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GS13NG/code/_globalvars/lists/mobs.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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var/list/clients = list() //all clients
var/list/admins = list() //all clients whom are admins
var/list/deadmins = list() //all clients who have used the de-admin verb.
var/list/directory = list() //all ckeys with associated client
var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //all mobs **with clients attached**. Excludes /mob/dead/new_player
var/global/list/mob_list = list() //all mobs, including clientless
var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/dead/new_player
var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/dead/new_player
var/global/list/joined_player_list = list() //all clients that have joined the game at round-start or as a latejoin.
var/global/list/silicon_mobs = list() //all silicon mobs
var/global/list/pai_list = list()