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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<h2 class="date">11 December 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borg speech is now centralized even inside lockers or something like that.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cold blooded critters won't worry too much about the air around them being too hot even though their body temperature is the same as it.</li>
<li class="balance">The warm pool is no longer nearly boiling and the cool pool no longer goes below 0C.</li>
</ul>
<h2 class="date">09 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Linters should no longer scream.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">it now only snows on festivestation instead of every map</li>
<li class="bugfix">rain now triggers properly on spookystation</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Gives Robotic's Lab Surgery a cautery</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lets dynamic pick clock cultists midround</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">being fat no longer makes you slower when floating</li>
</ul>
<h2 class="date">05 December 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put in LaTeX equations in TGUI paper if you insert them between two $ dollar signs</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fireman carry no longer drops the carried person if passing over a prone individual.</li>
</ul>
<h2 class="date">03 December 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Holopad to surgery viewing area</li>
</ul>
<h2 class="date">02 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Synthetics gained quasi-immunity to most chemicals, excluding some core medical chems and a few specific disruptive ones.</li>
<li class="rscadd">Health analyzer, ChemMaster and chemical analyzer interactions with the chemical processing flag system.</li>
<li class="bugfix">System Cleaner should now always update health as opposed to before.</li>
<li class="balance">system cleaner is now twice as effective.</li>
</ul>
<h2 class="date">01 December 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Pellets now care about block woundwise</li>
<li class="balance">Pellet wound-bonus no longer stacks for the final calculation</li>
<li class="balance">Embeds no longer bypass full blocking.</li>
<li class="bugfix">Shields now work properly against unarmed / mob attacks.</li>
</ul>
<h2 class="date">28 November 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Legless sprite for it</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Meta) Adds meters to the refill/scrubber station outside Engineering</li>
<li class="rscadd">(Meta) Adds a small light fixture to southeast solar access</li>
<li class="rscadd">(Meta) Places an intercom to southeast solar access</li>
<li class="rscadd">(Meta) Gives a cautery to Robotics</li>
<li class="rscadd">(Meta) Camera to Incinerator</li>
<li class="rscadd">(Meta) Linen bin to dorms</li>
<li class="rscadd">(Box) Camera to Incinerator</li>
<li class="rscadd">(Box) Painting mounts to Library</li>
<li class="rscadd">(Pubby) Painting mounts to Library</li>
<li class="rscdel">(Meta) Removes the example tanks from the Atmospherics gas chambers tweak: (Box) Moves the Bar camera from out behind the soda dispenser tweak: (Box) Gives dorm room 6 a double bed to start tweak: (Pubby) Moves linen bin in washroom to a table tweak: (Delta) Moves the plant in Medbay's Storage to not be in front of a vendor tweak: (Delta) Moves the gas miners and labels inside the Atmoshperics gas chambers to the centers</li>
<li class="bugfix">(Box) Made the upper Execution Chamber airlock unable to be used by the AI</li>
<li class="bugfix">(Box) Moves prison cell 4 and 6's shutter button to the wall</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">FestiveMap</li>
<li class="rscadd">Specific Truck and Ambulance vector cars</li>
<li class="rscadd">Radials for those cars</li>
</ul>
<h2 class="date">25 November 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buldmode mapgen save tool</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Double Bed Type. Miners can also make Double Pod Beds to really feel like an Alaskan King.</li>
<li class="rscadd">Bedsheets to match! Try to share those big blankets with a lizard if you see that they're shivering!</li>
<li class="code_imp">Stuff that lets you interact with the benches and beds in-game, so that you too can enjoy being a king.</li>
<li class="imageadd">Ports the Double Bed sprites from Skyrat.</li>
<li class="bugfix">Dealt with some weirdness when buckling to beds.</li>
</ul>
<h2 class="date">24 November 2021</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">oil drum now recognises synthetic anthormorphs as synths</li>
</ul>
<h2 class="date">23 November 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Paramedic Office tweak: (Pubby) Moved Medbay delivery to the south hall entrance</li>
