Files
GS13NG/code/modules/events/wizard/fakeexplosion.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/round_event_control/wizard/fake_explosion //Oh no the station is gone!
name = "Fake Nuclear Explosion"
weight = 0 //Badmin exclusive now because once it's expected its not funny
typepath = /datum/round_event/wizard/fake_explosion
max_occurrences = 1
earliest_start = 0
/datum/round_event/wizard/fake_explosion/start()
for(var/mob/M in player_list)
M << 'sound/machines/Alarm.ogg'
addtimer(CALLBACK(ticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)