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GS13NG/code/modules/projectiles/projectile/bullets/lmg.dm
2022-08-03 06:11:04 -05:00

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// C3D (Borgs)
/obj/item/projectile/bullet/c3d
damage = 20
// Mech LMG
/obj/item/projectile/bullet/lmg
damage = 20
// Mech FNX-99
/obj/item/projectile/bullet/incendiary/fnx99
damage = 20
// Turrets
/obj/item/projectile/bullet/manned_turret
damage = 20
/obj/item/projectile/bullet/syndicate_turret
damage = 20
// 7.12x82mm (SAW)
/obj/item/projectile/bullet/mm712x82
name = "7.12x82mm bullet"
damage = 40
armour_penetration = 5
wound_bonus = -50
wound_falloff_tile = 0
/obj/item/projectile/bullet/mm712x82_ap
name = "7.12x82mm armor-piercing bullet"
damage = 40
armour_penetration = 75
/obj/item/projectile/bullet/mm712x82_hp
name = "7.12x82mm hollow-point bullet"
damage = 50
armour_penetration = -60
sharpness = SHARP_EDGED
wound_bonus = -40
bare_wound_bonus = 30
wound_falloff_tile = -8
/obj/item/projectile/bullet/incendiary/mm712x82
name = "7.12x82mm incendiary bullet"
damage = 20
fire_stacks = 3
/obj/item/projectile/bullet/mm712x82/match
name = "7.12x82mm match bullet"
damage = 40
ricochets_max = 2
ricochet_chance = 60
ricochet_auto_aim_range = 4
ricochet_incidence_leeway = 35