* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
/obj/item/stamp
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name = "\improper GRANTED rubber stamp"
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desc = "A rubber stamp for stamping important documents."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "stamp-ok"
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item_state = "stamp"
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=60)
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item_color = "cargo"
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pressure_resistance = 2
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attack_verb = list("stamped")
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/obj/item/stamp/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.</span>")
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return (OXYLOSS)
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/obj/item/stamp/qm
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name = "quartermaster's rubber stamp"
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icon_state = "stamp-qm"
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item_color = "qm"
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/obj/item/stamp/law
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name = "law office's rubber stamp"
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icon_state = "stamp-law"
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item_color = "cargo"
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/obj/item/stamp/captain
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name = "captain's rubber stamp"
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icon_state = "stamp-cap"
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item_color = "captain"
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/obj/item/stamp/hop
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name = "head of personnel's rubber stamp"
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icon_state = "stamp-hop"
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item_color = "hop"
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/obj/item/stamp/hos
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name = "head of security's rubber stamp"
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icon_state = "stamp-hos"
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item_color = "hosred"
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/obj/item/stamp/ce
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name = "chief engineer's rubber stamp"
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icon_state = "stamp-ce"
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item_color = "chief"
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/obj/item/stamp/rd
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name = "research director's rubber stamp"
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icon_state = "stamp-rd"
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item_color = "director"
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/obj/item/stamp/cmo
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name = "chief medical officer's rubber stamp"
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icon_state = "stamp-cmo"
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item_color = "cmo"
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/obj/item/stamp/denied
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name = "\improper DENIED rubber stamp"
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icon_state = "stamp-deny"
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item_color = "redcoat"
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/obj/item/stamp/clown
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name = "clown's rubber stamp"
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icon_state = "stamp-clown"
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item_color = "clown"
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/obj/item/stamp/attack_paw(mob/user)
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return attack_hand(user)
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