* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
524 lines
17 KiB
Plaintext
524 lines
17 KiB
Plaintext
#define TIME_LEFT (SSshuttle.emergency.timeLeft())
|
|
#define ENGINES_START_TIME 100
|
|
#define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING)
|
|
#define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED))
|
|
|
|
/obj/machinery/computer/emergency_shuttle
|
|
name = "emergency shuttle console"
|
|
desc = "For shuttle control."
|
|
icon_screen = "shuttle"
|
|
icon_keyboard = "tech_key"
|
|
var/auth_need = 3
|
|
var/list/authorized = list()
|
|
|
|
/obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params)
|
|
if(istype(I, /obj/item/weapon/card/id))
|
|
say("Please equip your ID card into your ID slot to authenticate.")
|
|
. = ..()
|
|
|
|
/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = human_adjacent_state)
|
|
|
|
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
if(!ui)
|
|
ui = new(user, src, ui_key, "emergency_shuttle_console", name,
|
|
400, 400, master_ui, state)
|
|
ui.open()
|
|
|
|
/obj/machinery/computer/emergency_shuttle/ui_data()
|
|
var/list/data = list()
|
|
|
|
data["timer_str"] = SSshuttle.emergency.getTimerStr()
|
|
data["engines_started"] = ENGINES_STARTED
|
|
data["authorizations_remaining"] = max((auth_need - authorized.len), 0)
|
|
var/list/A = list()
|
|
for(var/i in authorized)
|
|
var/obj/item/weapon/card/id/ID = i
|
|
var/name = ID.registered_name
|
|
var/job = ID.assignment
|
|
|
|
if(emagged)
|
|
name = Gibberish(name, 0)
|
|
job = Gibberish(job, 0)
|
|
A += list(list("name" = name, "job" = job))
|
|
data["authorizations"] = A
|
|
|
|
data["enabled"] = (IS_DOCKED && !ENGINES_STARTED)
|
|
data["emagged"] = emagged
|
|
return data
|
|
|
|
/obj/machinery/computer/emergency_shuttle/ui_act(action, params, datum/tgui/ui)
|
|
if(..())
|
|
return
|
|
if(ENGINES_STARTED) // past the point of no return
|
|
return
|
|
if(!IS_DOCKED) // shuttle computer only has uses when onstation
|
|
return
|
|
|
|
var/mob/user = usr
|
|
. = FALSE
|
|
|
|
var/obj/item/weapon/card/id/ID = user.get_idcard()
|
|
|
|
if(!ID)
|
|
user << "<span class='warning'>You don't have an ID.</span>"
|
|
return
|
|
|
|
if(!(access_heads in ID.access))
|
|
user << "<span class='warning'>The access level of \
|
|
your card is not high enough.</span>"
|
|
return
|
|
|
|
var/old_len = authorized.len
|
|
|
|
switch(action)
|
|
if("authorize")
|
|
. = authorize(user)
|
|
|
|
if("repeal")
|
|
authorized -= ID
|
|
|
|
if("abort")
|
|
if(authorized.len)
|
|
// Abort. The action for when heads are fighting over whether
|
|
// to launch early.
|
|
authorized.Cut()
|
|
. = TRUE
|
|
|
|
if((old_len != authorized.len) && !ENGINES_STARTED)
|
|
var/alert = (authorized.len > old_len)
|
|
var/repeal = (authorized.len < old_len)
|
|
var/remaining = auth_need - authorized.len
|
|
if(authorized.len && remaining)
|
|
minor_announce("[remaining] authorizations needed until shuttle is launched early", null, alert)
|
|
if(repeal)
|
|
minor_announce("Early launch authorization revoked, [remaining] authorizations needed")
|
|
|
|
/obj/machinery/computer/emergency_shuttle/proc/authorize(mob/user, source)
|
|
var/obj/item/weapon/card/id/ID = user.get_idcard()
|
|
|
|
if(ID in authorized)
|
|
return FALSE
|
|
for(var/i in authorized)
|
|
var/obj/item/weapon/card/id/other = i
|
|
if(other.registered_name == ID.registered_name)
|
|
return FALSE // No using IDs with the same name
|
|
|
|
authorized += ID
|
|
|
|
message_admins("[key_name_admin(user.client)] \
|
|
(<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) \
|
|
(<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) \
|
|
has authorized early shuttle launch", 0, 1)
|
|
log_game("[key_name(user)] has authorized early shuttle launch in \
|
|
([x],[y],[z])")
|
|
// Now check if we're on our way
|
|
. = TRUE
|
|
process()
|
|
|
|
/obj/machinery/computer/emergency_shuttle/process()
|
|
// Launch check is in process in case auth_need changes for some reason
|
|
// probably external.
