358 lines
19 KiB
YAML
358 lines
19 KiB
YAML
2015-04-04:
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ACCount:
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- rscadd: Emergency welding tool added to emergency toolbox.
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- rscadd: Changed industrial welding tool sprite.
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- tweak: Replaced welder in syndicate toolbox with industrial one.
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- tweak: All tools in syndicate toolbox are red. Corporate style!
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- tweak: Red crowbar is a bit more robust.
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- bugfix: 'Fixed two bugs: welder icon disappearing and drone toolbox spawning with
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invisible cable coil.'
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AnturK:
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- rscadd: 'Picket signs: table crafted with a rod and two cardboard sheets, write
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on them with pen or crayon.'
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Cheridan:
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- wip: The bar's layout has been changed with a poker table and re-arranged seating.
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Dannno:
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- rscadd: Added gun lockers for shotguns and energy guns. Click on the lockers with
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an item to close them if they're full.
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Gun Hog:
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- rscadd: Nanotrasen research has finalized improvements for the experimental Reactive
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Teleport Armor. The armor is now made of a thinner, lightweight material which
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will not hinder movement. In addition, the armor shows an increase in responsiveness,
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activating in at least 50% of tests.
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Incoming:
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- rscadd: The iconic blood-red hardsuits of nuke ops can now be purchased for a
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moderate sum of 8 TC by traitors.
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Jordie0608:
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- tweak: Cyborg mining drills now use up their internal battery before drawing power
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from a borg's cell.
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- bugfix: Fixes cyborg mining drills not recharging.
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RemieRichards:
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- rscadd: Burning mobs will ignite others they bump into or when they are stepped
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on.
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Xhuis:
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- tweak: Malfunctioning AIs can no longer leave the station z-level. Upon doing
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this, they will fail the round.
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- tweak: Phazon exosuits now require an anomaly core as the final step in their
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construction.
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xxalpha:
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- rscadd: Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
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- tweak: Added origin technologies to all implants.
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- tweak: 'The following implants are now much harder to obtain: X-ray, Thermals,
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Anti-Stun, Nutriment Pump Plus, Reviver.'
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- tweak: Cauterizing a surgery wound will now heal some of the damage done by the
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bonesaw if it was used as part of the same surgery.
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- tweak: Added ability for Medical HUDs to detect cybernetic implants in humans.
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2015-04-09:
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Iamgoofball:
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- rscadd: Quite a lot of cleanables can now be scooped up with a beaker in order
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to acquire the contents.
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- rscadd: Light a piece of paper on fire with a lighter, and scoop up the ashes!
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- rscadd: Scoop up the flour the clown sprayed everywhere as a 'joke'!
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- rscadd: Scoop up the oil left behind by exploding robots for re-usage in chemistry!
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- rscadd: You can splash the contents of a beaker onto the floor to create a Chemical
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Pile! This pile can be heated or blown up and have the reagents take the effects.
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Make a string of black powder around a department in maint. and then heat it
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with a welder today!
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- rscadd: Reagents now can have processing effects when just sitting in a beaker.
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- rscadd: Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker
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without having to be inside of a person!
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- rscadd: Reagents can now respond to explosions!
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- rscadd: Black Powder now instantly detonates if there is an explosion that effects
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it.
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- rscadd: Fire now heats up beakers and their contents!
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- rscadd: Activate some smoke powder in style by lighting the beaker on fire with
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a burning hot plasma fire!
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RemieRichards:
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- tweak: Ninja stars are summoned to your hand to be thrown rather than automatically
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targetting nearby mobs.
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- rscadd: 'Added Sword Recall: pulls your katana towards you, hitting mobs in the
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way. Free if within sight, cost scales with distance otherwise.'
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- rscadd: Enemies can be electrocuted by a ninja as the cost of his energy, stunning
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and injuring them.
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- rscdel: Removed SpiderOS, functions moved to status panel.
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- bugfix: Fixed energy nets not anchoring target, katana emag spam and sound delay.
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optimumtact:
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- bugfix: Mimes can't use megaphone without breaking their vow anymore.
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phil235:
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- tweak: Flying animals no longer triggers mouse traps, bear traps or mines.
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2015-04-11:
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Gun Hog:
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- tweak: Nanotrasen has approved an access upgrade for Cargo Technicians! They are
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now authorized to release minerals from the ore redemption machine, to allow
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proper inventory management and shipping.
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Iamgoofball:
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- tweak: Blobbernauts no longer deal chemical damage, brute damage increased however.
