Files
GS13NG/code/modules/vehicles/atv.dm
deathride58 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00

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/obj/vehicle/ridden/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
key_type = /obj/item/key
var/static/mutable_appearance/atvcover
/obj/vehicle/ridden/atv/Initialize()
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.vehicle_move_delay = 1
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
/obj/vehicle/ridden/atv/post_buckle_mob(mob/living/M)
add_overlay(atvcover)
return ..()
/obj/vehicle/ridden/atv/post_unbuckle_mob(mob/living/M)
if(!has_buckled_mobs())
cut_overlay(atvcover)
return ..()
//TURRETS!
/obj/vehicle/ridden/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
density = FALSE
/obj/vehicle/ridden/atv/turret/Initialize()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/ridden/atv/turret/Moved()
. = ..()
if(turret)
turret.forceMove(get_turf(src))
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = ABOVE_MOB_LAYER
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
turret.layer = OBJ_LAYER
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4
turret.layer = OBJ_LAYER