|
|
. = FALSE
|
|
if(ENGINES_STARTED || (!IS_DOCKED))
|
|
return .
|
|
|
|
// Check to see if we've reached criteria for early launch
|
|
if((authorized.len >= auth_need) || emagged)
|
|
// shuttle timers use 1/10th seconds internally
|
|
SSshuttle.emergency.setTimer(ENGINES_START_TIME)
|
|
var/system_error = emagged ? "SYSTEM ERROR:" : null
|
|
minor_announce("The emergency shuttle will launch in \
|
|
[TIME_LEFT] seconds", system_error, alert=TRUE)
|
|
. = TRUE
|
|
|
|
/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
|
|
// How did you even get on the shuttle before it go to the station?
|
|
if(!IS_DOCKED)
|
|
return
|
|
|
|
if(emagged || ENGINES_STARTED) //SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LA-SYSTEM ERROR: THE SHUTTLE WILL LAUNCH IN 10 SECONDS
|
|
user << "<span class='warning'>The shuttle is already about to launch!</span>"
|
|
return
|
|
|
|
var/time = TIME_LEFT
|
|
message_admins("[key_name_admin(user.client)] \
|
|
(<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) \
|
|
(<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) \
|
|
has emagged the emergency shuttle [time] seconds before launch.", 0, 1)
|
|
log_game("[key_name(user)] has emagged the emergency shuttle in \
|
|
[COORD(src)] [time] seconds before launch.")
|
|
emagged = TRUE
|
|
var/datum/species/S = new
|
|
for(var/i in 1 to 10)
|
|
// the shuttle system doesn't know who these people are, but they
|
|
// must be important, surely
|
|
var/obj/item/weapon/card/id/ID = new(src)
|
|
var/datum/job/J = pick(SSjob.occupations)
|
|
ID.registered_name = S.random_name(pick(MALE, FEMALE))
|
|
ID.assignment = J.title
|
|
|
|
authorized += ID
|
|
|
|
process()
|
|
|
|
/obj/machinery/computer/emergency_shuttle/Destroy()
|
|
// Our fake IDs that the emag generated are just there for colour
|
|
// They're not supposed to be accessible
|
|
|
|
for(var/obj/item/weapon/card/id/ID in src)
|
|
qdel(ID)
|
|
if(authorized && authorized.len)
|
|
authorized.Cut()
|
|
authorized = null
|
|
|
|
. = ..()
|
|
|
|
/obj/docking_port/mobile/emergency
|
|
name = "emergency shuttle"
|
|
id = "emergency"
|
|
|
|
dwidth = 9
|
|
width = 22
|
|
height = 11
|
|
dir = EAST
|
|
port_angle = -90
|
|
roundstart_move = "emergency_away"
|
|
var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
|
|
|
|
/obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S)
|
|
return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process
|
|
|
|
/obj/docking_port/mobile/emergency/register()
|
|
. = ..()
|
|
SSshuttle.emergency = src
|
|
|
|
/obj/docking_port/mobile/emergency/Destroy(force)
|
|
if(force)
|
|
// This'll make the shuttle subsystem use the backup shuttle.
