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2021-06-16 00:23:43 +00:00

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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">16 June 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">on_found works again</li>
</ul>
<h2 class="date">15 June 2021</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Xenobiology now has proper lighting</li>
<li class="bugfix">The Corporate Showroom now has a proper front door</li>
<li class="bugfix">Mining snowmobiles now have keys</li>
<li class="bugfix">Adjusts area designations so GENTURF icons should no longer be visible in-game</li>
</ul>
<h2 class="date">14 June 2021</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a brand new, wholly unique mining base to Snaxi tweak: A thorough redesign of Snaxi (see PR #14818 for more info)</li>
<li class="bugfix">Increases the number of electrical connections between substations</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes cat meteors.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tablet computers now have a pen slot, they can almost replace your pda!</li>
<li class="spellcheck">Removed a bracket from printer's examine.</li>
<li class="bugfix">The cosmetic turtleneck and skirtleneck no longer start with broken sensors.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lights to AI Sat Walkways</li>
<li class="rscadd">Lights to Atmospherics</li>
<li class="rscadd">Floor labels to Atmospherics Gas Miner containment units</li>
<li class="rscdel">Gas canisters from Gas Miner containment units</li>
<li class="rscdel">Excessive wiring in Security and Detective's Office</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Locker orders now properly bundle together in a single locker (still separated by buyer).</li>
<li class="bugfix">Changed some package names to be more accurate.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bees can go in containers and are released upon opening the container</li>
<li class="rscadd">7 more round tips have been added</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">new singularity hammer sprite</li>
<li class="imageadd">various slight sprite additions</li>
<li class="imageadd">distinctive combat defib sprite</li>
<li class="imageadd">a onesleeved croptop accessory sprited by trojan coyote</li>
<li class="imageadd">new bank machine sprite</li>
<li class="imagedel">unused goon coffin sprite</li>
<li class="imageadd">new water cooler sprite</li>
</ul>
<h2 class="date">12 June 2021</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">xenos are now truly immune to stamina damage.</li>
</ul>
<h2 class="date">10 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Holoparasites for traitors now cost 12 crystals, for operatives 8, the ricochet eyepath traitor item now 4.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">goliath calamari</li>
<li class="rscadd">cat meteors</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cults can build in maintenance (and other small areas) again.</li>
<li class="bugfix">centcom can no longer be selected as the target area for narsie to be summoned??????</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Moves medical holodeck to the restricted category</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Uses some of the existing images for the typing indicators.</li>
<li class="bugfix">Fixes soulstone shard not working for non-cultists.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A random event for the cat surgeon to invade the station. Listen for scary noises!</li>
<li class="soundadd">Screaming Cat SFX, you know, for the mood.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos resin now properly prevents all atmos from moving</li>
<li class="bugfix">Air tanks now properly have a 21/79 o2/n2 mix</li>
<li class="rscadd">Hydroponics can now make 5u of slimejelly by injecting 3 oil, 2 radium and 1 tinea luxor into a glowshroom</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Made it so Off Balance only disarms if they're shoved into a wall or person.</li>
<li class="balance">Reduced Off Balance time to 2 seconds.</li>
<li class="balance">Pierced Realities despawn after 3 minutes and 15 seconds, new unresearched realities spawn in after that time elsewhere to help other heretics get back into the game.</li>
<li class="balance">A required sacrifice amount for heretic's second to last and last powers are added to discourage only rushing for holes.</li>
<li class="balance">An announcement automatically plays to everyone that there's a heretic gunning for ascension upon learning the 2nd to last power</li>
<li class="balance">Blade Shatters are now used in hand other than with a HUD icon tweak: Adjusted some TGUI menus for the book to reflect how many sacrifices a heretic has and how many are required for certain powers</li>
<li class="bugfix">Fixes sprite issue for Void Cloak for people who have digigrade legs.</li>
<li class="bugfix">Fixes the Raw Prophet recipe to match the description</li>
<li class="balance">Lets the Cargo Shuttle use Disposal Pipes again</li>
<li class="rscadd">Adds motivation and adds it to the uplink</li>
<li class="rscadd">Adds Judgement Cut projectiles</li>
<li class="rscadd">Adds Judgement Cut hit effects and firing effects.</li>