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Ikarrus:
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- experiment: Getting converted by a rev or cultist will stun you for a few seconds.
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Incoming5643:
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- bugfix: Fixes some AI malf powers being usable when dead.
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MrPerson:
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- tweak: Reduces movement speed penalty from being cold.
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Xhuis:
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- rscadd: Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised
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as a pizza box. You can also attempt to defuse it by using wirecutters.
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kingofkosmos:
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- rscadd: Activating internals with an adjusted breath mask will automatically push
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it up to normal state.
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- tweak: Masks can now be adjusted when buckled to a chair.
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optimumtact:
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- tweak: Stun batons no longer lose charge over time when on.
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phil235:
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- tweak: The AI holopads now use a popup window just like computers and other machines.
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- rscdel: Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer
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in the mining vendor. Reduces the drilling cost of all drills.
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- rscadd: Adding 40+ new food and drink recipes, mostly using the newest plants.
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Notably rice recipes, burritos, nachos, salads, pizzas.
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- tweak: Opening the tablecrafting window can now also be done by dragging the mouse
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from any food (that's on a table) onto you.
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- rscadd: The kitchen cabinet starts with one rice pack.
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- tweak: Glasses with unknown reagent will no longer be always brown but will take
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the color of their reagents.
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2015-04-13:
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AnturK:
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- rscadd: 'Spacemen have learned the basics of martial arts: Boxing, unleash it''s
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power by wearing Boxing Gloves.'
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- rscadd: While boxing you can't grab or disarm, but you hit harder with a knockout
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chance that scales off stamina damage above 50.
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- rscadd: Rumors have been heard of powerful martial styles avaliable only to the
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gods themselves.
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CosmicScientist:
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- rscadd: Added a dehydrated space carp to traitor items, bought with telecrystals.
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Use dehydrated space carp in hand to school them on loyalty. Add water to create
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a vicious murder machine just for the halibut.
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- tweak: The toy carp plushie now has attack verbs for fun, hit your friend with
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one today. I put my sole into this mod.
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- wip: If you can think of a better fish pun let minnow but I shouldn't leave it
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to salmon else.
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Ikarrus:
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- tweak: Gang bosses can no longer purchase certain potent traitor items but instead
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have access to some of a nuke op's arsenal of weapons.
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Incoming5643:
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- rscadd: 'Three new chemical types of blob can occur: Omnizine, Morphine and Space
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Drugs.'
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MrPerson:
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- experiment: New lighting system! Lighting now smoothly transfers from one lighting
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level to the next.
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Xhuis:
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- rscadd: There have been... odd sighting in Space Station 13's sector. Alien organisms
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have appeared on stations 57, 23, and outlying.
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- rscadd: Nanotrasen personnel have reason to believe that Space Station 13 is under
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attack by shadowlings. We have little intel on these creatures, but be on the
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lookout for odd behavior and dark areas. Use plenty of lights.
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Zelacks:
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- tweak: Defibs no longer have a minimum damage requirement for a successful revive.
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Patients will have 150 total damage on a successful revive.
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- tweak: Additional feedback is given for several failure states of the defib.
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xxalpha:
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- wip: Airlock crushing damage increased.
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2015-04-16:
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AnturK:
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- rscadd: Nanotrasen authorities are reporting sightings of unidentified space craft
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near space station 13. Report any strange sightings or mental breakdowns to
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central command.
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- rscadd: 'PS : Abductions are not covered by health insurance.'
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- rscadd: Shadowlings and their thralls now have HUD icons.
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- rscadd: Thralls learn their master's objectives when enthralled.
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- rscadd: Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
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- tweak: Loyalty implanted people take 25% longer to enthrall, but lose their implant
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and become immune to re-implanting.
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- experiment: Shadowlings now have a message in their spawning text which specifies
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that cooperation is mandatory.
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- bugfix: Veil now works on equipped lights.
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- bugfix: Shadowlings now take correct amount of burn damage and in light and heal
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clone and brain damage in darkness.
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- bugfix: Fixes 'Round end code broke' displaying every round.
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- bugfix: Shadowlings who ascend will nore greentext properly.
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Gun Hog:
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- rscadd: Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA
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cartridge! Standard issue for Captain PDAs, it can now access security bots,
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medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect
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to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for
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our contract with them, they have thrown in Newscaster access for the HumanResources9001
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cartridge, Heads of Personnel rejoice!
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- tweak: The Newscaster app has also gotten a free upgrade which allows it to display
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images and comments inside of posts!