|
|
if(src == SSshuttle.emergency)
|
|
// If we're the selected emergency shuttle
|
|
SSshuttle.emergencyDeregister()
|
|
|
|
. = ..()
|
|
|
|
/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, coefficient=1, area/signalOrigin, reason, redAlert)
|
|
var/call_time = SSshuttle.emergencyCallTime * coefficient
|
|
switch(mode)
|
|
// The shuttle can not normally be called while "recalling", so
|
|
// if this proc is called, it's via admin fiat
|
|
if(SHUTTLE_RECALL, SHUTTLE_IDLE, SHUTTLE_CALL)
|
|
mode = SHUTTLE_CALL
|
|
setTimer(call_time)
|
|
else
|
|
return
|
|
|
|
if(prob(70))
|
|
SSshuttle.emergencyLastCallLoc = signalOrigin
|
|
else
|
|
SSshuttle.emergencyLastCallLoc = null
|
|
|
|
priority_announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlecalled.ogg', "Priority")
|
|
|
|
/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
|
|
if(mode != SHUTTLE_CALL)
|
|
return
|
|
|
|
invertTimer()
|
|
mode = SHUTTLE_RECALL
|
|
|
|
if(prob(70))
|
|
SSshuttle.emergencyLastCallLoc = signalOrigin
|
|
else
|
|
SSshuttle.emergencyLastCallLoc = null
|
|
priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
|
|
|
|
/obj/docking_port/mobile/emergency/proc/is_hijacked()
|
|
var/has_people = FALSE
|
|
|
|
for(var/mob/living/player in player_list)
|
|
if(player.mind)
|
|
if(player.stat != DEAD)
|
|
if(issilicon(player)) //Borgs are technically dead anyways
|
|
continue
|
|
if(isanimal(player)) //animals don't count
|
|
continue
|
|
if(isbrain(player)) //also technically dead
|
|
continue
|
|
if(get_area(player) == areaInstance)
|
|
has_people = TRUE
|
|
var/location = get_turf(player.mind.current)
|
|
if(!(player.mind.special_role == "traitor" || player.mind.special_role == "Syndicate") && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/brig))
|
|
return FALSE
|
|
|
|
return has_people
|
|
|
|
/obj/docking_port/mobile/emergency/check()
|
|
if(!timer)
|
|
return
|
|
var/time_left = timeLeft(1)
|
|
|
|
// The emergency shuttle doesn't work like others so this
|
|
// ripple check is slightly different
|
|
if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
|
|
var/destination
|
|
if(mode == SHUTTLE_CALL)
|
|
destination = SSshuttle.getDock("emergency_home")
|
|
else if(mode == SHUTTLE_ESCAPE)
|
|
destination = SSshuttle.getDock("emergency_away")
|
|
create_ripples(destination)
|
|
|
|
switch(mode)
|
|
if(SHUTTLE_RECALL)
|
|
if(time_left <= 0)
|
|
mode = SHUTTLE_IDLE
|
|
timer = 0
|
|
if(SHUTTLE_CALL)
|
|
if(time_left <= 0)
|
|
//move emergency shuttle to station
|
|
if(dock(SSshuttle.getDock("emergency_home")))
|
|
setTimer(20)
|
|
return
|
|
mode = SHUTTLE_DOCKED
|
|
setTimer(SSshuttle.emergencyDockTime)
|
|
send2irc("Server", "The Emergency Shuttle has docked with the station.")
|
|
priority_announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
|
|
feedback_add_details("emergency_shuttle", src.name)
|
|
|
|
// Gangs only have one attempt left if the shuttle has
|
|
// docked with the station to prevent suffering from
|
|
// endless dominator delays
|
|
for(var/datum/gang/G in ticker.mode.gangs)
|
|
if(G.is_dominating)
|
|
G.dom_attempts = 0
|
|
else
|
|
G.dom_attempts = min(1,G.dom_attempts)
|
|
|
|
|
|
if(SHUTTLE_DOCKED)
|
|
if(time_left <= ENGINES_START_TIME)
|
|
mode = SHUTTLE_IGNITING
|
|
SSshuttle.checkHostileEnvironment()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
M.check_transit_zone()
|
|
|
|
if(SHUTTLE_IGNITING)
|
|
var/success = TRUE
|
|
SSshuttle.checkHostileEnvironment()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return
|
|
|
|
success &= (check_transit_zone() == TRANSIT_READY)
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED)
|
|
success &= (M.check_transit_zone() == TRANSIT_READY)
|
|
if(!success)
|
|
setTimer(ENGINES_START_TIME)
|
|
|
|
if(time_left <= 50 && !sound_played) //4 seconds left:REV UP THOSE ENGINES BOYS. - should sync up with the launch
|
|
sound_played = 1 //Only rev them up once.