<li class="soundadd">added sounds for the firing and hit sounds of Judgement Cuts, created by @dzahlus</li>
<li class="rscadd">Adds Floor Cluwnes and event for midround</li>
<li class="rscadd">Adds Cluwne mutation</li>
<li class="rscadd">Adds Cluwne spell</li>
<li class="rscadd">Adds Cluwnes</li>
<li class="imageadd">Adds Cluwne Mask + shoes</li>
<li class="admin">Adds Floor Cluwne spawn button</li>
<li class="admin">Adds Cluwne smite button</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an exploit allowing you to grab people from anywhere with a clowncar.</li>
<li class="balance">revenant essence objective reduced</li>
</ul>
<h2 class="date">06 June 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pools are capable of mist at lower temperatures</li>
</ul>
<h2 class="date">05 June 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">float sanity now makes it not actually run if it's actively being thrown</li>
</ul>
<h3 class="author">coderbus13 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pubby's toxins injector now starts at 200L, like it does on other maps</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">light floppy dog ears</li>
</ul>
<h2 class="date">04 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a missing pipe</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sniper rifle doesn't ruin your round instantly now</li>
</ul>
<h2 class="date">03 June 2021</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removed some debug tiles on the xenoruin.</li>
</ul>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a camera to both solar entryways</li>
<li class="rscadd">Added an intercom to toxin's launch for the doppler</li>
<li class="rscdel">The fake nuke auth disk in the library</li>
</ul>
<h2 class="date">29 May 2021</h2>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more slamming into people while bloodcrawled.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">brand intelligence event works again</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">swag outfit available in clothesmate</li>
<li class="rscadd">swag shoes availble in clothesmate resprite: changed swag shoes icon to the one twaticus made.</li>
<li class="rscadd">Adds the clown mob spawner for admins</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">puglism damage can no longer stack with scarp</li>
</ul>
<h2 class="date">26 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed two random 'captain's office' tiles from space on meta station</li>
</ul>
<h2 class="date">24 May 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight telecrystals, buy today!</li>
<li class="rscadd">hairs from Airborne Snitch</li>
</ul>
<h2 class="date">23 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Antag and species no longer remove all traits if one has a blacklisted trait</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Replaced the antlers showing up when you select deer ears with actual deer ears. Literally why was that even a thing before?</li>
<li class="imageadd">Straight rabbit ears are now a thing.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">30 > 25 pop req for contractor kit</li>
<li class="code_imp">adds a special hud for simple mobs.</li>
<li class="imageadd">a lot of >32x32 mobs now have icons for their health dolls</li>
</ul>
<h2 class="date">21 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed activity being attached to minds instead of mobs on antag attach.</li>
</ul>
<h2 class="date">20 May 2021</h2>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed void cloak voiding itself into oblivion.</li>
<li class="bugfix">You can now order emag shuttles again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ports rp's marking system</li>
</ul>
<h2 class="date">19 May 2021</h2>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The E-Fink, a mending tool for food.</li>
<li class="soundadd">A backwards bladeslice. (Yes, for the E-fink)</li>
<li class="imageadd">And Icons for the E-fink, of course.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Survival pods can now be designated as requiring power. Survival pods with this feature should include an APC when created and will run out of power rather quickly if no source is added. Perfect for true emergencies.</li>
<li class="rscadd">An empty survival pod has been added to the mining vendor. This is an extremely barebones pod featuring only a gps, table, apc, and the standard fridge for some donk pockets.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Alcohol Amaretto and various cocktails</li>
<li class="rscadd">more drink mixture flavortext</li>
<li class="soundadd">you're going to Baystation</li>
</ul>
<h2 class="date">15 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Corrects the bot pathing by engineering on meta station</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="balance">borg spraycans have a five second delay before being able to knock someone down again</li>
</ul>
<h2 class="date">14 May 2021</h2>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes VOG sleep command since it was an undocumented readd.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">consealed</li>
</ul>
<h2 class="date">13 May 2021</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">anthromorphic -> anthropomorphic</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pinot Mort (Necropolis Wine), a new, (totally healthy) mixed drink!</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed sleeping disky spam (it still sleeps soundly, but every minute instead of every two seconds)</li>
