f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
//Returns the world time in english
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/proc/worldtime2text()
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return gameTimestamp("hh:mm:ss")
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/proc/time_stamp(format = "hh:mm:ss", show_ds)
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var/time_string = time2text(world.timeofday, format)
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return show_ds ? "[time_string]:[world.timeofday % 10]" : time_string
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/proc/gameTimestamp(format = "hh:mm:ss") // Get the game time in text
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return time2text(world.time - timezoneOffset + 432000 - round_start_time, format)
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/* Returns 1 if it is the selected month and day */
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/proc/isDay(month, day)
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if(isnum(month) && isnum(day))
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var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
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var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
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if(month == MM && day == DD)
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return 1
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// Uncomment this out when debugging!
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//else
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//return 1
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//returns timestamp in a sql and ISO 8601 friendly format
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/proc/SQLtime(timevar)
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if(!timevar)
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timevar = world.realtime
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return time2text(timevar, "YYYY-MM-DD hh:mm:ss")
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/var/midnight_rollovers = 0
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/var/rollovercheck_last_timeofday = 0
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/proc/update_midnight_rollover()
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if (world.timeofday < rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS!
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return midnight_rollovers++
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return midnight_rollovers
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