Files
GS13NG/code/__HELPERS/time.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

38 lines
1.2 KiB
Plaintext

//Returns the world time in english
/proc/worldtime2text()
return gameTimestamp("hh:mm:ss")
/proc/time_stamp(format = "hh:mm:ss", show_ds)
var/time_string = time2text(world.timeofday, format)
return show_ds ? "[time_string]:[world.timeofday % 10]" : time_string
/proc/gameTimestamp(format = "hh:mm:ss") // Get the game time in text
return time2text(world.time - timezoneOffset + 432000 - round_start_time, format)
/* Returns 1 if it is the selected month and day */
/proc/isDay(month, day)
if(isnum(month) && isnum(day))
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
if(month == MM && day == DD)
return 1
// Uncomment this out when debugging!
//else
//return 1
//returns timestamp in a sql and ISO 8601 friendly format
/proc/SQLtime(timevar)
if(!timevar)
timevar = world.realtime
return time2text(timevar, "YYYY-MM-DD hh:mm:ss")
/var/midnight_rollovers = 0
/var/rollovercheck_last_timeofday = 0
/proc/update_midnight_rollover()
if (world.timeofday < rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS!
return midnight_rollovers++
return midnight_rollovers