<li class="bugfix">Fixed Hulks not breaking cuffs, zipties, restraints.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">A deterministic wave explosion system has been added. Use it with wave_explosion().</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">vegas style bunny ears</li>
</ul>
<h2 class="date">12 May 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">find_safe_turf no longer always fails on safe oxygen levels(??)</li>
<li class="bugfix">Heretic bladeshatters now actually take the heretic's z into account as intended, instead of always being station z tweak: Message for failing the bladeshatter despite succeeding the do_after tweak: Improves bladeshatter a bit by making it safer codewise</li>
</ul>
<h2 class="date">11 May 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes emagging console shuttle purchases</li>
<li class="balance">syndie melee simplemobs has no more bullshit shield</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Delta station xenobiology department has received enhanced scrubbing and ventilation capabilities similar to box and meta</li>
</ul>
<h2 class="date">09 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Priority announcement admeme verb</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Cyborg examines adding an extra weird line.</li>
<li class="code_imp">Everything can be set to have tooltips, and even coded to have neat tooltips.</li>
<li class="rscadd">Makes it so humans and borgs already have tooltips.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes most of the weird handling bugs and improves cigarette case handling in general.</li>
<li class="rscadd">The Gorlex Marauders have seen fit to allow you to purchase the .45-70 GOVT rare ammo, at a premium cost. Don't waste it.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added the unrolling pin, an innovative solution to dough-based mishaps.</li>
<li class="imageadd">added visuals for the unrolling pin</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">added new malf AI spawn and doomsday sound</li>
<li class="sounddel">removed old malf AI spawn and doomsday sound</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">pirates now have a medbay and several other things qualifying as a buff</li>
<li class="balance">pirates lost their toilet</li>
</ul>
<h2 class="date">08 May 2021</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Synthblood bottles now have the proper color and probably won't poison you anymore</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">lets humans have digi legs (and avian legs)</li>
</ul>
<h2 class="date">05 May 2021</h2>
<h3 class="author">The0bserver, with a great amount of advice from TripleZeta/TetraZeta updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new crate type, for use with any manner of cheeky breeki shenanigans, as well as with existing Russian contraband.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There's some new vents and scrubbers in the meta station xenobiology department. Welders and wrenches not included*</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nightmare Shadow Jaunt threshold up to 0.4</li>
<li class="balance">Vendor and Engraved message light down to 0.3</li>
</ul>
<h2 class="date">03 May 2021</h2>
<h3 class="author">TripleShades updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two air alarms to Pubby Security, one in the evidence locker room and one in the main equipment back room</li>
<li class="rscadd">pAI Card back to outside Research in Meta Station</li>
<li class="bugfix">Pubby Disposals now shunts to space</li>
<li class="bugfix">Maintinence Areas being not applied to certain airlocks as well as stealing minor walls</li>
<li class="bugfix">Box Surgery Storage camera is now renamed to be on the network</li>
<li class="bugfix">Box Paramedic Station camera is now renamed to be on the network, and no longer steals the Morgue's cam tweak: Box Surgery Storage is now it's own proper room</li>
</ul>
<h2 class="date">01 May 2021</h2>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restores the sprite for the Riot Suit.</li>
</ul>
<h2 class="date">30 April 2021</h2>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Bubblegum's hallucinations are capitalized.</li>
</ul>
<h3 class="author">Melbert, SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">TGUI Limbgrower</li>
<li class="refactor">Refactored the limbgrower to modernize the code and allow for more types of designs.</li>
<li class="rscadd">The limbgrower now supports plumbing ducts.</li>
<li class="bugfix">Fixes genitals not actually getting data from disks.</li>
<li class="code_imp">Adds two special helpers.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The decal painter now has visible previews for your tile painting funs.</li>
<li class="bugfix">Fixes decal painter painting in the opposite direction.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restores the access lock on crates that should have them, given the goods inside.</li>
<li class="bugfix">Makes the 10MM Surplus Rifle a less awful thing to use.</li>
<li class="bugfix">replaces unarmored things with their armored versions.</li>
