* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
139 lines
4.7 KiB
Plaintext
139 lines
4.7 KiB
Plaintext
/datum/round_event_control/spooky
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name = "2 SPOOKY! (Halloween)"
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holidayID = HALLOWEEN
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typepath = /datum/round_event/spooky
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weight = -1 //forces it to be called, regardless of weight
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/spooky/start()
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..()
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for(var/mob/living/carbon/human/H in mob_list)
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var/obj/item/weapon/storage/backpack/b = locate() in H.contents
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new /obj/item/weapon/storage/spooky(b)
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if(ishuman(H) || islizard(H))
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if(prob(50))
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H.set_species(/datum/species/skeleton)
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else
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H.set_species(/datum/species/zombie)
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for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in mob_list)
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Ian.place_on_head(new /obj/item/weapon/bedsheet(Ian))
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for(var/mob/living/simple_animal/parrot/Poly/Poly in mob_list)
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new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
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qdel(Poly)
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/datum/round_event/spooky/announce()
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priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
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//Eyeball migration
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/datum/round_event_control/carp_migration/eyeballs
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name = "Eyeball Migration"
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typepath = /datum/round_event/carp_migration/eyeballs
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holidayID = HALLOWEEN
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weight = 25
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earliest_start = 0
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/datum/round_event/carp_migration/eyeballs/start()
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "carpspawn")
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new /mob/living/simple_animal/hostile/carp/eyeball(C.loc)
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//Pumpking meteors waves
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/datum/round_event_control/meteor_wave/spooky
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name = "Pumpkin Wave"
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typepath = /datum/round_event/meteor_wave/spooky
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holidayID = HALLOWEEN
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weight = 20
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max_occurrences = 2
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/datum/round_event/meteor_wave/spooky
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endWhen = 40
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/datum/round_event/meteor_wave/spooky/tick()
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if(IsMultiple(activeFor, 4))
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spawn_meteors(3, meteorsSPOOKY) //meteor list types defined in gamemode/meteor/meteors.dm
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//Creepy clown invasion
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/datum/round_event_control/creepy_clowns
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name = "Clowns"
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typepath = /datum/round_event/creepy_clowns
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holidayID = HALLOWEEN
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weight = 20
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earliest_start = 0
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/datum/round_event/creepy_clowns
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endWhen = 40
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/datum/round_event/creepy_clowns/start()
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for(var/mob/living/carbon/human/H in living_mob_list)
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if(!H.client || !istype(H))
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return
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to_chat(H, "<span class='danger'>Honk...</span>")
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H << 'sound/spookoween/scary_clown_appear.ogg'
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown(T, H, 50)
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/datum/round_event/creepy_clowns/tick()
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if(IsMultiple(activeFor, 4))
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for(var/mob/living/carbon/human/H in living_mob_list)
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if (prob(66))
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playsound(H.loc, pick('sound/spookoween/scary_horn.ogg','sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 100, 1)
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if (prob(33))
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown(T, H, 25)
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else if (prob(25))
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var/turf/T = get_turf(H)
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if(T)
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new /obj/effect/hallucination/simple/clown/scary(T, H, 25)
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else if (prob(5))
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var/turf/T = get_turf(H)
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if(T)
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spawn_atom_to_turf(/obj/effect/mob_spawn/human/clown/corpse, H, 1)
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else if (prob(1))
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spawn_atom_to_turf(/mob/living/simple_animal/hostile/retaliate/clown, H, 1)
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/datum/round_event/creepy_clowns/announce()
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priority_announce("Honk... Honk... honk... HONK! HONK! HONKHONKHONKHONKHONK", "HONK!", 'sound/spookoween/scary_horn.ogg')
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//spooky foods (you can't actually make these when it's not halloween)
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/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookyskull
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name = "skull cookie"
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desc = "Spooky! It's got delicious calcium flavouring!"
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icon = 'icons/obj/halloween_items.dmi'
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icon_state = "skeletoncookie"
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/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookycoffin
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name = "coffin cookie"
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desc = "Spooky! It's got delicious coffee flavouring!"
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icon = 'icons/obj/halloween_items.dmi'
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icon_state = "coffincookie"
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//spooky items
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/obj/item/weapon/storage/spooky
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name = "trick-o-treat bag"
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desc = "A pumpkin-shaped bag that holds all sorts of goodies!"
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icon = 'icons/obj/halloween_items.dmi'
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icon_state = "treatbag"
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/obj/item/weapon/storage/spooky/New()
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..()
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for(var/distrobuteinbag=0 to 5)
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var/type = pick(/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookyskull,
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/obj/item/weapon/reagent_containers/food/snacks/sugarcookie/spookycoffin,
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/obj/item/weapon/reagent_containers/food/snacks/candy_corn,
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/obj/item/weapon/reagent_containers/food/snacks/candy,
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/obj/item/weapon/reagent_containers/food/snacks/candiedapple,
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/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
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/obj/item/organ/brain ) // OH GOD THIS ISN'T CANDY!
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new type(src)
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/obj/item/weapon/card/emag/halloween
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name = "hack-o'-lantern"
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desc = "It's a pumpkin with a cryptographic sequencer sticking out."
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icon_state = "hack_o_lantern"
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