Files
GS13NG/code/_onclick/hud/clockwork_marauder.dm
2021-02-17 10:24:37 -05:00

46 lines
1.2 KiB
Plaintext

/datum/hud/marauder
var/obj/screen/hosthealth
var/obj/screen/blockchance
var/obj/screen/counterchance
/datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/guardian/owner)
..()
var/obj/screen/using
healths = new /obj/screen/healths/clock()
infodisplay += healths
hosthealth = new /obj/screen/healths/clock()
hosthealth.screen_loc = ui_internal
infodisplay += hosthealth
using = new /obj/screen/marauder/emerge()
using.screen_loc = ui_zonesel
static_inventory += using
/datum/hud/marauder/Destroy()
blockchance = null
counterchance = null
hosthealth = null
return ..()
/mob/living/simple_animal/hostile/clockwork/guardian/create_mob_hud()
if(client && !hud_used)
hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style))
/obj/screen/marauder
icon = 'icons/mob/clockwork_mobs.dmi'
/obj/screen/marauder/emerge
icon_state = "clockguard_emerge"
name = "Emerge/Return"
desc = "Emerge or Return."
/obj/screen/marauder/emerge/Click()
if(istype(usr, /mob/living/simple_animal/hostile/clockwork/guardian))
var/mob/living/simple_animal/hostile/clockwork/guardian/G = usr
if(G.is_in_host())
G.try_emerge()
else
G.return_to_host()