<li class="balance">Illegal Tech Ammo actually is fucking reasonable, now.</li>
<li class="balance">Expensive Illegal Tech Ammo Boxes are now constructible, with actually justifiable prices.</li>
</ul>
<h3 class="author">WanderingFox95 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">There's finally a reason for the reagent dart gun to exist and be used!</li>
</ul>
<h3 class="author">akada updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Changes the space adaptation sprite to something less intrusive and more subtle.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Basic cybernetic organs: they're worse than organic! Basic stomachs, hearts, lungs and livers! For when you hate someone enough to not bother harvesting organs from a monkeyhuman!</li>
<li class="rscadd">Cybernetic organs have been adjusted into three tiers: 1 (basic), 2 (standard, better than organic) and 3 (absolutely better than organic but expensive to print)</li>
<li class="rscadd">Cybernetic organs that are emp'd instead suffer different effects based on the severity of the emp. The bigger the emp, the worse the effect is.</li>
<li class="rscadd">Rather than outright bricking, severely emp'd cyberorgans degrade over time very quickly, requiring replacement in the near future.</li>
<li class="rscadd">Fake blindfolds in the loadout. They don't obscure vision, for better or worse.</li>
</ul>
<h2 class="date">29 April 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a couple runtimes in activity (threat) tracking</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Removes the Reinforcement Chromosome from Genetics.</li>
</ul>
<h2 class="date">26 April 2021</h2>
<h3 class="author">Trigg, stylemistake and SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins just got a new TGUI Select Equipment menu tweak: Prevents the window from creating sprites for any animated version there might be. (this guarantees consistant sprite size/amount)</li>
</ul>
<h2 class="date">25 April 2021</h2>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Bubblegum is now capitalized.</li>
</ul>
<h2 class="date">22 April 2021</h2>
<h3 class="author">Whoneedspacee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new arena attack where ash drake summons lava around you</li>
<li class="rscdel">removed old swooping above you, instead flies above you instantly</li>
<li class="balance">ash drake now spawns temporary lava pools instead of meteors falling down</li>
<li class="balance">ash drake takes twice as long to swoop down now that he instantly goes above you</li>
<li class="balance">ash drake now moves twice as fast</li>
<li class="balance">increases the odds of lava spawns in the lava pool attack</li>
<li class="balance">increases fire line damage and decreases lava attacks direct damage tweak: ash drake fire now shoots in the direction of the target tweak: changes times of certain animations tweak: changes sounds of meteor falling to lava creation</li>
<li class="bugfix">a bug where ash drakes attacks did not damage mechs</li>
<li class="imageadd">changes meteor icon to lava creation animation from lava staff</li>
<li class="rscadd">Mass fire attack, sends fire out from the ash drake in all directions</li>
<li class="rscadd">Adds an enraged attack for ash drake, heals him as well as making him glow and go faster, spawning massive amounts of fire in all directions</li>
<li class="rscdel">Removes the old triple swoop with lava pools attack tweak: Lava pools can now spawn with the normal fire breath attack sometimes tweak: Lava pools now have changed delays for lesser amounts so they don't all just place around one area tweak: Increases default swoop delay</li>
<li class="balance">Teleporting out of the lava arena now has some actual consequences by enraging the ash drake</li>
<li class="bugfix">Makes lava arena a bit less laggy by not recalculating range_turfs every time</li>
<li class="bugfix">Fixes the arena attack selecting inaccessible tiles as the safe tile though this will not change the turfs to basalt temporarily to prevent moving through indestructible walls</li>
<li class="bugfix">Fire lines would not spawn if their range would place their final turf location outside of the map</li>
<li class="bugfix">The arena attack will no longer destroy indestructible open turfs</li>
<li class="balance">ash drake fire does less damage now</li>
<li class="balance">ash drake takes longer to swoop down now</li>
<li class="balance">tiles take longer to fully convert into lava now, slowing down the arena attack as well</li>
<li class="balance">fire breath now moves slower</li>
<li class="balance">triple fire breath for the lava swoop only happens below half health now</li>
<li class="bugfix">The arena attack not making safespots when you fight it in a mech</li>
</ul>
<h2 class="date">21 April 2021</h2>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stun batons (not police batons/telebatons) no longer knockdown on leftclick.</li>
<li class="balance">Stun batons apply a knockdown and tase effect on right click, but once every few seconds (they still don't disarm). They are vulnerable to a shove disarm briefly, however. Standard batons have a cooldown of 5 seconds. Stun prods have a cooldown of 7 seconds.</li>
<li class="balance">Taser resistance prevents the knockdown, so any chem that grants this (like adrenals) protects you from this knockdown.</li>
