* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
118 lines
3.1 KiB
Plaintext
118 lines
3.1 KiB
Plaintext
/obj/machinery/ai_slipper
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name = "\improper AI liquid dispenser"
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icon = 'icons/obj/device.dmi'
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icon_state = "ai-slipper0"
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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anchored = 1
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
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var/uses = 20
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var/disabled = 1
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var/lethal = 0
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var/locked = 1
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var/cooldown_time = 0
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var/cooldown_timeleft = 0
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var/cooldown_on = 0
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req_access = list(access_ai_upload)
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/obj/machinery/ai_slipper/power_change()
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if(stat & BROKEN)
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return
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else
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if( powered() )
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stat &= ~NOPOWER
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else
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icon_state = "ai-slipper0"
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stat |= NOPOWER
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/obj/machinery/ai_slipper/proc/setState(enabled, uses)
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src.disabled = disabled
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src.uses = uses
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src.power_change()
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/obj/machinery/ai_slipper/attackby(obj/item/weapon/W, mob/user, params)
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if(stat & (NOPOWER|BROKEN))
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return
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if (issilicon(user))
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return src.attack_hand(user)
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else // trying to unlock the interface
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if (src.allowed(user))
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locked = !locked
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to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the device.</span>")
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if (locked)
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if (user.machine==src)
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user.unset_machine()
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user << browse(null, "window=ai_slipper")
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else
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if (user.machine==src)
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src.attack_hand(user)
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else
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to_chat(user, "<span class='danger'>Access denied.</span>")
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/obj/machinery/ai_slipper/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/ai_slipper/attack_hand(mob/user)
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if(stat & (NOPOWER|BROKEN))
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return
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if ( (get_dist(src, user) > 1 ))
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if (!(issilicon(user) || IsAdminGhost(user)))
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to_chat(user, text("Too far away."))
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user.unset_machine()
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user << browse(null, "window=ai_slipper")
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return
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user.set_machine(src)
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var/area/A = get_area(src)
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var/t = "<TT><B>AI Liquid Dispenser</B> ([format_text(A.name)])<HR>"
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if(locked && (!(issilicon(user) || IsAdminGhost(user))))
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t += "<I>(Swipe ID card to unlock control panel.)</I><BR>"
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else
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t += "Dispenser [disabled?"deactivated":"activated"] - <A href='?src=\ref[src];toggleOn=1'>[disabled?"Enable":"Disable"]?</a><br>\n"
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t += "Uses Left: [uses]. <A href='?src=\ref[src];toggleUse=1'>Activate the dispenser?</A><br>\n"
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user << browse(t, "window=computer;size=575x450")
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onclose(user, "computer")
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/obj/machinery/ai_slipper/Topic(href, href_list)
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if(..())
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return
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if (src.locked)
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if(!(issilicon(usr)|| IsAdminGhost(usr)))
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to_chat(usr, "Control panel is locked!")
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return
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if (href_list["toggleOn"])
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src.disabled = !src.disabled
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icon_state = src.disabled? "ai-slipper0":"ai-slipper1"
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if (href_list["toggleUse"])
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if(cooldown_on || disabled)
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return
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else
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new /obj/effect/particle_effect/foam(loc)
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src.uses--
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cooldown_on = 1
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cooldown_time = world.timeofday + 100
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slip_process()
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return
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src.attack_hand(usr)
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/obj/machinery/ai_slipper/proc/slip_process()
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while(cooldown_time - world.timeofday > 0)
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var/ticksleft = cooldown_time - world.timeofday
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if(ticksleft > 1e5)
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cooldown_time = world.timeofday + 10 // midnight rollover
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cooldown_timeleft = (ticksleft / 10)
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sleep(5)
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if (uses <= 0)
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return
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if (uses >= 0)
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cooldown_on = 0
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src.power_change()
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