Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
07e42c079c3ef4f4c4726407a00c8c801120cd86
GS13NG/code/game/objects
History
Ghom 07e42c079c Fixing cards states and user-less projectiles checking mean armor values. (#12400)
2020-06-02 15:24:13 -07:00
..
effects
Made the decal component an element. (#12388)
2020-05-30 14:06:53 -07:00
items
Fixing cards states and user-less projectiles checking mean armor values. (#12400)
2020-06-02 15:24:13 -07:00
structures
That won't help us.
2020-05-31 01:50:17 +02:00
buckling.dm
Porting "Mobs now turn towards and are shifted based on grab state towards something pulling them"
2020-05-03 07:12:41 +02:00
empulse.dm
Update empulse.dm (#12183)
2020-05-11 01:10:13 +02:00
items.dm
More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
2020-06-02 15:22:06 -07:00
obj_defense.dm
Porting "Personal interaction messages to simple animals" and more. (#12268)
2020-05-18 04:46:57 -07:00
objs.dm
Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
2020-05-17 17:04:15 -07:00
structures.dm
…
Powered by Gitea Version: 1.25.4 Page: 1388ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API