<li class="balance">Stun batons apply a stagger when they hit someone, preventing sprinting for a few seconds.</li>
<li class="balance">Stun batons respect melee armor for their stamina damage, but their cells, based on max charge, grant armor penetration. For every 1000 charge, they gain 1 armor pen. (Roundstart batons have 15 pen, just fyi)</li>
<li class="balance">Shoves can disarm you of any item, not just guns.</li>
<li class="bugfix">Removes a duplicate trait definition for TRAIT_NICE_SHOT.</li>
</ul>
<h2 class="date">20 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New slimeperson organs that aren't really that different from humans for now.</li>
<li class="imageadd">Some blue organs for slimepeople.</li>
<li class="rscadd">Space pirate sleepers can now be crowbared to be destroyed.</li>
</ul>
<h3 class="author">DrPainis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ash drake meat</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plastitanium glass now properly applies the *2 bonus for integrity and efficiency when used as a solar panel.</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">replaced some icons</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace pipes, which can teleport gas over long distances</li>
<li class="rscadd">Donk co traitor class (assassin-heavy)</li>
<li class="rscadd">Waffle co traitor class (freeform)</li>
<li class="rscadd">Admin-only activity tracking system only attached to antags for now tweak: Objective rerolling can now be done twice</li>
<li class="bugfix">Sabotage objectives won't give "free objective" anymore</li>
</ul>
<h3 class="author">The0bserver, TripleZeta, and AsciiSquid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New, easily concealable weapons, chambered in .38, .357, and .45-70 Govt. Fun for the whole family!</li>
<li class="rscadd">Some smugglers seem to have acquired a high amount of .38 derringers, and are looking to offload them to those of gray morality, with no questions asked!</li>
<li class="rscadd">An enigmatic gun collector has seen fit to do special acquisition work for the Gorlex Marauders, selling the fruits of his labor for a premium price. If you have the right electomagnetic sequence, you might be able to contact him to acquire a piece of his armory.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now purchase a box of "deathrattle implants". When an implanted person dies, all the other users of the implant will get a message, saying who died and where they died.</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Weight per blood is .03 now instead of .05</li>
<li class="balance">Dragnet Snare breakout timer is now 2.5 seconds down from 5 seconds.</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where some cargo crates would never arrive and still charge users</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">the box ghost burger</li>
</ul>
<h2 class="date">18 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">(TGport-Kriskog) Reduced blight cost to 75, more in line with its underwhelming nature. tweak: (TGport-Kriskog) Revenants now only use stolen essence to unlock new spells. No more counting corpses or waiting for regen before draining. tweak: (TGport-Kriskog) Spell unlock costs adjusted accordingly, defile upped from 0 to a cost of 10. tweak: (TGport-Kriskog) Drain targets in soft-crit will be stunned, to prevent them crawling away.</li>
<li class="bugfix">(TGport-ShizCalev) Fixed revenant's light overload ability not blowing lights in a square if there was another broken/burnt out/empty light in it.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mechs now do not get drained an absurd amount of energy when EMPd.</li>
<li class="bugfix">Organic healing surgeries no longer show up for people without any organic bodyparts.</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a fancy TGUI interface for the cloning computer.</li>
<li class="rscdel">Destroys the old cloning interface. tweak: Alt-Click now removes disks from the cloning computer.</li>
<li class="refactor">Replaced way too much code for the cloning computer.</li>
<li class="refactor">Cloning scan's implant now outputs a list if desired.</li>
</ul>
<h2 class="date">16 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">(TGport-Timberpoes) You can once again pay off the pirate event from the communications console without it silently failing for no obvious reason.</li>
<li class="bugfix">Fixed being unable to delete messages from the communication consoles message list save for the one on the bottom.</li>
<li class="bugfix">The data siphon that the space pirates have will no longer go invisible when it begins siphoning.</li>
<li class="bugfix">If the space pirate's "offer" has been rejected, there is now announcement feedback for if this does happen.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs can now use tank dispensers (again?)</li>
</ul>
<h2 class="date">15 April 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed escape pods not docking at Centcom</li>
</ul>
<h3 class="author">skodai updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Resprited the icons for the sushi, onigiri, tuna can and sea weed.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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