f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
11 lines
515 B
Plaintext
11 lines
515 B
Plaintext
/datum/round_event_control/wizard/fake_explosion //Oh no the station is gone!
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name = "Fake Nuclear Explosion"
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weight = 0 //Badmin exclusive now because once it's expected its not funny
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typepath = /datum/round_event/wizard/fake_explosion
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/wizard/fake_explosion/start()
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for(var/mob/M in player_list)
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M << 'sound/machines/Alarm.ogg'
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addtimer(CALLBACK(ticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o) |