<li class="bugfix">(Pubby) Morgue wall being labeled as Bar</li>
</ul>
<h2 class="date">21 November 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Power cord implants can now also be connected to cells to recharge.</li>
<li class="rscdel">Synthetics can no longer bite power cells.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Search option on the cwc slab</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reduces the HP from loot piles to 100, from 300.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Loot piles to maint halls remove: (Pubby) CMO's sex dungeon tweak: (Pubby) Surgery layout is now more open</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Cogscarab spell tweak: Cogscarabs gib now because I have no idea how to fix the issue of dead pogscarabs eating up the limit.</li>
</ul>
<h2 class="date">20 November 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Acid will disappear when not existant.</li>
<li class="code_imp">Updates component Destroy code, might result in less component related runtimes.</li>
</ul>
<h2 class="date">19 November 2021</h2>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An experimental smart dart repeater rifle has been added by NT. It accepts both a large and small hypovials and uses it to fill the smart darts it synthesizes. It can hold 6 smart darts and makes a new one every 20 seconds. To research it, grab the medical weaponry node. tweak: Reagent gun renamed to reagent repeater</li>
<li class="balance">reagent repeater now holds 6 syringes.</li>
<li class="balance">Reagent repeater and smart dart repeater rifle start with 4 syringes instead of a full clip.</li>
<li class="balance">reagent repeater synthesizes a new syringe every 20 seconds. tweak: smart dart guns now use the syringe gun as an inhands sprite.</li>
</ul>
<h2 class="date">18 November 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Devastation level explosions no longer delete your organs after gibbing you.</li>
<li class="code_imp">Adjusted all overrides of ex_act() and contents_explosion() to take account of current args for them.</li>
<li class="code_imp">Reebe can now be loaded via a proc. tweak: The clockwork relay in reebe is now indestructible and not deconstrutible to avoid some issues.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Regal rat can no longer keep spawning stuff while dead</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">When your statpanel doesn't load, you'll get a message with a button to fix it.</li>
<li class="bugfix">The fix chat message button now works.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ball</li>
<li class="rscadd">Spookystation Map</li>
<li class="rscadd">Tree chopping/Grass cutting</li>
<li class="rscadd">Vectorcars</li>
</ul>
<h2 class="date">16 November 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lavaland can no longer go below 281 kelvins</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">(Pubby) Engineering security checkpoint no longer has a duplicate records console</li>
</ul>
<h2 class="date">14 November 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">(Pubby) Surgery table to Brig Medical</li>
<li class="rscadd">(Pubby) Dirt decals added to Command maint</li>
<li class="rscadd">(Pubby) Decals and gavel block to Courtroom</li>
<li class="rscadd">(Pubby) Training bomb to Birg</li>
<li class="rscdel">(Pubby) Chapel stripper pole room</li>
<li class="rscdel">(Pubby) Command maint storage shed room tweak: (Pubby) Makes Arrivals atmos room into a main atmos grid room akin to what Meta has</li>
<li class="bugfix">(Pubby) Gulag shuttle spawning in a tile off from the airlocks</li>
<li class="bugfix">(Pubby) Air Injector in Medical maints having no power</li>
<li class="bugfix">(Pubby) Incorrect area on one side at AI Sat where the turrets are</li>
<li class="bugfix">(Pubby) Arrivals atmos is now linked to the main atmos grid</li>
<li class="bugfix">(Pubby) Medbay front airlocks access</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins get messaged if dynamic midrounds fail to hijack</li>
</ul>
<h2 class="date">13 November 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Chonker cubans pete now no longer have a reasonable chance to be unbeatable</li>
</ul>
<h2 class="date">11 November 2021</h2>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The universe has realized that not every species uses hemoglobin again.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">"REM" removed, replaced with "REAGENTS_EFFECT_MULTIPLIER", which "REM" is short for</li>
</ul>
<h2 class="date">10 November 2021</h2>
<h3 class="author">Ethan4303 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two wire nodes under the engineering PA room Apc and under the HOS office APC</li>
<li class="rscadd">Added cables to connect the second floor relay to the power grid</li>
<li class="rscdel">Removed the generic broken computer from Hos Office</li>
