Files
GS13NG/code/modules/events/communications_blackout.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/round_event_control/communications_blackout
name = "Communications Blackout"
typepath = /datum/round_event/communications_blackout
weight = 30
/datum/round_event/communications_blackout
announceWhen = 1
/datum/round_event/communications_blackout/announce()
var/alert = pick( "Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you*%fj00)`5vc-BZZT", \
"Ionospheric anomalies detected. Temporary telecommunication failu*3mga;b4;'1v¬-BZZZT", \
"Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT", \
"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT", \
"Ionospheri:%£ MCayj^j<.3-BZZZZZZT", \
"#4nd%;f4y6,>£%-BZZZZZZZT")
for(var/mob/living/silicon/ai/A in ai_list) //AIs are always aware of communication blackouts.
to_chat(A, "<br><span class='warning'><b>[alert]</b></span><br>")
if(prob(30)) //most of the time, we don't want an announcement, so as to allow AIs to fake blackouts.
priority_announce(alert)
/datum/round_event/communications_blackout/start()
for(var/obj/machinery/telecomms/T in telecomms_list)
T.emp_act(1)