = 0
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/datum/round_event/wizard/possession/start()
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for(var/mob/dead/observer/G in player_list)
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G.verbs += /mob/dead/observer/verb/boo
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G.verbs += /mob/dead/observer/verb/possess
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to_chat(G, "You suddenly feel a welling of new spooky powers...")
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