<li class="bugfix">Fixed Hos office not having the Security records console</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Power alerts now work</li>
<li class="bugfix">No longer have too much O2 from too much CO2</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crayon precision mode.</li>
</ul>
<h2 class="date">08 November 2021</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes party pod sprite</li>
<li class="bugfix">fixes red panda head marking</li>
</ul>
<h2 class="date">06 November 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalkers should no longer suffocate on lavaland (and hypothetical other future problems)</li>
<li class="bugfix">A gas mix with 0 oxygen should now properly suffocate you (or 0 plasma, for ashwalkers)</li>
</ul>
<h2 class="date">05 November 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">removes required enemies</li>
<li class="balance">Lowers assassination threat threshold</li>
</ul>
<h2 class="date">31 October 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now drag things over prone people again.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Walking no longer makes you fat.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Christmas trees are now indestructible</li>
</ul>
<h2 class="date">30 October 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Jacq can't burn in the cremator anymore</li>
<li class="balance">Jacq also can't be cheesed off station</li>
<li class="balance">Barth also cannot be destroyed</li>
</ul>
<h2 class="date">28 October 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic gauntlets! Less straight damage, extra damage on backstabs, slows Lavaland fauna on counterhit. tweak: The glaive kit has been renamed to the premium kinetic melee kit, and now has a voucher for either a glaive or gauntlets.</li>
<li class="rscadd">NanoTrasen is rolling out a prototype Autoloom, hidden behind Botanical Engineering. It only processes cotton and logs. Despite its visual similarity to the recycler, it is entirely tamperproof.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">plasmamen now spawn in their proper outfit in the ghostcafe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed minesweeper</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">-40 wound bonus for DSword</li>
<li class="balance">-20 Wound bonus for Hyper Eu</li>
<li class="bugfix">Fixes hyper eu's slowdown when it's not wielded</li>
</ul>
<h2 class="date">26 October 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bone anvils and bone ingots</li>
<li class="imageadd">bone anvil sprites</li>
</ul>
<h2 class="date">25 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vent pumps can now be set to siphoning via the air alarm UI</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">10k pirate spending money</li>
</ul>
<h2 class="date">22 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashwalker lungs more aggressively attempt to be safe on lavaland</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the wielded sprites not showing up properly.</li>
<li class="bugfix">fixed a runtime in the bark box vendor</li>
<li class="imageadd">added a missing tennis ball sprite</li>
</ul>
<h2 class="date">20 October 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed a panic from auxmos</li>
<li class="bugfix">Properly implemented hysteresis on heat exchanger processing</li>
</ul>
<h2 class="date">16 October 2021</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Asay now supports pings (via using @[adminckey])</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">If a gamemode fails to load too many times, a safe gamemode will be loaded instead.</li>
<li class="code_imp">Dynamic is no longer hardcoded, and you can now set a gamemode to be forced in the configs.</li>
<li class="bugfix">Equip delays are a bit less weird now, only relevant for coders/people who use straight jackets... on themself, since that's the only thing that uses it right now.</li>
<li class="bugfix">Toggling arousal will properly update your sprite.</li>
<li class="bugfix">That also means no spam when moving it in your hands.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes the quick attack loop (like TG did it)</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">BEPIS to science tweak: moved the courtroom</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the fat dart cigarette and to vendors</li>
<li class="imageadd">Adds the sprites for the fat dart</li>
</ul>
<h2 class="date">13 October 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Contraband dealers are now embracing their inner Old Space Westerner. Look for the Old West Surplus Crate on your mildly-hacked cargo console today.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more fire-saftey closets and trashpiles to boxstation</li>
<li class="rscadd">Adds trashpiles to delta.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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