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- bugfix: Nanotrasen has concurrently released a patch for bots which will allow
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off-station bots to properly patrol.
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Incoming5643:
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- rscadd: Changeling head slugs have been given player control, ventcrawling, and
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a short escape period after egg laying.
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MrStonedOne:
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- rscadd: Admin ghosts can now drag ghosts to mobs to put that ghost in control
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of that mob.
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Xhuis:
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- rscadd: Nanotrasen scientists have recently observed a strange genome shift in
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green slimes. Experiments have shown that injection of radium into an active
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green slime extract will create a very unstable mutation toxin. Use with caution.
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2015-04-19:
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AnturK:
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- bugfix: Observers can now see abductor hivemind messages.
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- rscadd: 'Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.'
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- rscadd: Abductor agents now have vest cameras.
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- imageadd: New sprites for abductors and their gear made by Ausops.
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Fayrik:
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- rscadd: Added jobban options for Abductors and Deathsquads.
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- tweak: Made admin antag spawning buttons more efficient and less prone to failure.
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Xhuis:
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- rscadd: Recent sightings aboard space stations shows that spirits seem to be manifesting
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as malevolent revenants and draining the life of crew. The chaplain may be helpful
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in stopping this new threat.
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kingofkosmos:
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- wip: Girder and machine frame construction protocols has been changed. They can
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now be secured/unsecured with a wrench and disassembled with a welder.
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2015-04-20:
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Fayrik:
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- rscadd: Abductors now get advanced camera consoles.
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- tweak: Redesigned Centcom again. There's a bar at the thunderdome now.
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- rscadd: Headsets can now be locked to a spesific frequency, this only occurs for
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nuke ops and deathsquads.
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- rscadd: The Centcom channel is now available over all z-levels, regardless of
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telecomms status.
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- tweak: The Deathsquad space suits have been upgraded to hardsuits.
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- rscadd: The Deathsquad now have thermal imaging huds, which can swap which hud
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they display on the fly.
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phil235:
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- tweak: Reagents are now back to being metabolized every tick. Fixes frost oil
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and capsaicin not working.
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- tweak: Fixes not being able to make sterilizine.
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- rscadd: Adding overdose to space drug, causing mild hallucination and toxin and
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brain damage.
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- tweak: Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
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- rscadd: Nitroglycerin can now be stabilized with stabilizing agent, and explodes
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when heated.
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2015-04-21:
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Ikarrus:
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- wip: Gang mode has had some considerable work done on it, including a new objective
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and currency dynamic.
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- rscadd: <b>New objective:</b> Claim half the station as territory by tagging it
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with spray cans supplied to gang bosses, but usable by any member.
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- wip: An area can only be tagged by one gang at a time, remove your opponent's
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tag or spray over it.
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- rscadd: <b>New recruitment:</b> Recruiment pens replace flashes, stab people to
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recruit them.
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- experiment: Recruitment is silent, but causes brief seizures and has a cooldown
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that scales upwards with a gang's size.
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- rscadd: <b>New tool:</b> The Gangtool is used by bosses and lieutenants to recall
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the shuttle and purchase supplies.
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- rscadd: Pistols, ammo, spraycans, recruitment pens and additional gangtools can
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all be bought.
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- tweak: Gangtools also alert the user of promotions, purchases and territory changes
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within the gang.
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- rscadd: Lieutenants are promoted from gang members when given their own gangtool;
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they're immune to deconversion and able to do anything a boss can except promotion.
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- rscadd: <b>New currency:</b> Influence is used to purchase with the gangtool and
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is generated every 5 minutes by each territory owned by the gang.
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- tweak: Thermite can be cleaned off walls now.
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2015-04-22:
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Incoming5643:
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- rscadd: 'Adds a new fun button for admins: ''Set Round End Sound''. You can use
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the set round end sound button to set the round end sound. Glad we cleared that
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up!'
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Miauw62:
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- wip: Very slightly expanded atmos and added an external airlock.
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Xhuis:
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- bugfix: A few issues have been fixed for revenants. In addition, the Mind Blast/Mind
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Spike sound effect has been removed.
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- rscadd: Adds the Hypnotize ability to revenants. It will cause a target to fall
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asleep after a short time.
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xxalpha:
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- rscadd: Added an Exosuit Mining Scanner to the robotics fabricator.
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- tweak: Buffed Ripley's movement and drilling speed in low pressure environments.
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2015-04-25:
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Boggart:
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- rscadd: Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds
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by BartNixon of Tau Ceti.
