* ports all the tg junk for icemoon, not yet changed to make it all compile * fixes * fixes * fixes * fixes * fixes * new stuff * whew * fixes * it compiles, now to fix the maps * fixes the maps * fixes solars + removes the space tiles in the toxins burn chamber * nukes the SpawnTerrain proc used for tg geysers * linter fix * fix * fixes the non matching turf atmos (hopefully) * more mapping fixes * dmm2tgm * unfucks changeturf for the more_caves * fixes the volanic subtypes of the other thing * fixes the stupid fucking tile placing list * some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life * fixes a bunch of mismatch atmos in ruins * fixes wendigo cave having no air * backwards couch backwards couch * fixes the SM up * wendigos can't runtime when butchering if you can't butcher them 😎 * makes the wendigo fight have the same atmos as the surrounding icemoon * Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work * makes the wendigo screech shake not completely aids * fixes snowlegion portals dropping proper legions instead of skeles * brings the engioutpost ruin over as well * whoopps * empty commit to reroll bots * Fixes pirates, ops, the mining base, and gives pirates and ops drills * fixes lone ops and ninjas * fixes the snowed plating getting fucked when tiles are placed on it * removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again) * more bug fixes * empty commit to reroll bots * hopefully finally kills the active turfs on the library ruin Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
GLOBAL_LIST_EMPTY(cursed_minds)
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/**
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* Turns whoever enters into a mob
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*
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* If mob is chosen, turns the person into a random animal type
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* Once the spring is used, it cannot be used by the same mind ever again
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* After usage, teleports the user back to a random safe turf (so mobs are not killed by ice moon atmosphere)
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*
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*/
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/turf/open/water/cursed_spring
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baseturfs = /turf/open/water/cursed_spring
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initial_gas_mix = ICEMOON_DEFAULT_ATMOS
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/turf/open/water/cursed_spring/Entered(atom/movable/thing, atom/oldLoc)
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. = ..()
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if(!isliving(thing))
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return
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var/mob/living/L = thing
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if(!L.client)
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return
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if(GLOB.cursed_minds[L.mind])
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return
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GLOB.cursed_minds[L.mind] = TRUE
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RegisterSignal(L.mind, COMSIG_PARENT_QDELETING, .proc/remove_from_cursed)
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L = wabbajack(L, "animal") // Appearance randomization removed so citadel players don't get randomized into some ungodly ugly creature and complain
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var/turf/T = find_safe_turf()
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L.forceMove(T)
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to_chat(L, "<span class='notice'>You blink and find yourself in [get_area_name(T)].</span>")
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/**
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* Deletes minds from the cursed minds list after their deletion
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*
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*/
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/turf/open/water/cursed_spring/proc/remove_from_cursed(datum/mind/M)
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GLOB.cursed_minds -= M
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