Files
GS13NG/code/modules/lighting/lighting_area.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/area
luminosity = TRUE
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
if (new_dynamic_lighting == dynamic_lighting)
return FALSE
dynamic_lighting = new_dynamic_lighting
if (IS_DYNAMIC_LIGHTING(src))
cut_overlay(/obj/effect/fullbright)
for (var/turf/T in area_contents(src))
if (IS_DYNAMIC_LIGHTING(T))
T.lighting_build_overlay()
else
add_overlay(/obj/effect/fullbright)
for (var/turf/T in area_contents(src))
if (T.lighting_object)
T.lighting_clear_overlay()
return TRUE