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- rscadd: Fixes being unable to build disposal pipes on walls, makes changing the
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RPD's settings not affect pipes that are currently building, makes the RPD use
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the datum/browser ui, makes it use categories and makes it show the selected
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mode.
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Gun Hog:
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- rscadd: Nanotrasen has provided designs for fabrication of APC power control modules.
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You may print them at any autolathe.
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Ikarrus:
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- rscadd: Gangs can now purchase switchblades, a relatively cheap and decently robust
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melee weapon.
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- tweak: Gangs now require at least 66% control of the station to win.
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- tweak: Gang spraycan uses reduced to 15.
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- tweak: Pistol cost increased to 30 Influence
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- tweak: Promotions now start off cheap at 20 influence but get more expensive the
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more people you promote.
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Xhuis:
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- rscadd: Added a Create Antagonist button for revenants.
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- rscdel: Removed Mind Blast.
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- bugfix: Revenants no longer get killed by explosions.
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- tweak: Mind spike cooldown increased to 4 seconds.
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- tweak: Harvest now takes 8 seconds and requires you to be adjacent to the target.
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- tweak: Hypnotise sleeps targets for longer.
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- tweak: Revenant now starts with 3 strikes.
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phil235:
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- tweak: Telecom machines are now deconstructed the same way as all other constructable
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machines.
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- tweak: You can no longer overdose on nicotine but you can get addicted (very mild
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effects).
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2015-04-29:
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AndroidSFV:
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- tweak: Dehydrated carp now are friendly to both the imprinter of the plushie as
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well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of
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other origin othan than yourself or your coded-in allies. Dehydrated carp that
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are not imprinted will still have the same behavior as regular carp.
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AnturK:
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- rscadd: Advanced cameras now have all functionality of the abductor consoles.
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- tweak: Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at
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the target location. Can be used as distraction since it appears even if teleporter
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is empty.
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- bugfix: Abductors are now immune to viruses.
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- bugfix: Dissection surgery ignores clothes.
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- bugfix: Non-abductors can escape the ship by fiddling with consoles enough.
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- rscadd: Three new negative glands.
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- rscadd: Bloody glands spray blood everywhere and injure the host.
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- rscadd: Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
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- rscadd: Plasma glands cause the host to explode into a cloud of plasma.
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GoonOnMoon:
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- rscadd: Added a new assault rifle to the game for use by Nanotrasen fighting forces
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in special events. Also happens to be available in the Liberation Station vending
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machine and the summon guns spell usable by the wizard and badminnery.
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Iamgoofball:
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- rscdel: Acid blob has been removed.
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- tweak: Charcoal and Silver Sulf are more powerful now.
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- tweak: Styptic power and Silver Sulf metabolize at the default rate.
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Ikarrus:
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- rscadd: Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as
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grafiti.
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- tweak: Influence income changed to provide weaker gangs a bigger boost, while
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slowing down stronger gangs to promote opportunity for comebacks.
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- tweak: Gangs only earn influence on territories they have held on to since the
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previous Status Report (the income calculation every 5 minutes). This places
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more significance on defending your existing territory.
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- bugfix: You must be in the territory physically to tag it now. So no more tagging
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everything from maint.
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- tweak: Gang income delay reduced to 3 minutes intervals.
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- tweak: Gang Capture goal reduced to 50%
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- tweak: Gang spraycan use increased to 20
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- tweak: Gang Boss icon is now a red [G] icon to make it stand out better from regular
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gang icons
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JJRcop:
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- tweak: TED's kill duration has been halved.
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- tweak: Escaping from the TED's field no longer kills you.
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RemieRichards:
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- rscadd: Adds Easels and canvases for custom drawings.
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- imageadd: Place a canvas on an easel and draw on it with crayons, clean one pixel
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with a rag or soap and activate it in-hand to erase the whole canvas.
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- rscadd: Ports VG's Ventcrawling overhaul!
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- tweak: Crawling through vents is no longer instant, you now have to move and navigate
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manually
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- rscadd: While inside pipes and other atmos machinery, you now see pipe vision
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phil235:
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- bugfix: Podplants are no longer unharvestable.
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- tweak: Choosing your clown, mime, cyborg and AI name as well as religion and deity
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is now done in the preferences window. As a chaplain , your bible's icon is
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now chosen by clicking the bible.
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2015-04-30:
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Fayrik:
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- rscadd: Ported NanoUI to most atmospherics equipment.
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TheVekter:
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- tweak: Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal
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Enzyme as a catalyst.
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- tweak: No-slip shoes are paintable, painting them doesn't remove no-slip properties.
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