f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
8 lines
580 B
Plaintext
8 lines
580 B
Plaintext
var/global/datum/datacore/data_core = null
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//var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
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//Noble idea, but doing this made GC fail. The gains from waiting on deffering are lost by using del()
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var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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var/list/powernets = list() |