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GS13NG/code/__DEFINES/_flags/shields.dm

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/// Transparent, let beams pass
#define SHIELD_TRANSPARENT (1<<0)
/// Flammable, takes more damage from fire
#define SHIELD_ENERGY_WEAK (1<<1)
/// Fragile, takes more damage from brute
#define SHIELD_KINETIC_WEAK (1<<2)
/// Strong against kinetic, weak against energy
#define SHIELD_KINETIC_STRONG (1<<3)
/// Strong against energy, weak against kinetic
#define SHIELD_ENERGY_STRONG (1<<4)
/// Disabler and other stamina based energy weapons boost the damage done to the sheld
#define SHIELD_DISABLER_DISRUPTED (1<<5)
/// Doesn't block ranged attacks whatsoever
#define SHIELD_NO_RANGED (1<<6)
/// Doesn't block melee attacks whatsoever
#define SHIELD_NO_MELEE (1<<7)
/// Can shield bash
#define SHIELD_CAN_BASH (1<<8)
/// Shield bash knockdown on wall hit
#define SHIELD_BASH_WALL_KNOCKDOWN (1<<9)
/// Shield bash always knockdown
#define SHIELD_BASH_ALWAYS_KNOCKDOWN (1<<10)
/// Shield bash disarm on wall hit
#define SHIELD_BASH_WALL_DISARM (1<<11)
/// Shield bash always disarm
#define SHIELD_BASH_ALWAYS_DISARM (1<<12)
/// You can shieldbash target someone on the ground for ground slam
#define SHIELD_BASH_GROUND_SLAM (1<<13)
/// Shield bashing someone on the ground will disarm
#define SHIELD_BASH_GROUND_SLAM_DISARM (1<<14)
#define SHIELD_FLAGS_DEFAULT (SHIELD_CAN_BASH | SHIELD_BASH_WALL_KNOCKDOWN | SHIELD_BASH_WALL_DISARM | SHIELD_BASH_GROUND_SLAM)