|
|
for(var/area/shuttle/escape/E in world)
|
|
E << 'sound/effects/hyperspace_begin.ogg'
|
|
|
|
if(time_left <= 0 && !SSshuttle.emergencyNoEscape)
|
|
//move each escape pod (or applicable spaceship) to its corresponding transit dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
M.launch_status = ENDGAME_LAUNCHED
|
|
M.enterTransit()
|
|
|
|
//now move the actual emergency shuttle to its transit dock
|
|
for(var/area/shuttle/escape/E in world)
|
|
E << 'sound/effects/hyperspace_progress.ogg'
|
|
enterTransit()
|
|
mode = SHUTTLE_ESCAPE
|
|
launch_status = ENDGAME_LAUNCHED
|
|
setTimer(SSshuttle.emergencyEscapeTime)
|
|
priority_announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
|
|
|
if(SHUTTLE_STRANDED)
|
|
SSshuttle.checkHostileEnvironment()
|
|
|
|
if(SHUTTLE_ESCAPE)
|
|
if(areaInstance.parallax_movedir && time_left <= PARALLAX_LOOP_TIME)
|
|
parallax_slowdown()
|
|
for(var/area/shuttle/escape/E in world)
|
|
E << 'sound/effects/hyperspace_end.ogg'
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == ENDGAME_LAUNCHED)
|
|
if(istype(M, /obj/docking_port/mobile/pod))
|
|
M.parallax_slowdown()
|
|
|
|
if(time_left <= 0)
|
|
//move each escape pod to its corresponding escape dock
|
|
for(var/A in SSshuttle.mobile)
|
|
var/obj/docking_port/mobile/M = A
|
|
if(M.launch_status == ENDGAME_LAUNCHED)
|
|
if(istype(M, /obj/docking_port/mobile/pod))
|
|
M.dock(SSshuttle.getDock("[M.id]_away")) //Escape pods dock at centcomm
|
|
else
|
|
continue //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext
|
|
|
|
// now move the actual emergency shuttle to centcomm
|
|
// unless the shuttle is "hijacked"
|
|
var/destination_dock = "emergency_away"
|
|
if(is_hijacked())
|
|
destination_dock = "emergency_syndicate"
|
|
minor_announce("Corruption detected in \
|
|
shuttle navigation protocols. Please contact your \
|
|
supervisor.", "SYSTEM ERROR:", alert=TRUE)
|
|
|
|
dock_id(destination_dock)
|
|
mode = SHUTTLE_ENDGAME
|
|
timer = 0
|
|
|
|
/obj/docking_port/mobile/pod
|
|
name = "escape pod"
|
|
id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
launch_status = UNLAUNCHED
|
|
|
|
/obj/docking_port/mobile/pod/request()
|
|
if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA)
|
|
if(launch_status == UNLAUNCHED)
|
|
launch_status = EARLY_LAUNCHED
|
|
return ..()
|
|
else
|
|
usr << "<span class='warning'>Escape pods will only launch during \"Code Red\" security alert.</span>"
|
|
return 1
|
|
|
|
/obj/docking_port/mobile/pod/New()
|
|
if(id == "pod")
|
|
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
|
|
..()
|
|
|
|
/obj/docking_port/mobile/pod/cancel()
|
|
return
|
|
|
|
/obj/machinery/computer/shuttle/pod
|
|
name = "pod control computer"
|
|
admin_controlled = 1
|
|
shuttleId = "pod"
|
|
possible_destinations = "pod_asteroid"
|
|
icon = 'icons/obj/terminals.dmi'
|
|
icon_state = "dorm_available"
|
|
density = 0
|
|
clockwork = TRUE //it'd look weird
|
|
|
|
/obj/machinery/computer/shuttle/pod/update_icon()
|
|
return
|
|
|
|
/obj/docking_port/stationary/random
|
|
name = "escape pod"
|
|
id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
