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GS13NG/code/modules/research/nanites/nanite_programs/buffing.dm
2019-07-14 14:16:44 -07:00

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//Programs that buff the host in generally passive ways.
/datum/nanite_program/nervous
name = "Nerve Support"
desc = "The nanites act as a secondary nervous system, reducing the amount of time the host is stunned."
use_rate = 1.5
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/nervous/enable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.stun_mod *= 0.5
/datum/nanite_program/nervous/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.stun_mod *= 2
/datum/nanite_program/triggered/adrenaline
name = "Adrenaline Burst"
desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed."
trigger_cost = 25
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay)
/datum/nanite_program/triggered/adrenaline/trigger()
if(!..())
return
to_chat(host_mob, "<span class='notice'>You feel a sudden surge of energy!</span>")
host_mob.SetStun(0)
host_mob.SetKnockdown(0)
host_mob.SetUnconscious(0)
host_mob.adjustStaminaLoss(-10) //stimulants give stamina heal now
host_mob.lying = 0
host_mob.update_canmove()
host_mob.reagents.add_reagent("stimulants", 1.5)
/datum/nanite_program/hardening
name = "Dermal Hardening"
desc = "The nanites form a mesh under the host's skin, protecting them from melee and bullet impacts."
use_rate = 0.5
rogue_types = list(/datum/nanite_program/skin_decay)
//TODO on_hit effect that turns skin grey for a moment
/datum/nanite_program/hardening/enable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.armor.melee += 35
H.physiology.armor.bullet += 35
/datum/nanite_program/hardening/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.armor.melee -= 35
H.physiology.armor.bullet -= 35
/datum/nanite_program/refractive
name = "Dermal Refractive Surface"
desc = "The nanites form a membrane above the host's skin, reducing the effect of laser and energy impacts."
use_rate = 0.50
rogue_types = list(/datum/nanite_program/skin_decay)
/datum/nanite_program/refractive/enable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.armor.laser += 35
H.physiology.armor.energy += 35
/datum/nanite_program/refractive/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.armor.laser -= 35
H.physiology.armor.energy -= 35
/datum/nanite_program/coagulating
name = "Rapid Coagulation"
desc = "The nanites induce rapid coagulation when the host is wounded, dramatically reducing bleeding rate."
use_rate = 0.10
rogue_types = list(/datum/nanite_program/suffocating)
/datum/nanite_program/coagulating/enable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.bleed_mod *= 0.1
/datum/nanite_program/coagulating/disable_passive_effect()
. = ..()
if(ishuman(host_mob))
var/mob/living/carbon/human/H = host_mob
H.physiology.bleed_mod *= 10
/datum/nanite_program/conductive
name = "Electric Conduction"
desc = "The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves."
use_rate = 0.20
program_flags = NANITE_SHOCK_IMMUNE
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/conductive/enable_passive_effect()
. = ..()
ADD_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites")
/datum/nanite_program/conductive/disable_passive_effect()
. = ..()
REMOVE_TRAIT(host_mob, TRAIT_SHOCKIMMUNE, "nanites")
/datum/nanite_program/mindshield
name = "Mental Barrier"
desc = "The nanites form a protective membrane around the host's brain, shielding them from abnormal influences while they're active."
use_rate = 0.40
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
/datum/nanite_program/mindshield/enable_passive_effect()
. = ..()
if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev)) //won't work if on a rev, to avoid having implanted revs
ADD_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
host_mob.sec_hud_set_implants()
/datum/nanite_program/mindshield/disable_passive_effect()
. = ..()
REMOVE_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
host_mob.sec_hud_set_implants()