var/target_area = /area/lavaland/surface/outdoors
|
|
var/edge_distance = 16
|
|
// Minimal distance from the map edge, setting this too low can result in shuttle landing on the edge and getting "sliced"
|
|
|
|
/obj/docking_port/stationary/random/Initialize(mapload)
|
|
..()
|
|
if(!mapload)
|
|
return
|
|
|
|
var/list/turfs = get_area_turfs(target_area)
|
|
var/turf/T = pick(turfs)
|
|
|
|
while(turfs.len)
|
|
if(T.x<edge_distance || T.y<edge_distance || (world.maxx+1-T.x)<edge_distance || (world.maxy+1-T.y)<edge_distance)
|
|
turfs -= T
|
|
T = pick(turfs)
|
|
else
|
|
src.loc = T
|
|
break
|
|
|
|
//Pod suits/pickaxes
|
|
|
|
|
|
/obj/item/clothing/head/helmet/space/orange
|
|
name = "emergency space helmet"
|
|
icon_state = "syndicate-helm-orange"
|
|
item_state = "syndicate-helm-orange"
|
|
|
|
/obj/item/clothing/suit/space/orange
|
|
name = "emergency space suit"
|
|
icon_state = "syndicate-orange"
|
|
item_state = "syndicate-orange"
|
|
slowdown = 3
|
|
|
|
/obj/item/weapon/pickaxe/emergency
|
|
name = "emergency disembarkation tool"
|
|
desc = "For extracting yourself from rough landings."
|
|
|
|
/obj/item/weapon/storage/pod
|
|
name = "emergency space suits"
|
|
desc = "A wall mounted safe containing space suits. Will only open in emergencies."
|
|
anchored = 1
|
|
density = 0
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "safe"
|
|
|
|
/obj/item/weapon/storage/pod/New()
|
|
..()
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/head/helmet/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/suit/space/orange(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/clothing/mask/gas(src)
|
|
new /obj/item/weapon/tank/internals/oxygen/red(src)
|
|
new /obj/item/weapon/tank/internals/oxygen/red(src)
|
|
new /obj/item/weapon/pickaxe/emergency(src)
|
|
new /obj/item/weapon/pickaxe/emergency(src)
|
|
new /obj/item/weapon/survivalcapsule(src)
|
|
|
|
/obj/item/weapon/storage/pod/attackby(obj/item/weapon/W, mob/user, params)
|
|
return
|
|
|
|
/obj/item/weapon/storage/pod/MouseDrop(over_object, src_location, over_location)
|
|
if(security_level == SEC_LEVEL_RED || security_level == SEC_LEVEL_DELTA)
|
|
. = ..()
|
|
else
|
|
usr << "The storage unit will only unlock during a Red or Delta security alert."
|
|
|
|
/obj/item/weapon/storage/pod/attack_hand(mob/user)
|
|
return
|
|
|
|
|
|
/obj/docking_port/mobile/emergency/backup
|
|
name = "backup shuttle"
|
|
id = "backup"
|
|
dwidth = 2
|
|
width = 8
|
|
height = 8
|
|
dir = EAST
|
|
roundstart_move = "backup_away"
|
|
|
|
/obj/docking_port/mobile/emergency/backup/New()
|
|
// We want to be a valid emergency shuttle
|
|
// but not be the main one, keep whatever's set
|
|
// valid.
|
|
// backup shuttle ignores `timid` because THERE SHOULD BE NO TOUCHING IT
|
|
var/current_emergency = SSshuttle.emergency
|
|
..()
|
|
SSshuttle.emergency = current_emergency
|
|
SSshuttle.backup_shuttle = src
|
|
|
|
#undef UNLAUNCHED
|
|
#undef LAUNCHED
|
|
#undef EARLY_LAUNCHED
|
|
#undef TIMELEFT
|
|
#undef ENGINES_START_TIME
|
|
#undef ENGINES_STARTED
|
|
#undef IS_DOCKED
|